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Re: [FS19 Tutorial]Adding paintable grass to mod maps

Posted: Mon Jun 01, 2020 9:22 pm
by TopAce888
The combinedLayer GRASS02 is missing in the i3d. You need to setup this layer as a copy of the grass01 settings and with a copy of the singe layer grass01-04. Repeat this step with increasing number for the other bush types. You can use the same ground texture for all grass layers but you need different names and different _weight files.

Have a look at Minibrunn, there you'll find everything you need.

Re: [FS19 Tutorial]Adding paintable grass to mod maps

Posted: Tue Jun 02, 2020 10:48 am
by Azfoor
That worked great *thumbsup* do you know how to do it with the water puddle to? because i only get the water puddle with a black background.

Re: [FS19 Tutorial]Adding paintable grass to mod maps

Posted: Tue Jun 02, 2020 10:59 am
by TopAce888
If its black, the path to the texture is wrong.

Re: [FS19 Tutorial]Adding paintable grass to mod maps

Posted: Tue Jun 02, 2020 7:36 pm
by Azfoor
Anyone figure out any good way to add numbers or something to the different textures ingame so you know which one is which?

Re: [FS19 Tutorial]Adding paintable grass to mod maps

Posted: Tue Jun 02, 2020 8:56 pm
by TopAce888
Sure. :wink3: You need a script from derelky. With his small script you can define texture names for every texture built-in the landscaping. The site site is only in german, but the script and the settings itself are self-explaining.

Re: [FS19 Tutorial]Adding paintable grass to mod maps

Posted: Mon Jun 08, 2020 8:42 pm
by LS09God
Azfoor wrote: Mon Jun 01, 2020 3:54 pm
LS09God wrote: Wed Feb 05, 2020 1:23 am
xml code:

Code: Select all

 <groundTypeMappings>
  <!-- Base -->
  <groundTypeMapping type="dirt"         layer="ROUGHDIRT" />
  <!-- Standard -->
  <groundTypeMapping type="asphalt"      layer="ASPHALT" />
  <groundTypeMapping type="gravel"       layer="GRAVEL" />
  <groundTypeMapping type="grass"        layer="GRASS" paintableFoliageId="1" />
  <groundTypeMapping type="grass2"       layer="GRASS2" paintableFoliageId="2"/>
  <groundTypeMapping type="grass3"       layer="GRASS3" paintableFoliageId="3"/>
  <groundTypeMapping type="grass4"       layer="GRASS4" paintableFoliageId="4"/>
  <groundTypeMapping type="grass5"       layer="GRASS5" paintableFoliageId="5"/>
  <groundTypeMapping type="grass6"       layer="GRASS6" paintableFoliageId="7"/>
  <groundTypeMapping type="grassRough"   layer="GRASSROUGH" />
  <groundTypeMapping type="grassTown"    layer="GRASSTOWN" paintableFoliageId="6" />
  <groundTypeMapping type="sand"         layer="SANDWET" />
  <groundTypeMapping type="animalMud"    layer="ANIMALMUD" />
  <groundTypeMapping type="concrete"     layer="CONCRETE" />
  <groundTypeMapping type="plates"       layer="PLATE" />
  <groundTypeMapping type="plateDamaged" layer="PLATEDAMAGED" />
  <groundTypeMapping type="cobblestones" layer="CONCRETE" />
  <groundTypeMapping type="flagstones"   layer="CONCRETE" />
  <!-- Special -->
  <groundTypeMapping type="forestGround" layer="FORESTLEAVES" />
  <groundTypeMapping type="rock"         layer="MOUNTAINROCK" />
  <groundTypeMapping type="riverbank"    layer="RIVERBANK" />
  <groundTypeMapping type="waterPuddle"  layer="PUDDLE" />
  </groundTypeMappings>
 
