Mods In Testing - Fan Discussion

norfolk farmer
Posts: 1249
Joined: Sat Oct 13, 2018 3:36 pm

Re: Mods In Testing - Fan Discussion

Post by norfolk farmer » Fri Nov 13, 2020 2:02 pm

I stand corrected *thumbsup*

Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Fri Nov 13, 2020 2:42 pm

Mwal wrote:
Fri Nov 13, 2020 1:19 pm
There’s a line. Nothing wrong with a little rumble but at some point it went from sounding nice to a competition of who can be the most obnoxiously loud. Now every town you drive through has a no engine braking in city limits sign out in front of their vehicle noise law enforced sign.
I've seen it the other direction to in our town they basically do not want any vehicles downtown if it was up to them

Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Fri Nov 13, 2020 2:55 pm

I see Bucks County PA is still on the console testing list

Image

User avatar
chedly_farms
Posts: 2686
Joined: Tue Dec 18, 2018 12:05 pm
Location: Pennsylvania

Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Fri Nov 13, 2020 4:16 pm

It passed. So....is your wife going to be a widow this weekend?
Currently Playing on XBoxOne : Griffin Indiana, 50+ hours and counting AJFarmer is awesome!!!!
Marwell Manor Farm, 520+ hours - Retired...
Osina 600+ hours - Retired...
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
-----> And "Thank You Modders" for your contributions <----

Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Fri Nov 13, 2020 4:45 pm

chedly_farms wrote:
Fri Nov 13, 2020 4:16 pm
It passed. So....is your wife going to be a widow this weekend?
She is 2/3 of the way through a pregnancy she is perfectly fine with me finding other ways of entertaining myself lol. I'm not familiar too much with this Map other than the name and the area it is comprised of. I took a look at the mod hub after I saw your message and today may have single Handedly pushed me into a new save. A plethora of awesome looking mods and a new map that's basically the closest to my home location that I have seen for console. I wonder how much freedom the map has to create your own farm like Pacific Northwest. This has been a very good week

User avatar
fenixguy
Posts: 2995
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: Mods In Testing - Fan Discussion

Post by fenixguy » Fri Nov 13, 2020 5:00 pm

Are those the first rollers that fertilize? Been wanting something like that. I like to get creative with that 3rd fert stage.
Raising corn and soybeans in Stone Valley.

User avatar
chedly_farms
Posts: 2686
Joined: Tue Dec 18, 2018 12:05 pm
Location: Pennsylvania

Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Fri Nov 13, 2020 5:02 pm

Honkyfarmer wrote:
Fri Nov 13, 2020 4:45 pm
chedly_farms wrote:
Fri Nov 13, 2020 4:16 pm
It passed. So....is your wife going to be a widow this weekend?
She is 2/3 of the way through a pregnancy she is perfectly fine with me finding other ways of entertaining myself lol. I'm not familiar too much with this Map other than the name and the area it is comprised of. I took a look at the mod hub after I saw your message and today may have single Handedly pushed me into a new save. A plethora of awesome looking mods and a new map that's basically the closest to my home location that I have seen for console. I wonder how much freedom the map has to create your own farm like Pacific Northwest. This has been a very good week
Buyer beware!!!!

It doesn’t drop straw in the wheat field next to your starting farm. I’m assuming there are some bugs.

However, it’s a nice map. I’d put it on a close level to South Mountain. Driving around in that new truck with the Jake brake is entertaining for sure.
Currently Playing on XBoxOne : Griffin Indiana, 50+ hours and counting AJFarmer is awesome!!!!
Marwell Manor Farm, 520+ hours - Retired...
Osina 600+ hours - Retired...
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
-----> And "Thank You Modders" for your contributions <----

NCFarmer3842
Posts: 71
Joined: Tue Dec 12, 2017 2:46 am

Re: Mods In Testing - Fan Discussion

Post by NCFarmer3842 » Fri Nov 13, 2020 5:10 pm

Slot count is pretty high too 737 after selling all the starting equipment. What new truck has a jake?
Playing on Xbox One in North Carolina

Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Fri Nov 13, 2020 5:30 pm

Darn it I guess that's gonna be a No go. That slot count is way too high I just now hit 900 slots on lone oak and that's with a lot of equipment. Also the straw SUI wonder what causes that and if it's on every field

eric21
Posts: 6697
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mods In Testing - Fan Discussion

