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Re: How do it get started making mods and submit for console

Posted: Sun Dec 10, 2017 1:07 pm
by Thedoughboy
Is it even possible to make a mod for yourself on PC then get it onto the console without going through GIANTS? I've never tried but I've heard of people doing it and was curious about how to do it, I have wanted to make a few things then test them myself on console then submit them to giants when they are perfect. I know you wouldn't be able to play multiplayer but just curious if it's possible

Re: How do it get started making mods and submit for console

Posted: Sun Dec 10, 2017 1:31 pm
by deutz fahr austria
The only way to get mods on console is via Modhub, so only Giants can test them.

Re: How do it get started making mods and submit for console

Posted: Sun Dec 10, 2017 11:39 pm
by FordFarmer97
Thedoughboy wrote: Sun Dec 10, 2017 1:07 pm Is it even possible to make a mod for yourself on PC then get it onto the console without going through GIANTS? I've never tried but I've heard of people doing it and was curious about how to do it, I have wanted to make a few things then test them myself on console then submit them to giants when they are perfect. I know you wouldn't be able to play multiplayer but just curious if it's possible
You can do that on PC but not console

Re: How do it get started making mods and submit for console

Posted: Sun Nov 18, 2018 2:10 pm
by zildjian45
When somebody create FS19 main categoryy?

Re: How do it get started making mods and submit for console

Posted: Sun Nov 18, 2018 8:10 pm
by eric21
When people start making mods....

Re: How do it get started making mods and submit for console

Posted: Thu Jan 03, 2019 11:23 pm
by adammac5858
Is the guide also pertinent to FS19?

Re: How do it get started making mods and submit for console

Posted: Fri Mar 08, 2019 1:29 am
by TSM
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Re: How do it get started making mods and submit for console

Posted: Sun Mar 17, 2019 11:26 am
by Ravlie
Could someone help me or provide me with a good info on what should be done (in my case in Blender) after modeling what you want. I have my models prepared already the question is what else before exporting to .i3d? I know I need to do UV for sure but I just don't know how it should be done. I can send my example to someone so you can take a look and tell me how to do UV,texturing and baking? Before going into Giants Editor. I watched some yt videos and I probably need to make low quality polygons as well?

Re: How do it get started making mods and submit for console

Posted: Thu Jun 27, 2019 10:31 am
by Farming Girl
I have been told by Giants themselves that all mods are tested for Console if they pass PC first, i asked this question directly to them when i submitted my first Mod to them last week, and it was only listed for PC, as i have both PC and Console!

Forgive my ignorance, i don't even know what a Beta Mod is, as i am so new to this and only learning,

I have also heard on this forum that you have to submit three mods before being considered for console, again i was told ALL mods are considered for console if they meet the required standard.

Re: How do it get started making mods and submit for console

Posted: Thu Jun 27, 2019 10:35 am
by Farming Girl
Ravlie wrote: Sun Mar 17, 2019 11:26 am Could someone help me or provide me with a good info on what should be done (in my case in Blender) after modeling what you want. I have my models prepared already the question is what else before exporting to .i3d? I know I need to do UV for sure but I just don't know how it should be done. I can send my example to someone so you can take a look and tell me how to do UV,texturing and baking? Before going into Giants Editor. I watched some yt videos and I probably need to make low quality polygons as well?
I found some good you tube tutorials on this, Lambo mods i found where a good start, watch the TheirSpencer TV one, it helped me a lot.

Here is a link for the tutorial

https://www.youtube.com/watch?v=u40uBX0hjPo&t=1218s

Re: How do it get started making mods and submit for console

Posted: Tue Oct 13, 2020 3:01 am
by deviltriplex
would like to make a map mod but would like to start from scratch on the map like a blank map to use dont know much were to start went through the videos and what not but didnt say were to save after done any help would be great thanks

Re: How do it get started making mods and submit for console

Posted: Mon Nov 23, 2020 12:55 pm
by OrkoGato
Hi,
Do exist some editor working on mac?