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Seasons, soil temperature, and germination

Posted: Wed Jul 24, 2019 4:38 pm
by theMavric
How loose is Seasons when it comes to soil temperature? For example, if wheat and barley both require 41F to germinate, but the soil temp is 39F, will it prevent it from growing completely?

My apologies if this has been answered a million times. I tried to avoid reading all the speculation and most likely missed a bunch of important stuff from the actual creators by doing so.

Re: Seasons, soil temperature, and germination

Posted: Wed Jul 24, 2019 4:41 pm
by TobiHH
Too low is too low...It will not germinate if temperature is under the required minimum.

Re: Seasons, soil temperature, and germination

Posted: Wed Jul 24, 2019 4:42 pm
by theMavric
TobiHH wrote: Wed Jul 24, 2019 4:41 pm Too low is too low...It will not germinate if temperature is under the required minimum.
Thanks for the clarification!

Seasons - Testing snow ingame?

Posted: Wed Jul 24, 2019 4:53 pm
by spec10
I'm trying to test how the snow looks ingame. The manual states:
The masks can be tested in-game by dropping snow using the rmAddSnow 1 console command. Use rmResetSnow to remove all snow and start over.
However either I am misunderstanding something, or those commands didn't make it into the release version. Is there another way to force snow generation?

Seasons and animals

Posted: Wed Jul 24, 2019 5:20 pm
by Tylercheesey1986
Playing on console.
Currently preparing my farms for seasons, if anyone has time can anyone on PC give me info regarding how many pastures are needed to have grazing only animals happy?

Re: Seasons - Testing snow ingame?

Posted: Wed Jul 24, 2019 5:28 pm
by FarmerLee73
You can tab thru the various commands, the one you are looking for does not come up. There is a AddWeatherEvent

Re: Seasons - Testing snow ingame?

Posted: Wed Jul 24, 2019 5:28 pm
by Tomazius96
Use the command rmSetSnow

Re: Seasons - Testing snow ingame?

Posted: Wed Jul 24, 2019 5:37 pm
by spec10
FarmerLee73 wrote: Wed Jul 24, 2019 5:28 pm You can tab thru the various commands, the one you are looking for does not come up. There is a AddWeatherEvent
yep, I found that one but I can't figure out how to use it or rather what the parameters it shows actually do. It did do something when I ran AddWeatherEvent snow 1 but I'm not sure what it did.

Tomazius96 wrote: Wed Jul 24, 2019 5:28 pm Use the command rmSetSnow
That one's not recognized.

Re: Seasons - Testing snow ingame?

Posted: Wed Jul 24, 2019 5:55 pm
by theSeb
You need to enable cheats in the game using the -cheats switch. Add it to your farming simulator shortcut.

Re: Seasons - Testing snow ingame?

Posted: Wed Jul 24, 2019 5:58 pm
by spec10
brilliant, that was the problem. Thanks :)

Re: Seasons and animals

Posted: Wed Jul 24, 2019 6:11 pm
by Tylercheesey1986
Yeah that's what i mean how many pastures needed for say 100 head of cattle to fulfill grass needs 100% for spring through to fall

Re: Seasons and animals

Posted: Wed Jul 24, 2019 6:13 pm
by Tylercheesey1986
As I read grass produce rots as is wet, as IRL, I would prefer to work with hay, silage, straw or tmr and let animals graze on grass

Seasons and LS-modcompany mods

Posted: Wed Jul 24, 2019 6:16 pm
by juf.de
I'm curious if the Animal Pen Extension and Animal Screen Extended mods are compatible, as long as i do not use chicken in any way, can someone shed some light on it?

I know mods chaning animal are confilct ridden but those two are as far as i can tell some kind of borderline mods regarding animals.

Re: Seasons and LS-modcompany mods

Posted: Wed Jul 24, 2019 6:50 pm
by Goose66
Farmer Klein suggested taking all animal mods out for now

Re: Seasons and animals

Posted: Wed Jul 24, 2019 7:00 pm
by Bartalos1
Tylercheesey1986 wrote: Wed Jul 24, 2019 6:13 pm As I read grass produce rots as is wet, as IRL, I would prefer to work with hay, silage, straw or tmr and let animals graze on grass
Yeah, but the question is, where to get grass at winter?