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Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 8:07 pm
by Jamiephilips23
FordFarmer97 wrote:Jamiephilips23 wrote:Scotty1314 wrote:I've looked elsewhere and I think it is what we are thinking.
I thought it contained outside scrips mate!?
It does. So it's gotta be just a bale trailer.
I think it will be a bale trailer like we already have but bigger buddy?
Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 8:12 pm
by FordFarmer97
Jamiephilips23 wrote:FordFarmer97 wrote:Jamiephilips23 wrote:
I thought it contained outside scrips mate!?
It does. So it's gotta be just a bale trailer.
I think it will be a bale trailer like we already have but bigger buddy?
That's what I'm thinking
Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 9:23 pm
by OkieFarmer
Fade2black wrote:garyst wrote:Very curious as to what the lizard 11440 pack could be. Googled it but all I got was a bunch of pictures of real lizards lol.
Maybe it's 11440 lizards. Might need extra TMR.
As long as they band together to haul my equipment we’ll be good!
If it’s Lizard brand it has to be a Giants mod, right?
Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 9:26 pm
by FordFarmer97
^^ No
Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 9:29 pm
by OkieFarmer
^^ Okay I was confused, you can use the name Lizard, you just can’t edit any of the vehicles Giants has created. Is that correct?
Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 9:51 pm
by Wiscofarmboy63
This is gonna turn I into the west coast fiasco again. They'll release that whole list on Friday
Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 9:55 pm
by SimulatedSphere
Wiscofarmboy63 wrote:This is gonna turn I into the west coast fiasco again. They'll release that whole list on Friday
Probably , this is the only thing I hate about mods . Or they will release the mods on seperate days .
Re: [INFO] Console mods - currently in testing
Posted: Wed Nov 22, 2017 10:31 pm
by FordFarmer97
OkieFarmer wrote:^^ Okay I was confused, you can use the name Lizard, you just can’t edit any of the vehicles Giants has created. Is that correct?
Spot on!
Re: [INFO] Console mods - currently in testing
Posted: Thu Nov 23, 2017 1:49 am
by redglasses
FordFarmer97 wrote:Jamiephilips23 wrote:FordFarmer97 wrote:
It does. So it's gotta be just a bale trailer.
I think it will be a bale trailer like we already have but bigger buddy?
That's what I'm thinking
might be one for round bales that lay them straight on the ground
Re: [INFO] Console mods - currently in testing
Posted: Thu Nov 23, 2017 4:11 am
by Omniplasma
Sorry if this has already been discussed, but does anyone know if we'll get anything tomorrow with it being a holiday?
Re: [INFO] Console mods - currently in testing
Posted: Thu Nov 23, 2017 4:14 am
by Jwolfm3
Omniplasma wrote:Sorry if this has already been discussed, but does anyone know if we'll get anything tomorrow with it being a holiday?
Thought the same but again they are a euro company not a us based.. thanksgiving is a us holiday not sure if there’s a holiday for them this time of year
Re: [INFO] Console mods - currently in testing
Posted: Thu Nov 23, 2017 4:37 am
by TacoFarmer
Omniplasma wrote:Sorry if this has already been discussed, but does anyone know if we'll get anything tomorrow with it being a holiday?
Yes.
Re: [INFO] Console mods - currently in testing
Posted: Thu Nov 23, 2017 4:42 am
by BigC92
I dont think Germany has thanksgiving, do they? But theres alot of mods in testing, can't wait to see what comes out.
Re: [INFO] Console mods - currently in testing
Posted: Thu Nov 23, 2017 5:08 am
by lefe1
BigC92 wrote:I dont think Germany has thanksgiving, do they? But theres alot of mods in testing, can't wait to see what comes out.
nope not by what the internet says
Re: [INFO] Console mods - currently in testing
Posted: Thu Nov 23, 2017 5:20 am
by BigC92
That tells you how much i paid attention in world history, lol. See i didn't think soo, but wasn't sure.