[FS19] - Ravensberg 1.5.3.0 support- and discussions-thread

User avatar
TopAce888
Posts: 17974
Joined: Tue May 15, 2018 6:29 pm
Contact:

Re: [FS19] - Ravensberg support- and discussions-thread

Post by TopAce888 »

Oh, that was a reply to the post above mine not to yours. For you, I posted the screenshot.
Meine LS22-Mods
Neu-Minibrunn Support Thread
___________________________________________________
log.txt richtig posten / How to post the log.txt
Giants Bilder/Image Server

Mein fraenkforfriends-Code für kostenlos 2GB zusätzlich für dich und mich: OLIW68
ghostwolf74
Posts: 5
Joined: Tue Jan 19, 2021 6:20 pm

Re: [FS19] - Ravensberg support- and discussions-thread

Post by ghostwolf74 »

TopAce888 wrote: Thu Jan 21, 2021 2:02 am Oh, that was a reply to the post above mine not to yours. For you, I posted the screenshot.
:shock: Is there a LID that needs to be lifted?!
User avatar
LMoonlight
Posts: 2086
Joined: Fri Dec 04, 2020 7:56 am
Contact:

Re: [FS19] - Ravensberg support- and discussions-thread

Post by LMoonlight »

ghostwolf74 wrote: Thu Jan 21, 2021 3:33 am :shock: Is there a LID that needs to be lifted?!
Yes :smileynew:
(PS4 Pro)
LS 22 - Map: Neu-Minibrunn
LS 19 - Ravensberg

Meine/My LS22 Mods: 💧🌿🐸🌸
ghostwolf74
Posts: 5
Joined: Tue Jan 19, 2021 6:20 pm

Re: [FS19] - Ravensberg support- and discussions-thread

Post by ghostwolf74 »

LMoonlight wrote: Thu Jan 21, 2021 11:58 am
ghostwolf74 wrote: Thu Jan 21, 2021 3:33 am :shock: Is there a LID that needs to be lifted?!
Yes :smileynew:
/facepalm

Thank you, sir. As an aside, EXCELLENT map.
User avatar
TopAce888
Posts: 17974
Joined: Tue May 15, 2018 6:29 pm
Contact:

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by TopAce888 »

The update went through testing and apparently, the release will be today.
Meine LS22-Mods
Neu-Minibrunn Support Thread
___________________________________________________
log.txt richtig posten / How to post the log.txt
Giants Bilder/Image Server

Mein fraenkforfriends-Code für kostenlos 2GB zusätzlich für dich und mich: OLIW68
savoyan74
Posts: 11
Joined: Mon Jan 04, 2021 11:08 am

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by savoyan74 »

Well, I know what I wlll do this week end :-)

Thanks for this information !
CombineBert
Posts: 357
Joined: Tue Dec 27, 2016 2:41 pm

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by CombineBert »

Thanks TopAce888, I had parked FS waiting for this update to drop. Time to plug the wheel and pedals back in!
Platform: WIN 10 | Game Version: PC Steam
Devices: Logitech G29 Wheel, pedals & shifter | Logitech Extreme 3D Pro Joystick | Stream Deck

Current FS19 Maps:
Ravensburg - 9 Day Seasons
Brun0
Posts: 14
Joined: Thu Dec 31, 2020 8:36 pm

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by Brun0 »

Hi,thanks for the update,there is indeed the marking on the ground now but there is still no possibility to fill the tank, I have no action displayed to do so.

Image
boompp
Posts: 1
Joined: Sat Jan 23, 2021 6:01 am

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by boompp »

After read your recent changelog, I must fresh register into this form to thank you for your grateful trying to reduce the slot count for console,
even have to forever suffer from the painful "Modhub Loading..."on my xbox when update.
Swamiji
Posts: 2
Joined: Sat Jan 23, 2021 9:46 am

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by Swamiji »

Hello,

On PC Platform, do i have to start a new game from 0 to get all the new features coming from the 1.1.0.0 update ?

Thanx for your great great map.

