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Re: [FS19 Tutorial]Adding paintable grass to mod maps
Posted: Mon Jun 01, 2020 9:22 pm
by TopAce888
The combinedLayer GRASS02 is missing in the i3d. You need to setup this layer as a copy of the grass01 settings and with a copy of the singe layer grass01-04. Repeat this step with increasing number for the other bush types. You can use the same ground texture for all grass layers but you need different names and different _weight files.
Have a look at
Minibrunn, there you'll find everything you need.
Re: [FS19 Tutorial]Adding paintable grass to mod maps
Posted: Tue Jun 02, 2020 10:48 am
by Azfoor
That worked great
do you know how to do it with the water puddle to? because i only get the water puddle with a black background.
Re: [FS19 Tutorial]Adding paintable grass to mod maps
Posted: Tue Jun 02, 2020 10:59 am
by TopAce888
If its black, the path to the texture is wrong.
Re: [FS19 Tutorial]Adding paintable grass to mod maps
Posted: Tue Jun 02, 2020 7:36 pm
by Azfoor
Anyone figure out any good way to add numbers or something to the different textures ingame so you know which one is which?
Re: [FS19 Tutorial]Adding paintable grass to mod maps
Posted: Tue Jun 02, 2020 8:56 pm
by TopAce888
Sure.
You need a script from derelky. With his small script you can define texture names for every texture built-in the landscaping. The
site site is only in german, but the script and the settings itself are self-explaining.
Re: [FS19 Tutorial]Adding paintable grass to mod maps
Posted: Mon Jun 08, 2020 8:42 pm
by LS09God
Azfoor wrote: ↑Mon Jun 01, 2020 3:54 pm
LS09God wrote: ↑Wed Feb 05, 2020 1:23 am
In what id3 file do i put the code for id3?
In your map.id3 file.
Re: [FS19 Tutorial]Adding paintable grass to mod maps
Posted: Mon Dec 28, 2020 10:14 am
by swatteam9112004
Is there a way to add more textures to the landscape editor so that there is black asphalt and not just grass, dirt, and concrete type looks? I was wanting to do like a paved look using it but am not sure if I could add it and how to go about it.