I'll use person 1,2 and 3 as my example for this. Each person has different interests in the game, but has some crossover for resources from time to time. All 3 players have between 3 and 5 vehicles they use for the various chores of their farm business.
Person1 has decided to use grass as one way of making income, such as making silage and hay. Player 2 and 3 both have animals so will make use of 1's resources in exchange for £.
As 1 isn't always online at the same time as 2 and 3, he grants contractor status to both players so they can help themselves as needed. So 1 has an established contractor agreement with 2 and 3, but 2 and 3 arent in any need of interacting so have no contractor status at all.
The problem is this. 1 and 2 can see and use each other's equipment, and the same is for 1 and 3. Thats great, they're contracted so I can see the logic. But currently the game causes Player 1 to act as a link and allows 2 and 3 to see and use each other's equipment also.
As 2 and 3 arent contracted why do they have access to each other's stuff? This is a pain in the wotsit when you end up scrolling through many vehicles trying to get to your own, and also when running a public dedi server where it would be better to limit access to those that you choose to contract with, and not also who they are contracted with and so on.
Contractors Having Access to Everyone
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