During the load, I noticed some behaviors:
- Up to 20 seconds, the spin spins frantically, so it stops
- Then it stays still for almost 1 minute
- Finally, it will spin for another 20 seconds until the option to start the game appears.
Yeah I would have thought it would have the same affect on console as well bud.chedly_farms wrote: ↑Thu Nov 21, 2019 8:40 pm I don't want to take away from the original post, but since aklein mentioned the number of mods in use, I'd like to ask a console question. Would the number of mods in use also effect the load of a game save on console as well. It takes me every bit of two minutes if not more on Console to load Marwell. I have way more than 50 loaded.
I removed almost all of my mods for my lone oak save except for the ones I use and the dlcs and it didn't seem like it changed much, but i only have about 50 percent used of my modhub space.chedly_farms wrote: ↑Thu Nov 21, 2019 8:40 pm I don't want to take away from the original post, but since aklein mentioned the number of mods in use, I'd like to ask a console question. Would the number of mods in use also effect the load of a game save on console as well. It takes me every bit of two minutes if not more on Console to load Marwell. I have way more than 50 loaded.
rogeriodec wrote: ↑Fri Nov 22, 2019 3:29 pm I created an issue on CP's GitHub (https://github.com/Courseplay/courseplay/issues/4597) and the solution:
Deactivate "Load Coursed at Startup".