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Re: [Dev Blog] Character Customisation

Posted: Wed Oct 10, 2018 5:57 pm
by Maze313
:-| ^Then there alien that’s all I will say on that note I could go off on that subject but I will not this is a forum about farming not what ppl identify as smh

Re: [Dev Blog] Character Customisation

Posted: Wed Oct 10, 2018 9:22 pm
by Cowboy5130
Yeah, I wouldn’t open that can of worms, there’s only so much giants can do. People will just have to chose or not play. Question, will we get a dev blog every week now till release?

Re: [Dev Blog] Character Customisation

Posted: Thu Oct 11, 2018 12:02 am
by Gimli54
Thing is there’s only so much you can dev blog about and Liz pointed out that he has to have to dev who’s worked in that area create the blog which he then posts so we might get one maybe two more but I wouldn’t expect more than that before release

Re: [Dev Blog] Character Customisation

Posted: Thu Oct 11, 2018 1:17 am
by Faelandaea
HC1Gunner wrote: Wed Oct 10, 2018 4:05 am I could care less what my character looks like, I don't spend the day in-game looking at myself the the mirror all the time. Totally worthless stuff, more importing things to be released like...

1 What about modding, 5 1/2 weeks from release, and really not much is known, or has been "officially" talked about by Giant.
2. Not much about the tweaked game engine, what will it be running on, or its options, things that can really effect game performance.
3. Nobody's concerned about in-game mod menus that need an overhaul, (updated / redesigned) ! ! !

Just keep side-stepping the main issues!
  1. Modding will be the same as current, since it is the same exact game with a few more pieces of equipment and SweetFX built in.
  2. Same exact game engine with SweetFX built in. Seriously. The game trailers look exactly like my FS17 does with SweetFX installed.
  3. Now on THAT I am hoping for more information. I always use the web site to download mods and a 3rd party mod manager to manage mods because the in game mod management completely *censored*.

Re: [Dev Blog] Character Customisation

Posted: Fri Oct 12, 2018 2:08 am
by Herbie99
Surely add a swandri for us kiwi lads

Re: [Dev Blog] Character Customisation

Posted: Mon Oct 15, 2018 7:42 am
by Michael5941
Faelandaea wrote: Thu Oct 11, 2018 1:17 am
HC1Gunner wrote: Wed Oct 10, 2018 4:05 am I could care less what my character looks like, I don't spend the day in-game looking at myself the the mirror all the time. Totally worthless stuff, more importing things to be released like...

1 What about modding, 5 1/2 weeks from release, and really not much is known, or has been "officially" talked about by Giant.
2. Not much about the tweaked game engine, what will it be running on, or its options, things that can really effect game performance.
3. Nobody's concerned about in-game mod menus that need an overhaul, (updated / redesigned) ! ! !

Just keep side-stepping the main issues!
  1. Modding will be the same as current, since it is the same exact game with a few more pieces of equipment and SweetFX built in.
  2. Same exact game engine with SweetFX built in. Seriously. The game trailers look exactly like my FS17 does with SweetFX installed.
  3. Now on THAT I am hoping for more information. I always use the web site to download mods and a 3rd party mod manager to manage mods because the in game mod management completely *censored*.
If you play on pc then maybe fs19 is fs17 with a graphic improvement but that is a downside with pc modding as no matter what giants does to fs19, it will still be like fs17 because those features are more in likely on fs17 as mods but for us consoles users it's a massive improvement. One pro of being limited on mods is you can't spoil yourself lol

Re: [Dev Blog] Character Customisation

Posted: Mon Oct 15, 2018 10:11 am
by BigC92
Gimli54 wrote: Thu Oct 11, 2018 12:02 am Thing is there’s only so much you can dev blog about and Liz pointed out that he has to have to dev who’s worked in that area create the blog which he then posts so we might get one maybe two more but I wouldn’t expect more than that before release
Yeah, i feel like there's a couple left, maybe 2 or 3, if that.

Re: [Dev Blog] Character Customisation

Posted: Thu Oct 18, 2018 12:35 am
by Rom1
+1 for beards here too, thanks !

Re: [Dev Blog] Character Customisation

Posted: Thu Oct 18, 2018 1:43 pm
by egoego
Lisertan wrote: Tue Oct 09, 2018 3:01 pm Male characters also get the option to wear a jacket if they want to.
What is the reason for limiting jackets to male characters?

Re: [Dev Blog] Character Customisation

Posted: Thu Sep 05, 2019 7:58 pm
by marmarino62
How can I access more than the first 4 characters of my already started game?

Re: [Dev Blog] Character Customisation

Posted: Fri Sep 06, 2019 4:49 am
by livesea72
marmarino62 wrote: Thu Sep 05, 2019 7:58 pm How can I access more than the first 4 characters of my already started game?
You can't without starting over unfortunately.

Re: [Dev Blog] Character Customisation

Posted: Fri Sep 06, 2019 2:12 pm
by IceUul
livesea72 wrote: Fri Sep 06, 2019 4:49 am
marmarino62 wrote: Thu Sep 05, 2019 7:58 pm How can I access more than the first 4 characters of my already started game?
You can't without starting over unfortunately.
If you want to change the character look like, you can edit savegame xml files!
PC only ofcourse. Start a new game with character you want to change, then copy
the lines that determine the character look to old savegame and voila! You have
a new look next time you start your game.

Re: [Dev Blog] Character Customisation

Posted: Sat Sep 07, 2019 9:05 pm
by FarmBoss
^^ You'd think somebody it would dawn on somebody to include that in a game that allows you to create a character to begin with.
Most other games include a barber shop or something to blend it into the game play. Just saying'.