Swamiji

I forgot ... with season mod
User avatar
LMoonlight
Posts: 2086
Joined: Fri Dec 04, 2020 7:56 am
Contact:

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by LMoonlight »

Swamiji wrote: Sat Jan 23, 2021 10:02 am On PC Platform, do i have to start a new game from 0 to get all the new features coming from the 1.1.0.0 update ?
I took this out of the changelog: V1.1.0.0 from page 1, which requires a new save or the farmhouse is only correct in the new save:
Changelog: V1.1.0.0
- added 100% Maize Plus, Forage und Horse Extension support (only PC/MAC)
- increased heighType limit to 127 (only PC/MAC)
- fixed clip distance of hot air balloons
- snow traffic signs are hidden without seasons
- reduced volume of ship engine and horn
- added possibility to plant trees
- added field grass as chicken food
- fixed snow mission (Seasons)
- fixed lighting in the machinery hall
- all buildings at the farms are now placeable
- new farmhose replaces the one from Giants (placed at the correct position in a new savegame only)
- moved small containers at the train silos
- removed collision from the contact wires at the railway line
- removed collision of some telephone poles (for the helper)
- added trigger markers to the liquid storage
- adapted location names of tranport missions
- fixed trigger of manure and liquid manure dealer in Ravensberg
- added support for productions of VSR Modding Sur (only on consoles and with new savegame)
- removed collision of silo unloading pipe at the buying stations
- fixed wrong position of the workshop triggers
- transport cost of chicken lowered
- bgp now accepts straw, sugarbeets and potatos
- changed driving direction of the train (in connection with signalling installation)
- fixed wood sell trigger in Isinghagen
- added missing water reflections of some objects
- some minor changes on the terrain (only with new savegame)
- fixed LOD-error of the autumn deco foliage in combination with seasons
- collision problem of the mission pallets fixed
- adapted tension belt mesh of the mission pallets
- removed barriers in the woods
- added capacity coniguration for Holmer T4-40 and Ropa Tiger 6
- bunker silo fixed (only with new savegame)
- changed train configuration (before you update, empty the train waggons)
- reduced slot count on consoles
- fixed vissible snow roofs in Isinghagen
- decoration vehicles at the vehicle dealer can now be bought and sold (for consoles to reduce slots)
- BPG is placeable and can now be bought and sold (for consoles to reduce slots)
- both railway cranes can now be bought and sold (for consoles to reduce slots)
- removed some misplaced crops (only with new savegame)
- fixed floating and incorrectly placed objects
- corrected incorrectly placed or faulty town and traffic signs
- fixed dealer name of Railway Silo West
- recreated collision mesh of map boundary
- snow mask "patched" (e.g. at the hall of the BGA)
- removed asphalted road at the farm in Langenheide
- added dealer at the supermarket in Ravensberg (only with new savegame)
- sugarmill now also buys crop
- herbicide and fertilizer barrels exchanged at Grain Dealer Osninghausen
- fixed wrong name of cow feed trigger at LGH Langenheide
- removed hidden trees at the southern farm and the meadow beneath the castle
- new farmhose replaces the one from Giants (placed at the correct position in a new savegame only)

- some minor changes on the terrain (only with new savegame)
- removed some misplaced crops (only with new savegame)
- added dealer at the supermarket in Ravensberg (only with new savegame)
- bunker silo fixed (only with new savegame)

- added support for productions of VSR Modding Sur (only on consoles and with new savegame)
If you now say in the upper lines: 'I don't need it anyway, it's not important to me, I don't use it anyway', then you can continue with the old score.

It makes sense to empty the bunker silo and train wagons before you update.



Additional information for console gamers:
If you want to use the mods with productions of VSR Modding Sur, please make sure you used the right map version on the new savegame:
-> Ravensberg Production ... this is located directly after the normal map 'Ravensberg', please scroll on :search:

Image

Image

Image


Have fun :gamer: 😊
Last edited by LMoonlight on Sun Jan 24, 2021 11:53 am, edited 1 time in total.
(PS4 Pro)
LS 22 - Map: Neu-Minibrunn
LS 19 - Ravensberg

Meine/My LS22 Mods: 💧🌿🐸🌸
bodzio528
Posts: 81
Joined: Wed Dec 16, 2020 8:36 pm

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by bodzio528 »

Cool update, big thanks for it!

As far as I can see, you have added more crops (alfalfa, clover, horse and pasture grass etc etc) - great, now I can grow carrots for my pigs by myself :)

Replacing standard Felsbrunn houses improved PC performance as well, good choice.

In case you plan to release yet another update, you may want to check this small bug: train wagon for woodchips is called sugarbeet wagon (FS19_Ravensberg.zip/vehicles/train/wagonWoodChips.xml) - this glitch exists in all standard maps too, so no pressure :D

I am going to share my PriceFixing configuration file with Ravensberg vehicles, so everyone can hide items they don't use.

