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Zipping a Geo Mod

Posted: Fri Jun 15, 2018 4:58 pm
by jah6575
Hey guys and gals,
I have been working on finalizing my Geo Mod for Seasons and have been having an issue. I created everything using one of the Realismus Modding Geos as a template, changed the information and tested it.

During the testing process I had multiplayer set to true in the modDesc file and was getting a warning, which from what I understand is correct. I am now trying to zip the file. I have tried with both WinZip and 7Zip and the warning has gone away.

However, now that it is zipped, when I start a game with my geo active it seems to be defaulting to the base geo for Seasons. While doing this I have only the zipped version of my mod and seasons in my mods folder.

Here is a copy of the log:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
Memory: 8100 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1050
Version: 23.20.16.4973 (28.2.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2018-05-31 15:01:04
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_GEO_MINNESOTA_USA (Version: 1.0.0.0)
Load mod: FS17_RM_Seasons (Version: 1.3.0.0)
Register vehicle type: pdlc_platinumEdition.motorCycle
Register vehicle type: pdlc_platinumEdition.car_analogClock
Register vehicle type: pdlc_platinumEdition.subsoiler
Register vehicle type: pdlc_platinumEdition.subsoilerSowingMachine
Register vehicle type: pdlc_platinumEdition.cultivatorSubsoilerSprayer
Register vehicle type: pdlc_platinumEdition.combine_animated_crawler_cutter
Register vehicle type: pdlc_platinumEdition.combine_animated_cutter_fruitPreparer
Register vehicle type: pdlc_platinumEdition.selfPropelledSprayer_cover_sprayTypeSwitcher
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_secondFillVolume
Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_bunkerRotation
Register vehicle type: pdlc_platinumEdition.cultivatorSowingMachine
dataS/cameraPath01.i3d (0.09) ms
dataS/cameraPath02.i3d (0.09) ms
dataS/cameraPath03.i3d (0.09) ms
[Seasons] Loading Seasons 1.3.0.0-develop_8c68e48 - e68ac2160f729519a129cc24f24ac24c
data/sky/skyUS_day_night.i3d (12.99) ms
data/sky/rain.i3d (1.78) ms
data/sky/hail.i3d (1.54) ms
data/sky/dust.i3d (0.83) ms
C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.69) ms
data/maps/map01.i3d (1886.39) ms
data/objects/basketball/basketball.i3d (2.67) ms
[Seasons] Loading GEO mod 'FS17_GEO_MINNESOTA_USA'
C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (7.25) ms
C:/Users/Huebners/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (186.34) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (62.06) ms
[Seasons] ssGrowthManager: First time growth reset - this will only happen once in a new savegame
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (44.95) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (53.60) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (22.60) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (71.82) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (27.66) ms
data/vehicles/trailers/metaltech/db8000.i3d (40.63) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (41.47) ms
data/placeables/shelters/storageShelter02.i3d (2.69) ms
data/placeables/shelters/storageShelter01.i3d (6.43) ms
data/placeables/shelters/vehicleShelter.i3d (1.55) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (5.54) ms
data/objects/pallets/fertilizerTank.i3d (3.19) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.27) ms
data/vehicles/train/locomotive.i3d (27.41) ms
data/vehicles/train/wagonTimber.i3d (13.36) ms
data/vehicles/train/wagonWoodChips.i3d (14.92) ms
data/vehicles/train/wagonGrain.i3d (14.22) ms
data/vehicles/train/wagonSugarbeets.i3d (14.49) ms
dataS2/character/player/player01.i3d (236.67) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1050
Version: 23.20.16.4973 (28.2.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1848
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2018-05-31 15:02:40
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_GEO_MINNESOTA_USA (Version: 1.0.0.0)
Load mod: FS17_RM_Seasons (Version: 1.3.0.0)

Re: Zipping a Geo Mod

Posted: Fri Jun 15, 2018 5:14 pm
by jah6575
@don_apple

Sir you have been very helpful, any ideas on this topic?

Re: Zipping a Geo Mod

Posted: Fri Jun 15, 2018 5:28 pm
by don_apple
Since there is no obvious error visible in the log.txt and I'm not familiar with the development of Seasons Geo mods I won't be able to help here.

I would therefore suggest to reach out directly to the Seasons developers via one of the channels mentioned on their homepage: https://www.realismusmodding.com/mods/seasons/

Re: Zipping a Geo Mod

Posted: Fri Jun 15, 2018 5:48 pm
by jah6575
Ok. I have reached out to them on slack and they are trying to help. I appreciate all the help you have provided me so far with this. I figured a geo would be pretty simple and I have been working on it for 6 months and still haven’t even gotten it submitted for release.

Re: Zipping a Geo Mod

Posted: Sun Jun 17, 2018 12:23 pm
by ThaFarmer
Realismusmodding are a very accessible team and they are quite easy to talk to.
With Slack, it's easy to contact them.