Male prostitute. He really *censored* at his job too...
Let's ask the hard questions about FS19
Re: Let's ask the hard questions about FS19
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- Posts: 156
- Joined: Wed Feb 07, 2018 3:18 am
- Location: NW Georgia
Re: Let's ask the hard questions about FS19
His signature says he works in a gold mine, which is believable. Making half a million+ a day, not so much. But who am I to judge?
Hey, anyone remember Erica Von from the early days of FS17?
Hey, anyone remember Erica Von from the early days of FS17?
FS22 is the best one yet. Fight me!
- Smith Modding
- Posts: 2996
- Joined: Sat May 14, 2016 12:42 pm
- Location: Harris County, Georgia
Re: Let's ask the hard questions about FS19
^Same here let's hope we don't get a repeat of that...
Smith Modding Co.
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Christian Based Modding
Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
Playing FS15-19 on PC
Playing too much FS19
Specs-
Re: Let's ask the hard questions about FS19
I wasn’t on the forum until the beginning of this year can on of y’all tell me who y’all are talking about
Re: Let's ask the hard questions about FS19
Trust me, lots of people have the misguided notion that they can actually see any difference above 60 fps. FS17 runs a steady 60fps for me on a not so old machine and I bet the vanilla maps will stay close to that (Seasons is the only thing that makes it drop below 60 fps on my machine).
As for traffic, they said they won't change it because of abuse in the past. Sounds like a pathetic principal from a cartoon instead of a reason (as it's not a reason just a bad excuse). Now, if they said they skipped traffic to focus on other things to improve for FS19 I would accept that, but right now it seems like we get stuck to unrealistic AI traffic for another FS release for no reason at all.
MC, aka Master of Cereals
- this_is_gav
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- Joined: Wed Sep 20, 2017 11:36 pm
Re: Let's ask the hard questions about FS19
I largely agree, but I guess everyone is different and apparently some can see a difference at up to 90FPS (though how much of that is placebo I've no idea). Certainly for a relatively slow-paced game like Farming Simulator 60FPS should be perfectly fine for 95% of people.wildberry wrote: ↑Tue Aug 21, 2018 3:53 pm Trust me, lots of people have the misguided notion that they can actually see any difference above 60 fps. FS17 runs a steady 60fps for me on a not so old machine and I bet the vanilla maps will stay close to that (Seasons is the only thing that makes it drop below 60 fps on my machine).
Obviously with a standard 60Hz monitor or TV anything beyond 60FPS is a complete waste anyway. Where the likes of FreeSync and GSync truly shine on the more expensive gaming monitors is the smoother-looking frame-rate at lower Hz, not the headline-grabbing upper limit.
Re: Let's ask the hard questions about FS19
Amazing seeing how science finds fighter pilots only can tell diffence up to 75fps...
MC, aka Master of Cereals
- this_is_gav
- Posts: 1756
- Joined: Wed Sep 20, 2017 11:36 pm
Re: Let's ask the hard questions about FS19
Like I say, I don't know how much is placebo. Just from reading a few articles, mainly this one: How many frames per second can the human eye really see?.
I certainly can't see a difference after 60FPS.
Re: Let's ask the hard questions about FS19
Again, you are leaving out some important contextual information, with an unsubstantiated claim.
The ability of a human to perceive visual difference across time comprises several factors. In the case of attempting to determine "refresh rate" (pardon the informality) of a human being, three of the more significant aspects affecting this perception are the relative size of an object (to the overall field-of view, including peripheral), the rate of rotation of said object (relative to the point of observation - they eye), and the relative density of discrete features/objects within the field of view.
Independently, they have a moderate effect. However, when considered in relation to one another, the impact becomes increasingly significant.
So, ultimately, the short answer is "it depends" (not only on each individual's biologic make-up/capabilities). Someone with higher-than-average ability to discriminate changes in an optical scene can score lower than "ideal" when presented with complex scenes. Likewise, someone with a below-average ability to discriminate such changes could score higher when presented with simpler scenes. There are several benchmarks out there, and not all are looking to demonstrate the same thing. For instance, some are geared towards demonstrating the benefits of higher-refresh rates, whereas others are geared towards the opposite.
Consider now these elements in the context of FS. At any given time, you can expect to have multiple discrete objects of varying levels of detail, with varying rates of (perceived) rotation. Now consider the processing load required to refresh each item, changing not only the two object-specific items I previously mentioned, but also orientation.
Try appreciating the complexities that have already been (and continue to be) overcome, rather than seeking an opportunity to sow discord.
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- Location: Canada (Quebec)
Re: Let's ask the hard questions about FS19
Please Giants, please fix this :
Re: Let's ask the hard questions about FS19
thank you for reminding me why i left this forum, snobby folks like you
MC, aka Master of Cereals
Re: Let's ask the hard questions about FS19
Good catch, this should not happen in 2018 !
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English