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Ideas for Mods

Posted: Sun Mar 05, 2017 1:47 am
by tquiring24
Ok you that are smarter than I.... I had an idea for a couple of semi trailers that would be awesome to have in game. Namely a set of Super B grain trailers as well as a Landoll equipment trailer. Anyone out think they could do that?

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 9:27 am
by Baboom
I would love to see a hedgecutter mod and hedges that actually grow I think it would add a new dimension to farming simulator

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 5:38 pm
by Homerthehulk
We need good tractor mods for consoles, better ploughs, hedge cutter and combines

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 6:32 pm
by Jwolfm3
What does a tractor mod add to the game.. don't understand why so many ppl want new tractors that won't change the game at all..

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 9:53 pm
by Homerthehulk
If tractor mods don't change the game why use mods on pc. Class, john deer etc. Would be good to be able to do the same on consoles. The mods made are fantastic on console and pc credit to the mod makers. Just some tractors & other machines would be good.

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 10:02 pm
by canadafarms
Well for starters we can't have any unlicensed brands, so no JD

Here read this

viewtopic.php?f=895&t=107969

And I also highly recommend all the posters in this topic do some reading on the various topics on the forum dealing with mods on consoles. You will get a better understanding of what we can and can't have on consoles and the reasons why.

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 10:27 pm
by Homerthehulk
Ok point taken I'm new to all this so let's keep it friendly. No JD then. Could we get more of the brands that are on already. JCB, same, Deutz etc.

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 10:37 pm
by canadafarms
Homerthehulk wrote:Ok point taken I'm new to all this so let's keep it friendly. No JD then. Could we get more of the brands that are on already. JCB, same, Deutz etc.
I wasn't trying to be unfriendly, these questions are asked so often it's hard to sugar coat it. Yes some of brands that are licensed could have mods of them made but as you can see we haven't seen many of these yet. There is also talk that the licences only cover certain models depending on the brand as well. That's why I encourage people to take some time to read all the topics because mods on consoles complicated and confusing.

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 10:42 pm
by Homerthehulk
Ok. That makes sense. Thank you for your time.

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 11:06 pm
by canadafarms
Homerthehulk wrote:Ok. That makes sense. Thank you for your time.
Hey no problem, we are all in the same boat here :lol:

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 11:08 pm
by Paeppchen
I'm looking for a friend who is partially sighted a mod which would enlarge the tipping symbol and the cruise control
Kind regards
Rolf

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 11:11 pm
by Guil
Not sure about a mod but you can make the hud bigger in options before you pick a save to play.

Re: Ideas for Mods

Posted: Sun Mar 05, 2017 11:11 pm
by eric21
Paeppchen wrote:I'm looking for a friend who is partially sighted a mod which would enlarge the tipping symbol and the cruise control
Kind regards
Rolf
You might wanna email Giants in this regard and see what they can do. Im sure a modder would also help

Re: Ideas for Mods

Posted: Mon Mar 06, 2017 6:16 pm
by JCreech15
On Xbox one I think they should add zero turn lawnmowers, more pickup trucks, and more trailers to haul my skid steers, that I could pull with my truck.

Re: Ideas for Mods

Posted: Wed Mar 08, 2017 2:13 pm
by Aj1053
Would lije to see more logging equipment