Post by eric21 » Fri Nov 13, 2020 5:47 pm

691 after selling everything someone said on fsclub page

User avatar
chedly_farms
Posts: 2686
Joined: Tue Dec 18, 2018 12:05 pm
Location: Pennsylvania

Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Fri Nov 13, 2020 7:06 pm

NCFarmer3842 wrote:
Fri Nov 13, 2020 5:10 pm
Slot count is pretty high too 737 after selling all the starting equipment. What new truck has a jake?
The roadrunner+ update. https://farming-simulator.com/mod.php?l ... tle=fs2019
Currently Playing on XBoxOne : Griffin Indiana, 50+ hours and counting AJFarmer is awesome!!!!
Marwell Manor Farm, 520+ hours - Retired...
Osina 600+ hours - Retired...
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
-----> And "Thank You Modders" for your contributions <----

Kamoore65536
Posts: 269
Joined: Sun May 28, 2017 8:25 pm
Location: U.S.A.

Re: Mods In Testing - Fan Discussion

Post by Kamoore65536 » Fri Nov 13, 2020 7:43 pm

@Mwal: If the federal government had any backbone at all they would fine every city, town or municipality that passed an anti Engine brake ordinance. It is a violation of Federal law to disable safety equipment. They should stop the damn kids with loud boom boxes in their cars as well. It would still be a violation of federal law to disable the engine brake but they could enforce noise ordinances and it be questionable but probably legal.
Playing on a PS4 & PS4 Pro.
Added a PC at Christmas time.
i7-7700 quad core 3.6GHz(4.2GHz Turbo)
GeForce GTX 1060 3GB
120 GB SATA solid State Drive
1TB SATA III hard Drive

Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Fri Nov 13, 2020 7:56 pm

Kamoore65536 wrote:
Fri Nov 13, 2020 7:43 pm
@Mwal: If the federal government had any backbone at all they would fine every city, town or municipality that passed an anti Engine brake ordinance. It is a violation of Federal law to disable safety equipment. They should stop the damn kids with loud boom boxes in their cars as well. It would still be a violation of federal law to disable the engine brake but they could enforce noise ordinances and it be questionable but probably legal.
To be fair my truck Does have a switch to turn it on and off lol. On the other side of the coin good luck winning that battle as most large fleet carriers run stuff that you can leave the brake on And nobody except for those that are familiar would know the difference . It's usually small carriers or private individuals that run the straight pipes that are loud with the Jake brake on. Good luck winning that court battle. The local municipalities have deep deep pockets. My favorite is the signs that say "brake retarders prohibited next one mile" Wouldn't my switch on the dashboard that turns the break off technically be at retarder? So in essence the sign is telling you to run with the Jake brake on.

Kamoore65536
Posts: 269
Joined: Sun May 28, 2017 8:25 pm
Location: U.S.A.

Re: Mods In Testing - Fan Discussion

Post by Kamoore65536 » Fri Nov 13, 2020 8:09 pm

To be fair I drove a semi from 1972 when I got out of the Navy till May of last year and had trucks with and without Jakes or Williams brakes. I always wished I could find the dink that pushed for the ordinances to see if his kids had the loud boom boxes in their cars/pickups. What I hated the most was grades like Aguirre Springs going east from Las Cruces, New Mexico that was 8 miles from summit to the White Sand Missile Base exit on U.S 70 that had the no engine brake ordinance. That grade was about 6% and using the engine brake was really nice.
Playing on a PS4 & PS4 Pro.
Added a PC at Christmas time.
i7-7700 quad core 3.6GHz(4.2GHz Turbo)
GeForce GTX 1060 3GB
120 GB SATA solid State Drive
1TB SATA III hard Drive

eric21
Posts: 6697
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mods In Testing - Fan Discussion

Post by eric21 » Fri Nov 13, 2020 8:17 pm

Honkyfarmer wrote:
Fri Nov 13, 2020 5:30 pm
Darn it I guess that's gonna be a No go. That slot count is way too high I just now hit 900 slots on lone oak and that's with a lot of equipment. Also the straw SUI wonder what causes that and if it's on every field
Its possible, just use low slot stuff

Post Reply