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Re: Griffin Indiana 22 Support Thread

Posted: Fri Sep 30, 2022 11:31 pm
by ajFarmer
@chaskuchar1-You cant sell Productions once you buy them

Re: Griffin Indiana 22 Support Thread

Posted: Fri Sep 30, 2022 11:48 pm
by DMZ Commander
That's fake news.....go into construction and just sell the building....thats the only way to get rid of it

Re: Griffin Indiana 22 Support Thread

Posted: Sat Oct 01, 2022 4:39 am
by ASOLANDRI
ajFarmer wrote: Wed Sep 28, 2022 6:04 pm -new farmland purchases must not contain crops other than grass.............NEW
Does owning a land on the forest count? :confusednew:

Re: Griffin Indiana 22 Support Thread

Posted: Sat Oct 01, 2022 4:49 am
by ajFarmer
@ASOLANDRI- Forest is fine I meant field crops like wheat, and corn etc... You can buy those fields after harvest or before the Ai Seeds them, I suppose if you buy when there are harvestable crops you can just mulch or cultivate them that would be within the rules.

I am having a blast with the rule set. Most fun I have ever had honestly, Its a grind but that's what I like. I do use old cheap equipment mods to help get going. But I also edit the price of them if the are to cheap.
I stay away from equipment that's not realistic. I think I have made edits to 20 or so mods to make them realistic like fuel consumption and HP. That's the modders curse :lol:

Re: Griffin Indiana 22 Support Thread

Posted: Sat Oct 01, 2022 9:57 am
by serafu93
I tried to merge the fields 9 10 11 but the mod courseplay fails to recognize that they are a single field, so I cannot create paths, does anyone know how to solve?

Re: Griffin Indiana 22 Support Thread

Posted: Sat Oct 01, 2022 1:50 pm
by ajFarmer
@serafu93- Courseplay has a real nice feature to create custom fields to merge them, It also comes in handy if the fields are to close together and it recognizes it as one large field.
There is a few areas on the map I made them to close and the custom fields feature resolves it.

Re: Griffin Indiana 22 Support Thread

Posted: Sat Oct 01, 2022 3:20 pm
by chaskuchar1
in the olden days i coould help a contract worker by helping him/her with my equipment. i am doing plowing on field 7. i bought a plow to help with it and the game would not let me help. thats ok but it differs from other games. i don't know if that is the case on fs22 or just griffin. just an observation. i have been able to provide help on baling contracts by hauling machinery to the field. and on another map i was able to bale silage with my own baler.

ok, was able to lease a different baler and use the tractor on the contract to bale the hay with my leased baler. that was a good trade. i was able to make 180cm bales instead of the 125. lot less hauling...

Re: Griffin Indiana 22 Support Thread

Posted: Sun Oct 02, 2022 1:17 am
by Steel_Horse
serafu93 wrote: Sat Oct 01, 2022 9:57 am I tried to merge the fields 9 10 11 but the mod courseplay fails to recognize that they are a single field, so I cannot create paths, does anyone know how to solve?
Elaborating on AJs answer to you. two ways to do it.
1. Make sure you are not in a vehicle. Go into the AI menu and you will have a new option down the bottom named draw custom field. You can then use the right mouse button on the minimap to define the edges of the field you want. Courseplay will name it and you are good to go.

2. The other alternative is take a tractor to the area. Bring up the courseplay hud. Next to the green triangle is a circle you might not have noticed or used. It is a record button. Position yourself on the edge of the field, pr4ess record (circle should go red) and drive around the outline of the custom field you want. When you have done the full loop, turn off record and courseplay should ask you to name the field. (same as option 1.

Option 1 is obviously fast and relies on the minimap being quite accurate. You can edit the field boundary after but if you want more precise control of the boundary then Option 2 is your best bet

Re: Griffin Indiana 22 Support Thread

Posted: Sun Oct 02, 2022 9:56 pm
by CapeCodDrivah
Did the land areas change in new update, the land lease mod and land prices don't match so i cant figure out which ones I'm trying to buy when they don't have filed number? thanks, love the map

Re: Griffin Indiana 22 Support Thread

Posted: Mon Oct 03, 2022 4:55 pm
by ajFarmer
@CapeCodDrivah- I only changed (lowered) a few farmland prices to the north side of map. The Farmland ID numbers remained the same

Re: Griffin Indiana 22 Support Thread

Posted: Mon Oct 03, 2022 8:18 pm
by Stormfan87
Me and my buddy were playing on this map together, now its telling me the map is unavailable. Why is that? He can get into the game no problem

Re: Griffin Indiana 22 Support Thread

Posted: Mon Oct 03, 2022 10:21 pm
by Dan279
Stormfan87 wrote: Mon Oct 03, 2022 8:18 pm Me and my buddy were playing on this map together, now its telling me the map is unavailable. Why is that? He can get into the game no problem
Did either you or your friend update the map?

Re: Griffin Indiana 22 Support Thread

Posted: Mon Oct 03, 2022 11:22 pm
by Stormfan87
Dan279 wrote: Mon Oct 03, 2022 10:21 pm
Stormfan87 wrote: Mon Oct 03, 2022 8:18 pm Me and my buddy were playing on this map together, now its telling me the map is unavailable. Why is that? He can get into the game no problem
Did either you or your friend update the map?
Yeah we did,we figured it out.

Re: Griffin Indiana 22 Support Thread

Posted: Thu Oct 06, 2022 8:27 am
by RODHA
I have managed to spill some barley on the shop floor. I was trying to fill a bucket from a barley pallet. Somehow it started to put the barley on the floor. That was a bug for sure. But now my problem is that as I cannot buy the shop I cannot scoop up the spilled barley or delete it with the painting tool. Anybody has any suggestions?

Re: Griffin Indiana 22 Support Thread

Posted: Thu Oct 06, 2022 3:11 pm
by DMZ Commander
Try running a cultivator over it