Fs22 Wear and tear?

Rasping rabbit
Posts: 1875
Joined: Fri Jun 22, 2018 5:57 pm
Location: United Kingdom

Re: Fs22 Wear and tear?

Post by Rasping rabbit »

humbe wrote: Tue Jul 12, 2022 12:47 pm
I play without any reduction in games as I try for economic challenges, so cutting the expenses feels like cheating, but repairing often and early can cust the costs considerably too.. Always repairing at 5% compared to repairing at 100% damage cuts the cost with around 80%.
I generally repair things on a daily basis if I am using them, I figure in real life I would be checking oil, tyre pressures, greasing etc so it sort of simulates that.
Crashmac
Posts: 192
Joined: Wed May 13, 2020 3:48 pm

Re: Fs22 Wear and tear?

Post by Crashmac »

1.6 has made it way worse. 2 hours on the hour meter since the update and my tractor looks like it was sandblasted.
garyst
Posts: 1435
Joined: Fri Dec 23, 2016 6:56 pm

Re: Fs22 Wear and tear?

Post by garyst »

Are there any shop mods available yet on console that allows you to repaint equipment? Hate having to go to the dealer every time I want to repaint something.
JD410
Posts: 6
Joined: Tue Jun 21, 2022 1:44 pm

Re: Fs22 Wear and tear?

Post by JD410 »

Anybody know if crashing/misuse effects paint condition? Or is it more linear? Pretty ridiculous they expect me to pay nearly $60k for a paint job that won’t last more than an hr.
Honkyfarmer_v1010
Posts: 309
Joined: Thu Jun 16, 2022 7:19 pm

Re: Fs22 Wear and tear?

Post by Honkyfarmer_v1010 »

Paint wear should be long and drawn out over years not months or hours. Why they would make it quicker makes no sense
FTF
falino
Posts: 52
Joined: Thu Mar 10, 2022 12:15 pm

Re: Fs22 Wear and tear?

Post by falino »

Turn off dirt in the settings, it will also turn off wear.
Honkyfarmer_v1010
Posts: 309
Joined: Thu Jun 16, 2022 7:19 pm

Re: Fs22 Wear and tear?

Post by Honkyfarmer_v1010 »

Or .maybe fix the issue
FTF
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hun3
Posts: 790
Joined: Mon Sep 26, 2016 9:43 am

Re: Fs22 Wear and tear?

Post by hun3 »

I just tried this mod...damage paint and usage reduced dramatically ....its great.

https://www.fs22modhub.com/improved-rep ... -v0-2-0-0/

The age and operating hours of a vehicle/machine are included in the calculation of the repair costs. Version 0.2.0.0 – reduced painting costs (customizable in lua) – Wear over time increases more slowly (adjustable in lua) – Damage points added to a vehicle or machine over time are now actually reduced. In the previous version 0.1.0.0 the damage was only adjusted for the output / query. As a result, after the update to version 0.2.0.0 of the mod, the damage values are probably higher than before with mod version 0.1.0.0 I recommend repairing all vehicles and machines once before installing the new version 0.2.0.0. A vehicle/machine does not get damage so quickly. I recommend to repair all vehicles and machines once before you install the new version 0.2.0.0.

Originally from: https://www.fs22modhub.com/improved-rep ... -v0-2-0-0/
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