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Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 4:35 pm
by Heyward83
Wow looks amazing great work can’t wait!!

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 4:41 pm
by pcdoc
That looks brilliant if it gets rid of the daft ramps upto sheds amd other placeables etc I'm all for it.

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 4:42 pm
by gordon861
Molson wrote: Thu Dec 06, 2018 4:21 pm
gordon861 wrote: Thu Dec 06, 2018 3:49 pm How do I sign up as a beta tester?
You have been all along
I know but it would be good to make it official.

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 4:44 pm
by Ragman
Seems you can delete field with it so can you make fields back with it or is it like now with plough?

Hopefully with plough only

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 4:59 pm
by Garion
Lisertan wrote: Thu Dec 06, 2018 3:29 pm
Hey Lis, with this function are we able to add foiliage? (At least grass) When we use the in game roller on fields it just changes the ground texture and has no actual grass. Will this allow us to add grass back in spots where we want it?

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 5:02 pm
by Tripp_
Thanks so much giants. It looks amazing. I can't thank you enough. You are turning this game into something truly amazing. Just what I wanted.

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 5:04 pm
by Cavalier
Hey quick question.....will this allow us to remove things like that junk pile on the Ravenport map? Still.....looking forward to playing around with this. +1 Giants......you've done good and have been listening to your community.....keep up the good work.

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 5:09 pm
by Miketeg
Garion wrote: Thu Dec 06, 2018 4:59 pm
Lisertan wrote: Thu Dec 06, 2018 3:29 pm
Hey Lis, with this function are we able to add foiliage? (At least grass) When we use the in game roller on fields it just changes the ground texture and has no actual grass. Will this allow us to add grass back in spots where we want it?
Maybe i'm wrong, but looks like they use a tools that will reproduce anything you want.

So if you want grass, you go over grass, click and apply this texture where you want.

I don't know how to say the name of this tool in english, but this is a tool that Photoshop, Illustrator etc. use.

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 5:53 pm
by janjaapio
Giants, you are fricking amazing!

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 5:57 pm
by wiseguy49
So we get Giants Editor ... ingame now?

Sorry to be a debbie downer but how about releasing the script documentation so we can have some real mods made?

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 5:58 pm
by ClassicTractors
This is awesome!! Thank you Giants!!

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 6:01 pm
by b101uk
All I will say, is v1.2.0.0 better not be an absolute cockup like the pile of stuff that v1.1.3 was, that screwed up G27 wheels and native windows supported Microsoft USB FFB joysticks.

i.e. it better works as well as it did in FS19 v1.1.0, FS17, FS15 and FS13 etc

I'm still using v1.1.0

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 6:08 pm
by ClassicTractors
I just hope the issue with V-Sync dropping FPS is fixed eventually

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 6:31 pm
by Athlonic
Any chance of a beta build (Steam) prior official release, just so we can help test in case something really bad happen to existing saved games ?


Edit : Oh and hi everyone here, long time lurker, didn't know this would be my first post :biggrin2:

Re: [FS19] Landscaping in Patch 1.2.0.0

Posted: Thu Dec 06, 2018 6:34 pm
by jeff1963
This will reduce my need for the GE just to get a decent farm anymore, thanks Giants!