Page 2 of 3

Re: terrain physics in FS 19 ? Mud ?

Posted: Tue Aug 21, 2018 11:56 am
by MrSquealypig
I don't think they have a choice because consoles aren't able to handle it yet.

Look at Spintires: Mudrunner, the physics are there but they had to sacrifice graphics to do it. It is not a pretty game to look at and looks very washed out and foggy at times.

Then when you factor in how much more complicated farming is than just transporting logs you really would need a lot of power to run it.

Re: terrain physics in FS 19 ? Mud ?

Posted: Tue Aug 21, 2018 1:18 pm
by Princeguardian
I must have been playing a different game then. Within the first few minutes of playing spintires i thought wow what would it be like to pull a plow across this! And that was on the xbox!

Re: terrain physics in FS 19 ? Mud ?

Posted: Tue Aug 21, 2018 6:21 pm
by Peter Griffin
^^I agree I was very impressed too. The only thing that don't look right is the chunks on the tires

Re: terrain physics in FS 19 ? Mud ?

Posted: Wed Aug 22, 2018 4:02 am
by fcdrifter13
now take the time and think about the size of a map in ST. Its 1km squared. GCV is 2kmx2km so 4 times the size. The HP required to run it to the FS scale just is not there yet. Give it time

Re: terrain physics in FS 19 ? Mud ?

Posted: Wed Aug 22, 2018 11:46 pm
by PrincessJessi84
I think I agree with... everyone.. while I want deformable terrain as much as anyone (not having it takes so much out of the game for me) I also want it to work right and not suffer performance loss because of it.. my pc would run it fine but my wifes not so much.. and my xbone wouldn't stand a chance.. for now and thru fs19 ill continue to use mods to get the desired effects and when its ready to be a thing in the game it will be

Re: terrain physics in FS 19 ? Mud ?

Posted: Thu Aug 23, 2018 11:42 pm
by Beastofwar
I do not expect full spintires(mudrunner) physics. I got that real farmers do not work in fields that have become deep mud fields anyway unless there is absolute need to do so.

But think of it : why would you ever use auger wagons ( trailing wagons ) when you can just drive trucks with large semitrailers next to your combines to unload ? In this game I can have normal road semitrailer trucks (4x2 or 6x4 ) driving up to my combines in soft soil fields - even after rains and other wet conditions - as that is the most cost effective way to do it. Even with road tires. There is nothing preventing me to do this as fields seem to be just textures without real interaction with traction or ground pressure distribution.

IRL you would not want to go into a soft soil field with a heavy semi trailer truck unless it is cork dry. Either your (relative) small truck wheels will slip, sink in or damage some type field too much. Maybe some 8x8 or even 10x10 could do it ground pressure and traction wise, but those are not very economical on longer hauls on the road and expensive machines to purchase. IRL tractors pull auger wagons to trucks that wait outside the field because they are better suited to drive through soft soil fields without getting stuck. Probably more economical in use then 8x8 or 10x10 too as these tractors can be used for other purposes too. It is only their (auger/trailing) wagon that is special for the job, and a lot cheaper then having to use a 8x8 or 10x10.

In the game up to now those are not considerations. You can do anything, because the game does not punish you with RL physics that makes soft soil unfit machines slip, sink in or damage some type fields so you have to rework them. You do not even feel even the need to use 8x8 or 10x10 trucks. There is no reason for many types of specialist machines other then it is fun to do it as they do IRL. But in the game there is no need to do it that way because if a vehicle has enough power to pull, a tractor has not benefits. Specificly not if you can do it cheaper. ( such as eliminating the need for tractors with auger/trailing wagons )

This game's (FS17) gameplay feels like a front wheel drive "SUV" that have become so popular nowadays, it is all about looks ! That did not matter for me in FS 15 but in FS 17 I expected more. Now comes FS19, I would be disappointed if it were just textures with no physics improvements again.

Re: terrain physics in FS 19 ? Mud ?

Posted: Fri Aug 24, 2018 12:20 am
by Weasle
Well Beast, nothing stops you from using auger wagons to pull to the trucks.

Many people do to get more realistic. I have done before, but I went back to using the BSM legend truck and 70k trailer only as it is super nice.

But there are great auger wagons in the game, but also I have seen semis drive onto the field. It does happen IRL, but you are right, really should be using augers.

