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Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:21 pm
by MrChuck523
Patrick73 wrote: Tue Mar 12, 2019 5:55 pm ^^^ out of curiosity how much equipment did you have? Be a pain to list them all but it would help other console players to avoid this
35 pieces.. Volta 235, quad track 620, fendt 1050, New Holland T8 435, phoenix 6 x 6 Argo truck, case 9240, scorpion King, Strautman Virta max 1702 double, Rubicon 9000, big m 450, rubicon 9000, jCB 435s, pickup 2014, fliegl ass 298, case 45’ header, capello hs16, spsl 9 plow, lemken 12s 1600 cultivation, amazone condor 15001, vaderstad k165, garant tsa 30000, pottinger hit 12.14t Tedder, lely 1515 windrower, krone Zx 560, soneson’s bale trailer, still chainsaw, fliegl timber runner, FSU st65 stump grinder, lizard mks 32 tanker, bio belt lightweight bucket, lizard s-710 conveyor, fst 990 fuel trailer, lizard 1300 xl bag lifter and tools 1500 crossbar,... lizard workshop, power washer, added one of Jim’s large open sheds. I kept all map playables.
Hope this helps.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:22 pm
by Patrick73
^^^ Hells bells 😆 lol thanx for that It’s one problem I’ve never encountered,I only run 3 tractors max and one piece of kit for each job

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:25 pm
by MrChuck523
Patrick73 wrote: Tue Mar 12, 2019 6:22 pm ^^^ Hells bells 😆 lol thanx for that It’s one problem I’ve never encountered,I only run 3 tractors max and one piece of kit for each job
When I was young and in my prime, I worked some BIG farms. FS19 brings back those memories.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:27 pm
by Patrick73
One tip is and I don’t know if you know but the first tractor uses say 16 slots and if you buy a duplicate it uses only 1 more slot

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:27 pm
by Rasping rabbit
Do you have them all stored around the same area? If so it may be worth spreading them out a little. That’s a lot of machinery 😆

I tend to leave things dotted round the map, like anything remotely animal related is stored by the cows/sheep etc.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:29 pm
by Patrick73
God knows what it’s like tabbing around that lot....compared to that list I’m an alottment owner

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:44 pm
by MrChuck523
Patrick73 wrote: Tue Mar 12, 2019 6:27 pm One tip is and I don’t know if you know but the first tractor uses say 16 slots and if you buy a duplicate it uses only 1 more slot
But the shop max slot count is over 1200. I never exceeded 1000. That’s why equipment never occurred to me.
Yes, a few items are scattered but most stays at main farm when not in use. Thanks everyone.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:49 pm
by Patrick73
Pleasure ^^^ how long have you been playing FS?

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 6:56 pm
by MrChuck523
Patrick73 wrote: Tue Mar 12, 2019 6:49 pm Pleasure ^^^ how long have you been playing FS?
FS17 about 2 months but due to my Xbox profile issue I never could access mods. FS 19 I preordered. Got a bit frustrated at bugs and maps so went back to 17, then 19 update and mods came out. Probably more info than asked for but..... anyway love new features of 19 and especially Mercury Farms map. I’ve put in well over 200 hours in FS19.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 7:07 pm
by Patrick73
Getting a little off topic now but check out mr sealyp on youtube he’s excellent...informative and entertaining.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 8:06 pm
by MrChuck523
Patrick73 wrote: Tue Mar 12, 2019 7:07 pm Getting a little off topic now but check out mr sealyp on youtube he’s excellent...informative and entertaining.
Still playing, no issues. Equipment seems to have been the problem.
Yes, mr SealyP is my favorite YouTuber.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Tue Mar 12, 2019 8:08 pm
by Rasping rabbit
Patrick73 wrote: Tue Mar 12, 2019 7:07 pm Getting a little off topic now but check out mr sealyp on youtube he’s excellent...informative and entertaining.
Not entirely unrelated, he is friends with alienjim 👽

Definitely worth checking out though, I have learnt loads from him.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Wed Mar 13, 2019 12:30 am
by vanilakush
RODHA wrote: Tue Mar 12, 2019 8:50 am
vanilakush wrote: Mon Mar 11, 2019 7:16 pm I cut all hedges off at the bottom and hired workers refuse to drive over it. Do i have to restart my game and cut the posts from the top first? Or do hired workers usually leave a big section untouched where they turn around?
Can you give more information? For example, did you get rid off the stumps after cutting the posts? Does the worker refuse to drive over the area where the posts were after you turn that part into a new field or as you try to make the worker turn that part into a new field, etc. If you can give a bit more specific info I can be more helpful :hi:
It happens on existing fields currently on fields 10,11 i believe. I cut the posts with a chainsaw then stump grind bottom(sometimes after cutting there is no stump visible, but grinder still shows woodchip animation). The helpers drive the tractor to where the hedge was and stop and turn leaving however much untouched. This happens with fertilizer, seeding, and harvesting.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Wed Mar 13, 2019 12:39 am
by Pafarmer
I would say there is still some of the stump there that you can’t see just went through similar problem. Had a heck of time locating them.

Re: Mercury Farms by Alien Jim (Official Topic)

Posted: Wed Mar 13, 2019 12:42 am
by vanilakush
Ive even done a few laps around with the mulcher and it happens everywhere i cant have missed them all..i hope lol