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Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Mon Jun 24, 2019 7:43 pm
by norfolk farmer
Jimbomodder wrote: Mon Jun 24, 2019 6:08 pm Will the 3 fertilizer states make a return from fs17 or will it stay with the current 2
I wish that had been left in the basegame, grass fields especially have become too easy.

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 11:39 am
by GothicKing13
norfolk farmer wrote: Mon Jun 24, 2019 7:43 pm
Jimbomodder wrote: Mon Jun 24, 2019 6:08 pm Will the 3 fertilizer states make a return from fs17 or will it stay with the current 2
I wish that had been left in the basegame, grass fields especially have become too easy.
Indeed, not having to fertilize 3 times really threw me off in my work method.
Manure > Plow > Slurry > Cultivate > Seed/Fert, or...
Slurry > Cultivate > Seed/Fert > Liquid Fert.
(Potato's and Sugar Beet)
Plow > Cultivated > Seed/Fert > Fert > Liquid Fert (Unless I was playing with Seasons) in which it was
Fall: Plow > Cultivate > Seed/Fert (OSR)
Spring: Cultivate > Seed/Fert :biggrin2:

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 11:52 am
by Guil
Weeds were intended to replace the third stage I'm guessing so now just replace one of the steps with weeding or herbicide if you have weeds on.

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 12:30 pm
by GothicKing13
Yeah... I understand the weed aspect being there now. Though, I wish we could have the weeds and all three fert stages still. It just, it doesn't feel right not running that 3rd fertilization pass. I've gotten so accustomed to it, it feels I have to force myself not to hook up to a fertilizer spreader when the crop grows. :lol:

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:08 pm
by norfolk farmer
Guil wrote: Tue Jun 25, 2019 11:52 am Weeds were intended to replace the third stage I'm guessing so now just replace one of the steps with weeding or herbicide if you have weeds on.
I can understand that, but when it comes to grass I think I am correct in saying no weeds are in it.

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:31 pm
by Rahkiin
- We re-enabled 3 stage fertilization
- NoTeleport needs scripts and is thus PC only

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:38 pm
by Jimbomodder
Rahkiin wrote: Tue Jun 25, 2019 2:31 pm - We re-enabled 3 stage fertilization
- NoTeleport needs scripts and is thus PC only
Excellent and fair enough. Thanks for update

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:40 pm
by Electsilver8
What's noteleport?

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:41 pm
by JohnDeere77
Electsilver8 wrote: Tue Jun 25, 2019 2:40 pm What's noteleport?
Its a mod that stops you from switching between different vehicles. You have to run/walk or drive to get anywhere

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:42 pm
by IceUul
In real life there is also 3 stage fertilization? How does that work?

For no teleport there is better solution, unmap the vehicle switch button.

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:44 pm
by Electsilver8
Thank you JohnDeer!

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:54 pm
by GothicKing13
Rahkiin wrote: Tue Jun 25, 2019 2:31 pm - We re-enabled 3 stage fertilization
You re-enabled the 3 Stage Fertilization? :shock: > The folks behind Realismus just became my new best friends! :mrgreen:
Finally, especially with Corn, etc... I can Manure > Plow > Slurry > Cultivate, etc... Thank you, thank you! :hi:

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 2:59 pm
by GothicKing13
IceUul wrote: Tue Jun 25, 2019 2:42 pm For no teleport there is better solution, unmap the vehicle switch button.
But, you can still click on it in the menu. Or, click on locations from the menu and click "Visit". No Teleport Mod disabled all that, and in FS17 combined with the mod "Career StartPoint Save"... they were perfect together! :coolnew:

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 3:11 pm
by Shizuaki
IceUul wrote: Tue Jun 25, 2019 2:42 pm In real life there is also 3 stage fertilization? How does that work?

For no teleport there is better solution, unmap the vehicle switch button.
In real-life you just fertilize until you have a fertile field. We fertilize our fields with manure in the fall (around 80 tons-per-hectare) and in the spring we use NPK 16-16-16 or Amonium Nitrate. We also use Amonium Nitrate after first cut in some grass fields.

Re: Seasons 19 WIP Updates (Unknown Release Date) features in first post

Posted: Tue Jun 25, 2019 3:19 pm
by RODHA
Rahkiin wrote: Tue Jun 25, 2019 2:31 pm - NoTeleport needs scripts and is thus PC only
As Seasons 17 had third party scripts in it Giants had to integrate them into the base game before releasing Seasons 17 on console. We had a massive game update just before the release of Seasons 17.

Based on your above comment, I understand that Giants won't be doing the same thing for Seasons 19. Because if they (considering you as Realismus at the moment) do, integrating third part scripts wouldn't be an issue. Am I thinking correctly?