I would like the trucks or tractors to actually get stuck,

Right now all I have to deal with is the kamikaze NPC drivers that ram right up your butt and jam you all up into a fence and wont give you any space to get unstuck unless you turn traffic off.

Re: terrain physics in FS 19 ? Mud ?

Posted: Fri Aug 24, 2018 12:29 am
by Gimli54
The reason I don’t use grain buggy’s is one I would rather drive the combine but for efficiency I just drive the truck and two it takes more money

Re: terrain physics in FS 19 ? Mud ?

Posted: Fri Aug 24, 2018 12:39 am
by Weasle
Yeah, I think its counter productive. You want all this nice equipment for different tasks, but between the daily cost for these things, the equipment aging and costs going up, plus for console the slot count, its just not worth it to be that diversified.

Re: terrain physics in FS 19 ? Mud ?

Posted: Fri Aug 24, 2018 1:31 pm
by Beastofwar
Weasle wrote: Fri Aug 24, 2018 12:20 am Well Beast, nothing stops you from using auger wagons to pull to the trucks.

Many people do to get more realistic. I have done before, but I went back to using the BSM legend truck and 70k trailer only as it is super nice.

That's true but i would like the game better if you had to discover the use of for example auger wagons because of necessity. When trucks become stuck or have problems hauling their load out of the field, you would be forced to look for RL solutions and understand better why IRL they even use things like auger wagons. Or tractors.

Re: terrain physics in FS 19 ? Mud ?

Posted: Fri Aug 24, 2018 4:35 pm
by mattbrun12
You keep saying game in your descriptions, and that's what it is, a game. There are more things then just the ground that are not even close to real life. I can't push H in the field and have someone magically appear to do the work, I also can't hit tab and magically switch to a different vehicle miles away. Play the game how you want to and enjoy it. If you want to use the grain cart to be more realistic you can, if not, you don't need to, and that's the fun part of the game. Fun will outsell realism everyday.

Re: terrain physics in FS 19 ? Mud ?

Posted: Fri Aug 24, 2018 9:43 pm
by Beastofwar
I will buy and play FS19 don't get me wrong, i still like the gameplay very much.

Too much realism isn't needed but look at the tires of almost any farming vehicle.....they are shaped like that to cope with soft soil, distribute the pressure and have enough traction where normal road vehicle wheels would slip or sink in. You can't "play the game like you want" when something fundemental - not full physics of spintires, making it look like there is soft soil traction and pressure interaction is good enough for me - for a farming game like that is missing.

But realism dictates it's probably still not there so i won't continue lamenting over it. Maybe FS 21 then :-)

My point is how much time do you spend on looking at the clouds or the moon in a farming sim game ? They improved those things......i wish they had improved other more relavant things.

Re: terrain physics in FS 19 ? Mud ?

Posted: Mon Aug 27, 2018 6:30 pm
by cmdrbyron
But now consider the more casual elements that play the game that are captivated by the new skybox effects, and how many of those might be turned away by what they perceive to be overly-convoluted and punishing soil conditions? Or the more casual gamers who don't want to be bothered changing the wheels on their tractors between tasks. Not saying I agree with those attitudes, but do acknowledge that those playstyles need to be considered in the bigger picture.

Re: terrain physics in FS 19 ? Mud ?

Posted: Tue Aug 28, 2018 4:09 am
by PrincessJessi84
I agree cmdrbyron… there is only one farming game ive seen come even close to simulating what could be called real ground physics.. the farming game that shall not be named lol.. but yea while the game is still under development its headed the right way.. and I can say that this game is WAY more taxing on my pc than fs17 and simply wouldn't run on a console.. whats more is that it is most certainly not for the casual virtual farmer.. but it is nice to get stuck in a field and have to turn on 4wd to have any hope of pulling out and have fields turn treacherous after rainfall.. even still.. all in all im pretty content with the direction giants is taking

Re: terrain physics in FS 19 ? Mud ?

Posted: Wed Aug 29, 2018 6:35 pm
by Gimli54
One of the big reasons we don’t have it is if giants is gonna put something in a game it’s gonna look great and because of the limitations of consoles (I’m a console gamer so no one loose it please) they haven’t been able to incorporate it with enough optimization the the consoles can handle it both visually and just hardware wise but they have said they’re at least working on it