Code: Select all

<PriceFixing>
    <!-- Ravensberg additional vehicles -->
    <change hide="false" file="~/FS19_Ravensberg/vehicles/train/wagonWoodChips.xml">
        <name>Woodchips Wagon</name>
    </change>
    
    <!-- MKS8 - multipurpose tank trailer -->
    <change hide="false" file="~/FS19_Ravensberg/vehicles/lizard/mks8/mks8.xml" />
    <change hide="true" file="data/vehicles/lizard/mks8/mks8.xml" /> <!-- hide base game item -->
    
    <!-- movers -->
    <change hide="true" file="~/FS19_Ravensberg/vehicles/poettingerNovaCatX8/poettingerNovaCatX8.xml" />
    <change hide="true" file="~/FS19_Ravensberg/vehicles/poettingerNovaCat301/poettingerNovaCat301.xml" />
    <change hide="true" file="~/FS19_Ravensberg/vehicles/newHollandDiscbine313/newHollandDiscbine313.xml" />
    <change hide="true" file="~/FS19_Ravensberg/vehicles/bigM450/bigM450.xml" />

    <!-- balers -->
    <change hide="true" file="~/FS19_Ravensberg/vehicles/FBP_3135/kuhnFBP3135.xml" />
    <change hide="true" file="~/FS19_Ravensberg/vehicles/SW_4014/kuhnSW4014.xml" />
    
    <!-- carrot and onion harvesters and other related equipment -->
    <change hide="false" file="~/FS19_Ravensberg/vehicles/GrimmeRH24_60/grimmeRH2460.xml"> <!-- pallet loader edit -->
    	<name>RH 24-60</name>
    </change>
    <change hide="true" file="data/vehicles/grimme/grimmeRH2460/grimmeRH2460.xml" /> <!-- original pallet loader -->
    
    <change hide="false" file="~/FS19_Ravensberg/vehicles/Grimme_Onion/Onion_SE260.xml" />
    <change hide="false" file="~/FS19_Ravensberg/vehicles/Grimme_Carrot_prepairer/grimmeKS75.xml" />
    <change hide="false" file="~/FS19_Ravensberg/vehicles/Grimme_Carrot/SE260.xml" />
    <change hide="false" file="~/FS19_Ravensberg/vehicles/holmer/holmerHR12.xml" />
    <change hide="false" file="~/FS19_Ravensberg/vehicles/holmer/terraDosT4_40.xml" />
    <change hide="false" file="~/FS19_Ravensberg/vehicles/ropa/rrXL9.xml" />
    <change hide="false" file="~/FS19_Ravensberg/vehicles/ropa/tiger6.xml" />
    
    <!-- Ursus bale wrapper and bale stacker -->
    <change hide="true" file="~/FS19_Ravensberg/vehicles/Ursus_Wrapper/z586.xml" />
    <change hide="true" file="~/FS19_Ravensberg/vehicles/Ursus_Stacker/ursusT127.xml" />
</PriceFixing>
Cheers!
Swamiji
Posts: 2
Joined: Sat Jan 23, 2021 9:46 am

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by Swamiji »

Thanx a lot for your quick answer.
Swamiji
ShaunVdV1986
Posts: 11
Joined: Thu Jan 16, 2020 3:11 am

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by ShaunVdV1986 »

So, after starting a new save game. Bringing the map back to where I was and playing for 6h. I noticed I had to do it all again because i dit not select the factory map 😖😂
User avatar
SpecialGuest
Posts: 31
Joined: Fri Feb 02, 2018 8:08 pm

Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread

Post by SpecialGuest »

Hi.

After the update the way of keeping my animals went competely crazy. For example, the effectiveness of TMR was 100% before (as it should be since it contains every ingredient), now it much lower and the cow husbandry asks for several other stuff for 100% production rate. This makes keeping cows extremely expensive and annoying, producing only ~3000 litres of milk per day makes it completely worthless. Also, horses now seem ask for carrots (wtf), and there's not even any way to plant and harvest it.
I really don't like this bug or change or whatever, is there a way to reverse this by changing something, or do I have to revert to the previous version?
Agriculture basically has four major problems every year: spring, summer, autumn, and winter.
Post Reply