<paintableFoliages>
    <paintableFoliage id="1" layerName="grass" firstDensityMapChannel="0" numDensityMapChannels="4" value="4"  />
    <paintableFoliage id="2" layerName="bush01" firstDensityMapChannel="0" numDensityMapChannels="4" value="1"/>
	<paintableFoliage id="3" layerName="bush01" firstDensityMapChannel="0" numDensityMapChannels="4" value="3"/>	
    <paintableFoliage id="4" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="5"/>
	<paintableFoliage id="5" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="6"/>
    <paintableFoliage id="6" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="9"/>
    <paintableFoliage id="7" layerName="decoFoliage" firstDensityMapChannel="0" numDensityMapChannels="4" value="8"/>
</paintableFoliages>
i3d code:

Code: Select all

      <Layers>
        <Layer name="roughDirt01" detailMapId="5" normalMapId="6" unitSize="1.5" weightMapId="3" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="roughDirt02" detailMapId="8" normalMapId="9" unitSize="1.5" weightMapId="7" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="roughDirt03" detailMapId="11" normalMapId="12" unitSize="1.5" weightMapId="10" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="roughDirt04" detailMapId="14" normalMapId="15" unitSize="1.5" weightMapId="13" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="grassRough01" detailMapId="17" normalMapId="18" unitSize="1.5" weightMapId="16" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassRough02" detailMapId="20" normalMapId="21" unitSize="1.5" weightMapId="19" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassRough03" detailMapId="23" normalMapId="24" unitSize="1.5" weightMapId="22" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassRough04" detailMapId="26" normalMapId="27" unitSize="1.5" weightMapId="25" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown01" detailMapId="29" normalMapId="30" unitSize="1.5" weightMapId="28" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown02" detailMapId="32" normalMapId="33" unitSize="1.5" weightMapId="31" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown03" detailMapId="35" normalMapId="36" unitSize="1.5" weightMapId="34" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grassTown04" detailMapId="38" normalMapId="39" unitSize="1.5" weightMapId="37" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="40" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="43" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="46" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="49" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="mountainRock01" detailMapId="53" normalMapId="54" unitSize="6" weightMapId="52" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRock02" detailMapId="56" normalMapId="57" unitSize="6" weightMapId="55" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRock03" detailMapId="59" normalMapId="60" unitSize="6" weightMapId="58" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRock04" detailMapId="62" normalMapId="63" unitSize="6" weightMapId="61" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark01" detailMapId="65" normalMapId="66" unitSize="6" weightMapId="64" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark02" detailMapId="68" normalMapId="69" unitSize="6" weightMapId="67" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark03" detailMapId="71" normalMapId="72" unitSize="6" weightMapId="70" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="mountainRockDark04" detailMapId="74" normalMapId="75" unitSize="6" weightMapId="73" blendContrast="0.2" distanceMapId="4" attributes="0.167 0.163 0.159 0 7" priority="7"/>
        <Layer name="beachSandWet01" detailMapId="77" normalMapId="78" unitSize="1.5" weightMapId="76" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="beachSandWet02" detailMapId="80" normalMapId="81" unitSize="1.5" weightMapId="79" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="beachSandWet03" detailMapId="83" normalMapId="84" unitSize="1.5" weightMapId="82" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="beachSandWet04" detailMapId="86" normalMapId="87" unitSize="1.5" weightMapId="85" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank01" detailMapId="89" normalMapId="90" unitSize="1.2" weightMapId="88" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank02" detailMapId="92" normalMapId="93" unitSize="1.2" weightMapId="91" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank03" detailMapId="95" normalMapId="96" unitSize="1.2" weightMapId="94" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBank04" detailMapId="98" normalMapId="99" unitSize="1.2" weightMapId="97" