Hello,
Here are the possible points of improvement for the future.
> We could see on the photos of presentation of Berthoud that weeds grow everywhere in the field as on FS19.
Why didn't you make them grow randomly like rocks? On FS 19 it is the seasons mod corrected this.
> I hope that the straw deposited on the ground when we harvest will be different depending on the crops.
It's strange to have wheat straw when you grind corn.
The Chopped straw on FS17 Webalizer looked really good with 3D straw that overlapped with the crop stubble (FoliageMultiLayer).
We could do direct-seed and so much else ...
https://farming-simulator.com/mod.php?mod_id=56564
I imagine the fact that the straw is a 2D texture saves resources, and makes the thing console compatible.
> I had mentioned a shadow problem on FS19 compared to FS17, I believe it was corrected on FS22.
viewtopic.php?f=998&t=161642&p=1261180#p1261180
> And there are obviously these 3 days per season, it will be very complicated for "serious" players who play "roleplay". There will be so much more to do in the fields like
pick up the stones, run the factories, but we won't be able to do all that since we will have to be in the fields for the crops.
We could use the worker (H) to help us, but there are players who play without, and then he is still just as bad, he rolls in the crops:
https://youtu.be/AvQgJfNlchI?t=247
To conclude it's sad to say but very often when moders create things like choppedstraw, the season mod,
and that Giant Software adds it as a base to the following games, it does not work as well as before....
For the moment we don't have the game in our hands, we say things like that in photos and short videos, we don't necessarily realize the work accomplished by the team, we hope to be heard anyway, moders are important for the game. 3 years between games seems good for player and dev.
Bye Hugo