ContractorMod

User avatar
Miketeg
Posts: 943
Joined: Tue Nov 01, 2016 1:06 pm

Re: ContractorMod

Post by Miketeg »

Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
User avatar
sefilho
Posts: 12
Joined: Thu Oct 20, 2016 5:37 pm

Re: ContractorMod

Post by sefilho »

Miketeg wrote: Thu Nov 03, 2022 7:03 pm Click on "view raw" here : https://github.com/yumi-modding/FS22_Co ... torMod.zip
Thanks sir *thumbsup*
jlr824900
Posts: 1
Joined: Sun Nov 06, 2022 4:05 am

Re: ContractorMod

Post by jlr824900 »

This is probably a stupid question, but can you have only two characters and not four? I tried to delete the other two workers from the xml file (those two were stuck in a farmhouse anyways.) Everytime I try to do so, it crashes the game the next time I load a save game. Any help would be appreciated. Thanks.
Jonnjc
Posts: 14
Joined: Sat Nov 09, 2013 9:59 pm

Re: ContractorMod

Post by Jonnjc »

jlr824900 wrote: Sun Nov 06, 2022 4:08 am This is probably a stupid question, but can you have only two characters and not four? I tried to delete the other two workers from the xml file (those two were stuck in a farmhouse anyways.) Everytime I try to do so, it crashes the game the next time I load a save game. Any help would be appreciated. Thanks.
You need to amend the number of workers variable in the xml if i recall correctly (I've not looked since fs19 and away from my pc so can't xonfirm)

You can free your trapped workers from the house entering a vehicle from the map page (select vehicle, hit space bar)
User avatar
Miketeg
Posts: 943
Joined: Tue Nov 01, 2016 1:06 pm

Re: ContractorMod

Post by Miketeg »

jlr824900 wrote: Sun Nov 06, 2022 4:08 am This is probably a stupid question, but can you have only two characters and not four? I tried to delete the other two workers from the xml file (those two were stuck in a farmhouse anyways.) Everytime I try to do so, it crashes the game the next time I load a save game. Any help would be appreciated. Thanks.
You need to edit contractormod.xml and change numbers of worker from 4 to 2
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
rocky0994
Posts: 21
Joined: Fri Jun 24, 2022 7:44 pm

Re: ContractorMod

Post by rocky0994 »

yumi wrote: Wed Oct 26, 2022 6:06 pm The return of the "crucified" characters with 1.8.1 update.
I need to find a fix.

Image

Hi everyone,

Is there an fix for this trouble ?
Seb43
Posts: 202
Joined: Sun Jun 04, 2017 8:54 am

Re: ContractorMod

Post by Seb43 »

yumi wrote: Sun Oct 30, 2022 10:19 am Hello
Thanks for the feedback. Actually i can see that it's a reg from update 1.8.1 of the game :confusednew: .
I need to test again and find a fix
Where can I get the current link?
User avatar
yumi
Posts: 243
Joined: Sun Jun 19, 2016 5:48 pm
Contact:

Re: ContractorMod

Post by yumi »

Hello
No fix yet. It's a regression after 1.8.1 game update and i'm having a hard time understanding why it's like this now.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
rocky0994
Posts: 21
Joined: Fri Jun 24, 2022 7:44 pm

Re: ContractorMod

Post by rocky0994 »

yumi wrote: Sun Nov 13, 2022 2:56 pm Hello
No fix yet. It's a regression after 1.8.1 game update and i'm having a hard time understanding why it's like this now.
Oh...so hard to solve the problem, thank you Giants for the update :mrgreen:

Greetings *thumbsup*
Seb43
Posts: 202
Joined: Sun Jun 04, 2017 8:54 am

Re: ContractorMod

Post by Seb43 »

Unfortunately, it is also still the case that the character changes when he/she leaves the vehicle. When it sits in the vehicle again, everything is okay. I have now removed the mod for now - unfortunately. And am curious about the further developments. Thanks for your work!
christfloyd
Posts: 5
Joined: Sun Dec 09, 2012 9:48 pm

Re: ContractorMod

Post by christfloyd »

depuis la sortie de Platinum Version mon intérêt pour farning à dropé, sans ce mod ContractorMod

en espérant que vous & yumi ou autres moddeurs solutionne ce bug


since the release of Platinum Version my interest in farning has dropped, without this mod ContractorMod

hoping you & yumi or other modders fix this bug
Seb43
Posts: 202
Joined: Sun Jun 04, 2017 8:54 am

Re: ContractorMod

Post by Seb43 »

I'm looking forward to seeing it as an official mod.
rocky0994
Posts: 21
Joined: Fri Jun 24, 2022 7:44 pm

Re: ContractorMod

Post by rocky0994 »

Seb43 wrote: Sat Nov 19, 2022 7:43 am I'm looking forward to seeing it as an official mod.
What do you mean ?
Seb43
Posts: 202
Joined: Sun Jun 04, 2017 8:54 am

Re: ContractorMod

Post by Seb43 »

rocky0994 wrote: Sat Nov 19, 2022 2:02 pm
Seb43 wrote: Sat Nov 19, 2022 7:43 am I'm looking forward to seeing it as an official mod.
What do you mean ?
I hope that the mod will soon appear in the Modhub at Giants.
ice_boii_1207
Posts: 346
Joined: Wed Nov 09, 2022 7:28 am
Location: Somewhere on earth

Re: ContractorMod

Post by ice_boii_1207 »

rocky0994 wrote: Sun Nov 13, 2022 11:45 am
yumi wrote: Wed Oct 26, 2022 6:06 pm The return of the "crucified" characters with 1.8.1 update.
I need to find a fix.

Image

Hi everyone,

Is there an fix for this trouble ?
😂😂😂that sounds like a horror movie. " THE RETURN OF THE CRUCIFIED" :lol: btw my sister spends all day moving each character every time she moves the main character lol
Ice_boii :gamer:
Post Reply