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Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:30 pm
by FSarndrone
:coolnew:
Mwal wrote: โ†‘Fri Jul 17, 2020 7:29 pm๐Ÿฟ
just going to wait ( again)

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:32 pm
by Mwal
FSarndrone wrote: โ†‘Fri Jul 17, 2020 7:30 pm :coolnew:
Mwal wrote: โ†‘Fri Jul 17, 2020 7:29 pm๐Ÿฟ
You here for the show too? I have more ๐Ÿฟ

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:33 pm
by FSarndrone
Ooh give me that bag

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:35 pm
by FSarndrone
Sorry about your birthday vondelyn :frown: but this popcorn is better than cake itโ€™s virtual!

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:37 pm
by vondeylenfarms
So it's been pulled already? Maps have bugs, pretty normal but enough to get pulled?

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:38 pm
by Farmercaseih
Yup

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:41 pm
by FSarndrone
Farmercaseih wrote: โ†‘Fri Jul 17, 2020 7:38 pmYup
Yup2

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:43 pm
by vondeylenfarms
That *censored*... hopefully it gets back up soon...must be bad to take it completely down instead of an update

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:51 pm
by NotoriousWeber
Welp, luckily I downloaded it on my work PC so i can put it on a jump drive and take it home to play it.

On a related note, I had a strong suspicion something like this would happen. It was to good to be true. Home alone all weekend and the map I've been waiting for for like a year and a half comes out... I'm never that lucky..something was afoot! Feelsbadman.

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:53 pm
by TheSuBBie
If the problem is caused by keybindings I freely admit to being unaware that console players could not adjust their keybindings never having had one myself. So I would like to know if anyone can furnish the list of keybindings that consoles can use I would be grateful especially as all the keybindings I have used are in the base game, one example

<actionBinding action="TOGGLE_TURNLIGHT_LEFT">
<binding device="KB_MOUSE_DEFAULT" input="KEY_KP_1" axisComponent="+" neutralInput="0" index="1"/>
</actionBinding>

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 7:54 pm
by Illinois Farmer
Just the ones on the controller.
Edit: Ps4 can have a side panel, but I don't think xbox can.

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 8:00 pm
by vondeylenfarms
There has to be some key combinations for consoles that aren't being used...right? I don't care if I have to hit 3 buttons at same time if it means it works

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 8:03 pm
by Patrick73
vondeylenfarms wrote: โ†‘Fri Jul 17, 2020 8:00 pm There has to be some key combinations for consoles that aren't being used...right? I don't care if I have to hit 3 buttons at same time if it means it works
No mate sorry,itโ€™s broken! Some doors work others donโ€™t and there are no prompts to work the silo...load or unload

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 8:04 pm
by Illinois Farmer
He meant for the update Patrick.

Re: Mods In Testing - Fan Discussion

Posted: Fri Jul 17, 2020 8:05 pm
by Patrick73
Ahh sorry...my bad