So, I can totally understand where OP is coming from. And weren't the changes in the 3 playing modes in FS19 designed for this very purpose?
- New Farmer - On any map, including the fabulous modded maps, with amazing farms/farmhouses that we all enjoy,... you are a new farmer with less available funds, on an existing farm with existing land/fields but enough equipment to go right into most modes of farming.
- Farm Manager - On any map, you SHOULD be able to use the larger available funds to locate the piece of land and strategically build your farm from nothing, including your own placeable farm house, OR you can purchase the farm the map maker has already created!!!
- Start From Scratch - Just a harder version of Farm Manager.
I don't think the desire to play Farm Manager mode, as the way it was intended (to me) is any slight towards a map maker. To me, the goal is to work your way up to be able to purchase the wonderful existing farm/ farmhouse thanks to your crafty work building your own farm somewhere else on the map!?
That is not possible in farm manager mode on maps such as Shamrock, Charwell, and aparently Osina, etc...
Mod maps and farmhouse monopoly
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Re: Mod maps and farmhouse monopoly
I think maps are either made to suit the palceables system or to suit the map makers own sensibilities. The former allows players to be creative but can be a bit generic, especially if you reuse the same palceables. The later are much more detailed and have more character but don't allow for player creativity. I like both types of map for different reasons.
The other thing I like to do is focus on one specific animal type, so if a map has separate yards for different animals then that's where I want the house to be, especially if the yard has a (non-functional) farmhouse in place. So if im playing Meadow Grove (for example) and want to do pigs I'll use the pig farm, put a sleep trigger at the house by the pig farm and just ignore the house at the dairy farm. Just seems more logical to me.
The other thing I like to do is focus on one specific animal type, so if a map has separate yards for different animals then that's where I want the house to be, especially if the yard has a (non-functional) farmhouse in place. So if im playing Meadow Grove (for example) and want to do pigs I'll use the pig farm, put a sleep trigger at the house by the pig farm and just ignore the house at the dairy farm. Just seems more logical to me.
Re: Mod maps and farmhouse monopoly
Hey man I just found this thread by desperately googling for solutions for my problem.
And since nobody reacted to your comments I just wanted to say thank you very much man!
You saved Osina Map for me and I'm loving it.
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Re: Mod maps and farmhouse monopoly
Console solution is as follows:
1) start game in Multiplayer.
2) create and join farm #2, build a farmhouse where you like
3) Save game
4) load game in single player and allow farms to merge
5) both farmhouses are now available.
1) start game in Multiplayer.
2) create and join farm #2, build a farmhouse where you like
3) Save game
4) load game in single player and allow farms to merge
5) both farmhouses are now available.
Re: Mod maps and farmhouse monopoly
The way I see it maps that have everything built in on all play modes are more built toward the FS17 and before style of gameplay where you started a map you had a farm. That was the farm you used for all intents and purposes. With 19 that concept is a bit more open with buyable land vs just buyable fields and with a more flexable albeit not perfect building placement system and landscaping system.
For me maps that fully embrace the FS19 style of gameplay would have all the farm buildings sellable including the farm house or at the very minimum have a sellable sleeptrigger or no sleep trigger at all. Then the player can put their own down. Early on this was less of a possibility as when the game released we didn't have a stand alone sleep trigger we just had really expensive farm houses which lead to cheaper mod farm house equivalents and then that lead to just a sleep trigger. It would have been nice to see Giants provide a sleep trigger option only so we could put it at any location that was on buyable land.
While it embraces FS19's features a little less maps that have pre built farms that you cant sell the buildings on should have sleep triggers either at all of them or none of them. then the player can choose to start and play on any farm they want on the map and have a sleep trigger or put their own down.
For me maps that fully embrace the FS19 style of gameplay would have all the farm buildings sellable including the farm house or at the very minimum have a sellable sleeptrigger or no sleep trigger at all. Then the player can put their own down. Early on this was less of a possibility as when the game released we didn't have a stand alone sleep trigger we just had really expensive farm houses which lead to cheaper mod farm house equivalents and then that lead to just a sleep trigger. It would have been nice to see Giants provide a sleep trigger option only so we could put it at any location that was on buyable land.
While it embraces FS19's features a little less maps that have pre built farms that you cant sell the buildings on should have sleep triggers either at all of them or none of them. then the player can choose to start and play on any farm they want on the map and have a sleep trigger or put their own down.
Re: Mod maps and farmhouse monopoly
FS since 2012
"Immersive farmplay & detail fanatic"
PC:
"Immersive farmplay & detail fanatic"
PC:
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Re: Mod maps and farmhouse monopoly
Generally, I like to be able to make my own yard - to the extent that one of the reasons I upgraded to PC was access to the map editor. Mostly because I don't always raise animals, pigs in particular, so I dislike having animal pens as a requirement. However, there are maps I can't improve (like the cow farm on Greenwich, which I just love). I like there being maps that are made to be built on and I like maps that are carefully and creatively built by mapmakers, and it all comes down to a map-by-map thing. I would hate for there to be an all-or-nothing solution in either direction.
Re: Mod maps and farmhouse monopoly
This.Jonhinkerton wrote: ↑Wed Sep 30, 2020 4:42 pm However, there are maps I can't improve (like the cow farm on Greenwich, which I just love). I like there being maps that are made to be built on and I like maps that are carefully and creatively built by mapmakers, and it all comes down to a map-by-map thing. I would hate for there to be an all-or-nothing solution in either direction.
I too do love maps with nice preset farms and I really like to play on them while other times I prefer to build my own farm.