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Re: ideas for fs19
Posted: Thu Feb 01, 2018 1:12 pm
by Peter Griffin
http://cdn.focus-home.com/admin/investo ... 018-UK.pdf
Check out the 3rd from the bottom paragraph. It has some exciting stuff for fs19
Re: ideas for fs19
Posted: Thu Feb 01, 2018 2:41 pm
by markare
After reading the first page I decided against it. 5th quarter??? I'm pretty sure when I went to school, since I left school and for all of time to quarter something is to seperately it into 4 equal parts. So how can they have a 5th quarter??
Re: ideas for fs19
Posted: Thu Feb 01, 2018 3:51 pm
by Peter Griffin
It came from the mudrunner group and was confirmed by the community manager which also confirmed that It came from focus home interactive website. It was translated from another language. So take it how you want
Re: ideas for fs19
Posted: Thu Feb 01, 2018 3:59 pm
by Peter Griffin
"Farming Simulator will also be back in its 19th version, with important new features anticipated
by the game’s fans and a new game engine that will yield visuals close to the best productions
on the market. "
This was the point I was getting to.
Re: ideas for fs19
Posted: Fri Feb 02, 2018 8:07 pm
by stevoxsi
19th version? Don't think so either!
Re: ideas for fs19
Posted: Sat Feb 03, 2018 5:06 pm
by leonebianco24
Re: ideas for fs19
Posted: Sat Feb 03, 2018 5:29 pm
by Skullblits
Re: ideas for fs19
Posted: Mon Feb 05, 2018 5:49 am
by hpmc13
When you're buying something at the store, have the preview pic show the actual tractor/implement/truck/whatever instead of just a picture. I mean the actual 3d object instead of a static picture. When you scroll through the customization options the model changes to reflect them so you can see what a tractor looks like with duals or narrow tires or whatever.
Also, make the mini-map dynamic and update to reflect any changes made. For instance, if you've plowed two fields together have the mini-map show that change. I wish that the mini-map looked like the map in the pause screen and if you had that map set to, say, fields that need plowing, the mini-map would look the same.
Re: ideas for fs19
Posted: Mon Feb 05, 2018 3:24 pm
by VMB-TAN
That first idea; yes
![Smile :)](./images/smilies/icon_smile.gif)
Re: ideas for fs19
Posted: Tue Feb 06, 2018 7:32 pm
by jbordelon
I think it would be nice to be able to fish or hunt. That way when you have some down time, or need a break from farming, there is something to do other than harass the cows with a chainsaw.
Re: ideas for fs19
Posted: Tue Feb 06, 2018 10:08 pm
by Wolfbane
I personally think that you should be able to strap vehicles down like you can bales or pallets, to keep them from flying off the trailer when/ if you crash?
Re: ideas for fs19
Posted: Tue Feb 06, 2018 11:19 pm
by ClassicTractors
^^ This!!!!
I would also like Merlo telehandlers.
Re: ideas for fs19
Posted: Wed Feb 07, 2018 12:39 am
by TacoFarmer
Since we can skip night now. How about a house with a bedroom and your character will get in the bed when you skip night.
Re: ideas for fs19
Posted: Wed Feb 07, 2018 12:50 am
by saltire266
Power washer that adds a soap skin to the vehicles and a washbay
Re: ideas for fs19
Posted: Wed Feb 07, 2018 3:37 pm
by markare
Mod search function on console. Going through hundreds of mods for a specific item to join a multiplayer game is frustrating. A simple search function would help. Even for career mode being able to search a specific mod you want on your own save rather than sifting through them all for something that was released a long time ago then gets lost in the middle somewhere when mods are added to a category would make things a lot easier aswell