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBankWaterEdge01" detailMapId="101" normalMapId="102" unitSize="1.2" weightMapId="100" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="riverBankWater01" detailMapId="104" normalMapId="105" unitSize="1.2" weightMapId="103" blendContrast="0.2" distanceMapId="4" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="gravel01" detailMapId="107" normalMapId="108" unitSize="1.5" weightMapId="106" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="gravel02" detailMapId="110" normalMapId="111" unitSize="1.5" weightMapId="109" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="gravel03" detailMapId="113" normalMapId="114" unitSize="1.5" weightMapId="112" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="gravel04" detailMapId="116" normalMapId="117" unitSize="1.5" weightMapId="115" blendContrast="0.2" distanceMapId="4" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="concrete01" detailMapId="119" normalMapId="120" unitSize="1.5" weightMapId="118" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concrete02" detailMapId="122" normalMapId="123" unitSize="1.5" weightMapId="121" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concrete03" detailMapId="125" normalMapId="126" unitSize="1.5" weightMapId="124" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concrete04" detailMapId="128" normalMapId="129" unitSize="1.5" weightMapId="127" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concreteGravel01" detailMapId="131" normalMapId="132" unitSize="1.5" weightMapId="130" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="concreteDirt01" detailMapId="134" normalMapId="135" unitSize="1.5" weightMapId="133" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="forestLeaves01" detailMapId="137" normalMapId="138" unitSize="1.5" weightMapId="136" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestLeaves02" detailMapId="140" normalMapId="141" unitSize="1.5" weightMapId="139" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestLeaves03" detailMapId="143" normalMapId="144" unitSize="1.5" weightMapId="142" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestLeaves04" detailMapId="146" normalMapId="147" unitSize="1.5" weightMapId="145" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles01" detailMapId="137" normalMapId="138" unitSize="1.5" weightMapId="148" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles02" detailMapId="140" normalMapId="141" unitSize="1.5" weightMapId="149" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles03" detailMapId="143" normalMapId="144" unitSize="1.5" weightMapId="150" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="forestNeedles04" detailMapId="146" normalMapId="147" unitSize="1.5" weightMapId="151" blendContrast="0.2" distanceMapId="4" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="animalMud01" detailMapId="153" normalMapId="154" unitSize="1.5" weightMapId="152" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="animalMud02" detailMapId="156" normalMapId="157" unitSize="1.5" weightMapId="155" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="animalMud03" detailMapId="159" normalMapId="160" unitSize="1.5" weightMapId="158" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="animalMud04" detailMapId="162" normalMapId="163" unitSize="1.5" weightMapId="161" blendContrast="0.2" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="asphalt01" detailMapId="165" normalMapId="166" unitSize="1.5" weightMapId="164" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="asphalt02" detailMapId="168" normalMapId="169" unitSize="1.5" weightMapId="167" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="asphalt03" detailMapId="171" normalMapId="172" unitSize="1.5" weightMapId="170" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="asphalt04" detailMapId="174" normalMapId="175" unitSize="1.5" weightMapId="173" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate01" detailMapId="177" normalMapId="178" unitSize="2" weightMapId="176" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate02" detailMapId="180" normalMapId="181" unitSize="2" weightMapId="179" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate03" detailMapId="183" normalMapId="184" unitSize="2" weightMapId="182" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plate04" detailMapId="186" normalMapId="187" unitSize="2" weightMapId="185" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged01" detailMapId="189" normalMapId="190" unitSize="2" weightMapId="188" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged02" detailMapId="192" normalMapId="193" unitSize="2" weightMapId="191" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged03" detailMapId="195" normalMapId="196" unitSize="2" weightMapId="194" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="plateDamaged04" detailMapId="198" normalMapId="199" unitSize="2" weightMapId="197" blendContrast="0.2" distanceMapId="4" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="waterPuddle01" detailMapId="201" normalMapId="202" unitSize="1.5" weightMapId="200" blendContrast="0.5" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <Layer