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Re: (Un)announced feature

Posted: Wed Dec 01, 2021 2:58 pm
by JensChrDK
Lower your implement and set the cruise control, when reaching the other end of the field, lift the implement and click your "shift-between-forward/reverse" button to turn around, hit the button again and lower your implement - go go time without touching the pedals :biggrin2:

Re: (Un)announced feature

Posted: Wed Dec 01, 2021 5:26 pm
by Earnest Pea
hun3 wrote: Tue Nov 30, 2021 7:04 pm Few ideas:

- Toggle fence ON/OFF on animal pens when build so you can create your own fencing.
- Toggle option to snap to grid when placing grapes/olives.

I had more but cant remember I will add later.
I can't find the option to snap to grid when placing grapes/olives. Where do I find it or what toggles it?

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 12:51 am
by hun3
Earnest Pea wrote: Wed Dec 01, 2021 5:26 pm
hun3 wrote: Tue Nov 30, 2021 7:04 pm Few ideas:

- Toggle fence ON/OFF on animal pens when build so you can create your own fencing.
- Toggle option to snap to grid when placing grapes/olives.

I had more but cant remember I will add later.
I can't find the option to snap to grid when placing grapes/olives. Where do I find it or what toggles it?
We dont have that right now. It was a suggestion that hopefully will be implemented or modded in.

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 12:54 am
by Dairydeere
Hopefully they add grid snapping for grapes, that would make planting vineyards much easier on a large scale. You can sort of do it right now by getting the pole as close to the previous row as possible just before you can't place it, that helps the rows stay relatively straight

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 4:49 am
by alanarientiziech
Miketeg wrote: Tue Nov 30, 2021 2:23 pm 16 - Toggle option to snap to grid when placing grapes/olives.
whaaaaaaaaat!

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 11:38 am
by Mellek
Choice of tires on trailers affects their max capacity (weight if you have it turned on), most of the time this is around 100 to 200kg depending on the tire choice.

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 12:10 pm
by mackintosh
Mellek wrote: Thu Dec 02, 2021 11:38 am Choice of tires on trailers affects their max capacity (weight if you have it turned on), most of the time this is around 100 to 200kg depending on the tire choice.
You'd think that I'd have noticed, what with the numbers staring me right there in the face, and yet... Thanks *thumbsup*

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 1:00 pm
by Miketeg
alanarientiziech wrote: Thu Dec 02, 2021 4:49 am
Miketeg wrote: Tue Nov 30, 2021 2:23 pm 16 - Toggle option to snap to grid when placing grapes/olives.
whaaaaaaaaat!
Sorry, looks like it was a wish, not an actual feature. I will remove it from the list.

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 7:02 pm
by fenixguy
Hired workers can now do angles of 22.5 degrees. (Instead of 45 degrees; N, S, E, W, NE, NW, SE, SW)

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 7:07 pm
by fuall
The ability to not undo while using the landscaping tool.

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 8:32 pm
by Noraf
fuall wrote: Thu Dec 02, 2021 7:07 pm The ability to not undo while using the landscaping tool.
?what? Haven't heard anything about this, and one would have thought it would have been talked about with big letters if that's possible

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 8:35 pm
by fenixguy
Noraf wrote: Thu Dec 02, 2021 8:32 pm
fuall wrote: Thu Dec 02, 2021 7:07 pm The ability to not undo while using the landscaping tool.
?what? Haven't heard anything about this, and one would have thought it would have been talked about with big letters if that's possible
The ability to NOT undo landscaping was present in FS19. :lol:

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 8:38 pm
by Noraf
Me reading almost the whole sentence again. 🤦‍♂️

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 9:30 pm
by Decker_MMIV
Miketeg wrote: Tue Nov 30, 2021 2:23 pm 20 - Road sign stay down even if you reload a savegame.
That is not what I observe. - If I drive down road signs, save, and then load that save-game, the road signs are up and standing again. - It is just some specific signs, or a particular map?

Though a feature I have not seen anyone mention yet - or maybe it was an announced feature?:

Vehicle's camera's inside/outside, pitch, rotation and zoom is "the same" when loading a save-game, as when you saved it.

Re: (Un)announced feature

Posted: Thu Dec 02, 2021 11:08 pm
by aklein
Not sure why this topic is not abuzz about the ability for forestry mulchers to consume whole trees....