Re: "Lone Oak Farm" - Farming Simulator 17 - BulletBill - Frontier Design
Posted: Mon Oct 01, 2018 11:53 am
@Sir LANsalot
You have to remember not all players play on easy mode, not all spend hundreds of hours on one map, meaning there progress is not as rapid as other players.
Speaking with most players the issue of never actually owning more fields than when you start with was a common one.
As pointed out above agricultural land is not as expensive in RL as it is default in Fs17, equipment costs far more than land.
I would say if you want a challenge then play on hard with Seasons, rather than the easier modes.
It is impossible for modders to make everything realistic in this game as the game itself is not realistic in the first place. Also it is impossible for us to make a map that suits every single player style.
First and foremost I make a map the way I want, I may take some other players considerations into the equation, but the end result is what I want on the map.
With regards sell points I think your missing the point. When replicating a RL area yes you can take some artistic licence, but every bit you do takes something away from what the map should be. To keep the original feel of the area those have to be kept to a minimum.
Also cluttering the map up with lots and lots of sell points doesn't improve the map in my opinion, we only have a 2km x 2km area to fill and if the map had more sell points it would not look or feel like the area its based on which is open and realitively free of buildings.
Despite your suggestion I am well aware of the parts of my maps that are realistic and not realistic, If I didn't care about the players at all I would make the maps even harder to play. As it is I already dislike "dumbing down" maps to suit a wider player audience.
With regards which AI Mod this map was built with in mind? Neither... both are very flawed and massively limited in my opinion, and are more akin to Farm Management than a Farm Simulator. They require a map to be built around them which the end result is something akin to a arcade map. None of which interests me.
Maybe my background in farming means I work out ways to compensate for the limitations of the AI more easily than those who have no experience farming. Also I have a different appreciation for the game.
I do find it a bit confusing though that on the one hand you are criticising the map for being too easy, yet at the same time too challenging with regards using hired workers. That seems a contridiction to me.
This game is effectively a sandbox game, it has no end, no win point.
The point of the game is to enjoy experiencing farming, that can mean different things to different players.
I think this illustrates how impossible it is to make a map to suit all players 100%.
And quite frankly as I make the maps for my own enjoyment I'm not going to worry or feel inclined to change the way I make my maps.
You have to remember not all players play on easy mode, not all spend hundreds of hours on one map, meaning there progress is not as rapid as other players.
Speaking with most players the issue of never actually owning more fields than when you start with was a common one.
As pointed out above agricultural land is not as expensive in RL as it is default in Fs17, equipment costs far more than land.
I would say if you want a challenge then play on hard with Seasons, rather than the easier modes.
It is impossible for modders to make everything realistic in this game as the game itself is not realistic in the first place. Also it is impossible for us to make a map that suits every single player style.
First and foremost I make a map the way I want, I may take some other players considerations into the equation, but the end result is what I want on the map.
With regards sell points I think your missing the point. When replicating a RL area yes you can take some artistic licence, but every bit you do takes something away from what the map should be. To keep the original feel of the area those have to be kept to a minimum.
Also cluttering the map up with lots and lots of sell points doesn't improve the map in my opinion, we only have a 2km x 2km area to fill and if the map had more sell points it would not look or feel like the area its based on which is open and realitively free of buildings.
Despite your suggestion I am well aware of the parts of my maps that are realistic and not realistic, If I didn't care about the players at all I would make the maps even harder to play. As it is I already dislike "dumbing down" maps to suit a wider player audience.
With regards which AI Mod this map was built with in mind? Neither... both are very flawed and massively limited in my opinion, and are more akin to Farm Management than a Farm Simulator. They require a map to be built around them which the end result is something akin to a arcade map. None of which interests me.
Maybe my background in farming means I work out ways to compensate for the limitations of the AI more easily than those who have no experience farming. Also I have a different appreciation for the game.
I do find it a bit confusing though that on the one hand you are criticising the map for being too easy, yet at the same time too challenging with regards using hired workers. That seems a contridiction to me.
This game is effectively a sandbox game, it has no end, no win point.
The point of the game is to enjoy experiencing farming, that can mean different things to different players.
I think this illustrates how impossible it is to make a map to suit all players 100%.
And quite frankly as I make the maps for my own enjoyment I'm not going to worry or feel inclined to change the way I make my maps.