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Re: ContractorMod

Posted: Fri Dec 09, 2022 5:51 pm
by rocky0994
Hi :mrgreen:

Is there any chance to get an Update or may help you out to find the trouble ?
I really tried but i have no idea how you build it together ;)

Best Regards

Re: ContractorMod

Posted: Sun Dec 18, 2022 8:20 pm
by Drmattymd
How do you figure out the seat positions when trying to add passengers?

Re: ContractorMod

Posted: Mon Dec 19, 2022 7:07 pm
by ChiefScotty420
Just downloaded the beta and the T-Posing fad has not died yet.... kids these days :) Really hoping you can find a fix, been missing this mod more than any other!

I'm going to keep playing with it since I've missed it so much - only looking for one helper anyways on my current farm. Everything else has seemed to be working fine in the 1-2 hours I've used it now.

Re: ContractorMod

Posted: Thu Dec 22, 2022 4:06 pm
by Jonnjc
It all works fine if you just ignore the scarecrow models.

I've played loads of hours with it on the latest game version

Re: ContractorMod

Posted: Thu Dec 22, 2022 5:38 pm
by Miketeg
THere's a conflict with some auger too. Game will freeze when you buy it.

Also, it conflicts with "passenger" from Kubota Pack.

BUt once you know it, it works perfect!

Re: ContractorMod

Posted: Thu Jan 12, 2023 12:45 pm
by rocky0994
Miketeg wrote: Thu Dec 22, 2022 5:38 pm THere's a conflict with some auger too. Game will freeze when you buy it.

Also, it conflicts with "passenger" from Kubota Pack.

BUt once you know it, it works perfect!
What do you mean with auger?
I put out the Passenger from kubota pack but still have the problem.

Re: ContractorMod

Posted: Thu Jan 12, 2023 4:31 pm
by Miketeg
When you want to buy some auger, game will freeze. Not happening to all of them.

Re: ContractorMod

Posted: Thu Jan 12, 2023 6:58 pm
by JensChrDK
Miketeg wrote: Thu Jan 12, 2023 4:31 pm When you want to buy some auger, game will freeze. Not happening to all of them.
Yes, we understood that "buying some auger" freezes your game - what we don't understand is, what does it mean?

I can buy a combine which has an auger you can use to empty your harvest in to an auger trailer.

So what is it you buy, that you call auger?

Re: ContractorMod

Posted: Thu Jan 12, 2023 7:12 pm
by Illinois Farmer
An auger that takes the grain from the wagon to a bin. If he meant combine, he would say combine. If he said auger wagon Or grain cart, I'm guessing he would say that, so that leaves just an auger.

Re: ContractorMod

Posted: Thu Jan 12, 2023 9:14 pm
by JensChrDK
Could be you are right. You just gotta remember that many of us on this forum HAVE to choose the English forum, cause that's the only foreign language we learn in school - yes I could have learned French or maybe Spanish, but that didn't happen.

So, the reason I react the way I do, is because when I read "buying some auger" it sounds like "buying some food" or "buying some spare parts". If he wrote "buying AN auger" - as you beautifully wrote yourself - I wouldn't have had any doubt about what he meant.

And then as I am writing this, I went to Miketeg's page and saw that his first language is French...........

So I'm just gonna crawl back to my cave and look at the rocks grow old! :hi: :hi:

Re: ContractorMod

Posted: Fri Jan 13, 2023 10:31 am
by rocky0994
JensChrDK wrote: Thu Jan 12, 2023 9:14 pm Could be you are right. You just gotta remember that many of us on this forum HAVE to choose the English forum, cause that's the only foreign language we learn in school - yes I could have learned French or maybe Spanish, but that didn't happen.

So, the reason I react the way I do, is because when I read "buying some auger" it sounds like "buying some food" or "buying some spare parts". If he wrote "buying AN auger" - as you beautifully wrote yourself - I wouldn't have had any doubt about what he meant.

And then as I am writing this, I went to Miketeg's page and saw that his first language is French...........

So I'm just gonna crawl back to my cave and look at the rocks grow old! :hi: :hi:
Good quote.... xD

But now let´s go back have anyone a idea why some poeple say they have no trouble ? because i still have the problem with scrucifix :)
I really think that nobody is working anymore on this mod, i tryed everything to get it done but im not the mod creator and i have no idea how the mod is build!

Best Regards

Re: ContractorMod

Posted: Fri Jan 13, 2023 1:40 pm
by Miketeg
JensChrDK wrote: Thu Jan 12, 2023 9:14 pm Could be you are right. You just gotta remember that many of us on this forum HAVE to choose the English forum, cause that's the only foreign language we learn in school - yes I could have learned French or maybe Spanish, but that didn't happen.

So, the reason I react the way I do, is because when I read "buying some auger" it sounds like "buying some food" or "buying some spare parts". If he wrote "buying AN auger" - as you beautifully wrote yourself - I wouldn't have had any doubt about what he meant.

And then as I am writing this, I went to Miketeg's page and saw that his first language is French...........

So I'm just gonna crawl back to my cave and look at the rocks grow old! :hi: :hi:
My signature is also a good advise *thumbsup*

Re: ContractorMod

Posted: Sat Feb 04, 2023 4:37 pm
by Buzz2112
Any word on an update? My helpers arms are getting tired arms. jkjkjk still one of my top 5 mods.

Re: ContractorMod

Posted: Tue Feb 07, 2023 12:25 pm
by rocky0994
Buzz2112 wrote: Sat Feb 04, 2023 4:37 pm Any word on an update? My helpers arms are getting tired arms. jkjkjk still one of my top 5 mods.
No Update will come and no answer.... we are waiting since month, i really think the mod is dead,
The standart helpers have to work more xD

Re: ContractorMod

Posted: Tue Feb 28, 2023 10:08 pm
by yumi
rocky0994 wrote: Tue Feb 07, 2023 12:25 pm
Buzz2112 wrote: Sat Feb 04, 2023 4:37 pm Any word on an update? My helpers arms are getting tired arms. jkjkjk still one of my top 5 mods.
No Update will come and no answer.... we are waiting since month, i really think the mod is dead,
The standart helpers have to work more xD
Sorry to disappoint you, but no the mod is not dead. Of course i can't spend all the time i would like on it, but i'm still trying to fix it.

Quick question for everyone (that might help to by-pass the issue)

What if ,after game loading, you would be presented a panel or something to activate only the characters you want?

This way, by default only the first character is visible, the other ones are loaded when you validate the panel and I think in this case (and especially at this time) they could load correctly.

Thx for your feedback