name="grass02_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="212" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="213" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="214" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass02_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="215" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass03_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass04_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass05_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_01" detailMapId="41" normalMapId="42" unitSize="1.5" weightMapId="216" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_02" detailMapId="44" normalMapId="45" unitSize="1.5" weightMapId="217" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_03" detailMapId="47" normalMapId="48" unitSize="1.5" weightMapId="218" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="grass06_04" detailMapId="50" normalMapId="51" unitSize="1.5" weightMapId="219" blendContrast="0.2" distanceMapId="4" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <CombinedLayer name="ROUGHDIRT" layers="roughDirt01;roughDirt02;roughDirt03;roughDirt04" noiseFrequency="2"/>
        <CombinedLayer name="ANIMALMUD" layers="animalMud01;animalMud02;animalMud03;animalMud04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS" layers="grass01;grass02;grass03;grass04" noiseFrequency="2"/>
        <CombinedLayer name="GRASSTOWN" layers="grassTown01;grassTown02;grassTown03;grassTown04" noiseFrequency="2"/>
        <CombinedLayer name="GRASSROUGH" layers="grassRough01;grassRough02;grassRough03;grassRough04" noiseFrequency="2"/>
        <CombinedLayer name="MOUNTAINROCK" layers="mountainRock01;mountainRock02;mountainRock03;mountainRock04" noiseFrequency="2"/>
        <CombinedLayer name="MOUNTAINROCKDARK" layers="mountainRockDark01;mountainRockDark02;mountainRockDark03;mountainRockDark04" noiseFrequency="2"/>
        <CombinedLayer name="FORESTLEAVES" layers="forestLeaves01;forestLeaves02;forestLeaves03;forestLeaves04" noiseFrequency="2"/>
        <CombinedLayer name="FORESTNEEDLES" layers="forestNeedles01;forestNeedles02;forestNeedles03;forestNeedles04" noiseFrequency="2"/>
        <CombinedLayer name="SANDWET" layers="beachSandWet01;beachSandWet02;beachSandWet03;beachSandWet04" noiseFrequency="2"/>
        <CombinedLayer name="RIVERBANK" layers="riverBank01;riverBank02;riverBank03;riverBank04" noiseFrequency="2"/>
        <CombinedLayer name="ASPHALT" layers="asphalt01;asphalt02;asphalt03;asphalt04" noiseFrequency="2"/>
        <CombinedLayer name="CONCRETE" layers="concrete01;concrete02;concrete03;concrete04" noiseFrequency="2"/>
        <CombinedLayer name="GRAVEL" layers="gravel01;gravel02;gravel03;gravel04" noiseFrequency="2"/>
        <CombinedLayer name="PLATE" layers="plate01;plate02;plate03;plate04" noiseFrequency="2"/>
        <CombinedLayer name="PLATEDAMAGED" layers="plateDamaged01;plateDamaged02;plateDamaged03;plateDamaged04" noiseFrequency="2"/>
        <CombinedLayer name="PUDDLE" layers="waterPuddle01" noiseFrequency="2"/>
        <CombinedLayer name="GRASS2" layers="grass02_01;grass02_02;grass02_03;grass02_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS3" layers="grass03_01;grass03_02;grass03_03;grass03_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS4" layers="grass04_01;grass04_02;grass04_03;grass04_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS5" layers="grass05_01;grass05_02;grass05_03;grass05_04" noiseFrequency="2"/>
        <CombinedLayer name="GRASS6" layers="grass06_01;grass06_02;grass06_03;grass06_04" noiseFrequency="2"/>
        <LayerCombiner defaultDepthScale="0" defaultSharpness="1">
Here you go. I would explain a thing or two, but I don't have the time. :hi:
In what id3 file do i put the code for id3?
In your map.id3 file. :search:

Re: [FS19 Tutorial]Adding paintable grass to mod maps

Posted: Mon Dec 28, 2020 10:14 am
by swatteam9112004
Is there a way to add more textures to the landscape editor so that there is black asphalt and not just grass, dirt, and concrete type looks? I was wanting to do like a paved look using it but am not sure if I could add it and how to go about it.