That's how I do it. Increase maintenance on farm house, or any other placeable, really. Inside the xml file of the placeable, you just need to find the following line:
Code: Select all
<dailyUpkeep>150</dailyUpkeep>
That's how I do it. Increase maintenance on farm house, or any other placeable, really. Inside the xml file of the placeable, you just need to find the following line:
Code: Select all
<dailyUpkeep>150</dailyUpkeep>
Hmm.. Can't seem to see that seting in items.xml where I find my farmhouse in my savegame. I see one can edit dailyUpkeep in xml file in some mods.. Is it possible to override for a savegame, or do one need to alter the mods/base game installation?pumpkinpatch wrote: ↑Wed Apr 01, 2020 9:00 amThat's how I do it. Increase maintenance on farm house, or any other placeable, really. Inside the xml file of the placeable, you just need to find the following line:
Change the number to what you want it to be.Code: Select all
<dailyUpkeep>150</dailyUpkeep>
I've always done it within the xml of the mod. Don't think it's possible to override for a savegame, though I may be wrong. Easiest thing to do may be to just get some small placeable, like a traffic cone or something that you wouldn't otherwise use, and change the upkeep on that.
Right I missed it, I thought it was still pending
So does this only work for changing it to 0? I tried changing mine to where the worker would make 20/hour (132/workday) and when I went back into my game the first hour the worker charged me 247 playing in 5x speedpumpkinpatch wrote: ↑Mon Mar 30, 2020 9:51 pmIn the Seasons mod folder, go to the folder 'data' and then find the xml file called 'economy'. In this file, one of the first lines reads something like this:Just change the workdayPay and overtimePay values to 0, so it reads like this:Code: Select all
<ai workdayStart="6" workdayEnd="18" workdayPay="2985" overtimePay="7865" />
To edit the xml file, you'll have to first copy it somewhere else (like your desktop), then change it, and then copy it back and overwrite the original.Code: Select all
<ai workdayStart="6" workdayEnd="18" workdayPay="0" overtimePay="0" />
Hope this helps.
I've never tried doing anything beyond setting it to 0. But yeah, pretty sure the lower you set the number, the lower the wage will be and vice versa. I'm also almost certain that the number doesn't actually represent a real unit, like bucks per hour or per day. So you may just have to experiment until you get the wage level that you want.FarmCatJenkins wrote: ↑Sun Apr 05, 2020 4:40 pm So does this only work for changing it to 0? I tried changing mine to where the worker would make 20/hour (132/workday) and when I went back into my game the first hour the worker charged me 247 playing in 5x speed
I've just always made characters how I want them to look in a different save game and then copied the settings over to the contractormod.xml in the savegame. That saves a lot of trial and error. But it is true... having some sort of in-game interface to edit the number and looks of additional characters would certainly make the mod more accessible to a lot of people who don't want to go messing about in savegame files.