[FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Re: [FS19] - Ravensberg support- and discussions-thread
Oh, that was a reply to the post above mine not to yours. For you, I posted the screenshot.
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- LMoonlight
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Re: [FS19] - Ravensberg support- and discussions-thread
/facepalm
Thank you, sir. As an aside, EXCELLENT map.
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
The update went through testing and apparently, the release will be today.
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Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Well, I know what I wlll do this week end
Thanks for this information !
Thanks for this information !
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Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Thanks TopAce888, I had parked FS waiting for this update to drop. Time to plug the wheel and pedals back in!
Platform: WIN 10 | Game Version: PC Steam
Devices: Logitech G29 Wheel, pedals & shifter | Logitech Extreme 3D Pro Joystick | Stream Deck
Current FS19 Maps:
Ravensburg - 9 Day Seasons
Devices: Logitech G29 Wheel, pedals & shifter | Logitech Extreme 3D Pro Joystick | Stream Deck
Current FS19 Maps:
Ravensburg - 9 Day Seasons
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Hi,thanks for the update,there is indeed the marking on the ground now but there is still no possibility to fill the tank, I have no action displayed to do so.
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
After read your recent changelog, I must fresh register into this form to thank you for your grateful trying to reduce the slot count for console,
even have to forever suffer from the painful "Modhub Loading..."on my xbox when update.
even have to forever suffer from the painful "Modhub Loading..."on my xbox when update.
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Hello,
On PC Platform, do i have to start a new game from 0 to get all the new features coming from the 1.1.0.0 update ?
Thanx for your great great map.
Swamiji
I forgot ... with season mod
On PC Platform, do i have to start a new game from 0 to get all the new features coming from the 1.1.0.0 update ?
Thanx for your great great map.
Swamiji
I forgot ... with season mod
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Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
I took this out of the changelog: V1.1.0.0 from page 1, which requires a new save or the farmhouse is only correct in the new save:
Changelog: V1.1.0.0
If you now say in the upper lines: 'I don't need it anyway, it's not important to me, I don't use it anyway', then you can continue with the old score.- new farmhose replaces the one from Giants (placed at the correct position in a new savegame only)
- some minor changes on the terrain (only with new savegame)
- removed some misplaced crops (only with new savegame)
- added dealer at the supermarket in Ravensberg (only with new savegame)
- bunker silo fixed (only with new savegame)
- added support for productions of VSR Modding Sur (only on consoles and with new savegame)
It makes sense to empty the bunker silo and train wagons before you update.
Additional information for console gamers:
If you want to use the mods with productions of VSR Modding Sur, please make sure you used the right map version on the new savegame:
-> Ravensberg Production ... this is located directly after the normal map 'Ravensberg', please scroll on
Have fun
Last edited by LMoonlight on Sun Jan 24, 2021 11:53 am, edited 1 time in total.
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Cool update, big thanks for it!
As far as I can see, you have added more crops (alfalfa, clover, horse and pasture grass etc etc) - great, now I can grow carrots for my pigs by myself
Replacing standard Felsbrunn houses improved PC performance as well, good choice.
In case you plan to release yet another update, you may want to check this small bug: train wagon for woodchips is called sugarbeet wagon (FS19_Ravensberg.zip/vehicles/train/wagonWoodChips.xml) - this glitch exists in all standard maps too, so no pressure
I am going to share my PriceFixing configuration file with Ravensberg vehicles, so everyone can hide items they don't use.
Cheers!
As far as I can see, you have added more crops (alfalfa, clover, horse and pasture grass etc etc) - great, now I can grow carrots for my pigs by myself
Replacing standard Felsbrunn houses improved PC performance as well, good choice.
In case you plan to release yet another update, you may want to check this small bug: train wagon for woodchips is called sugarbeet wagon (FS19_Ravensberg.zip/vehicles/train/wagonWoodChips.xml) - this glitch exists in all standard maps too, so no pressure
I am going to share my PriceFixing configuration file with Ravensberg vehicles, so everyone can hide items they don't use.
Code: Select all
<PriceFixing>
<!-- Ravensberg additional vehicles -->
<change hide="false" file="~/FS19_Ravensberg/vehicles/train/wagonWoodChips.xml">
<name>Woodchips Wagon</name>
</change>
<!-- MKS8 - multipurpose tank trailer -->
<change hide="false" file="~/FS19_Ravensberg/vehicles/lizard/mks8/mks8.xml" />
<change hide="true" file="data/vehicles/lizard/mks8/mks8.xml" /> <!-- hide base game item -->
<!-- movers -->
<change hide="true" file="~/FS19_Ravensberg/vehicles/poettingerNovaCatX8/poettingerNovaCatX8.xml" />
<change hide="true" file="~/FS19_Ravensberg/vehicles/poettingerNovaCat301/poettingerNovaCat301.xml" />
<change hide="true" file="~/FS19_Ravensberg/vehicles/newHollandDiscbine313/newHollandDiscbine313.xml" />
<change hide="true" file="~/FS19_Ravensberg/vehicles/bigM450/bigM450.xml" />
<!-- balers -->
<change hide="true" file="~/FS19_Ravensberg/vehicles/FBP_3135/kuhnFBP3135.xml" />
<change hide="true" file="~/FS19_Ravensberg/vehicles/SW_4014/kuhnSW4014.xml" />
<!-- carrot and onion harvesters and other related equipment -->
<change hide="false" file="~/FS19_Ravensberg/vehicles/GrimmeRH24_60/grimmeRH2460.xml"> <!-- pallet loader edit -->
<name>RH 24-60</name>
</change>
<change hide="true" file="data/vehicles/grimme/grimmeRH2460/grimmeRH2460.xml" /> <!-- original pallet loader -->
<change hide="false" file="~/FS19_Ravensberg/vehicles/Grimme_Onion/Onion_SE260.xml" />
<change hide="false" file="~/FS19_Ravensberg/vehicles/Grimme_Carrot_prepairer/grimmeKS75.xml" />
<change hide="false" file="~/FS19_Ravensberg/vehicles/Grimme_Carrot/SE260.xml" />
<change hide="false" file="~/FS19_Ravensberg/vehicles/holmer/holmerHR12.xml" />
<change hide="false" file="~/FS19_Ravensberg/vehicles/holmer/terraDosT4_40.xml" />
<change hide="false" file="~/FS19_Ravensberg/vehicles/ropa/rrXL9.xml" />
<change hide="false" file="~/FS19_Ravensberg/vehicles/ropa/tiger6.xml" />
<!-- Ursus bale wrapper and bale stacker -->
<change hide="true" file="~/FS19_Ravensberg/vehicles/Ursus_Wrapper/z586.xml" />
<change hide="true" file="~/FS19_Ravensberg/vehicles/Ursus_Stacker/ursusT127.xml" />
</PriceFixing>
Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Thanx a lot for your quick answer.
Swamiji
Swamiji
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Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
So, after starting a new save game. Bringing the map back to where I was and playing for 6h. I noticed I had to do it all again because i dit not select the factory map
- SpecialGuest
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Re: [FS19] - Ravensberg 1.1.0.0 support- and discussions-thread
Hi.
After the update the way of keeping my animals went competely crazy. For example, the effectiveness of TMR was 100% before (as it should be since it contains every ingredient), now it much lower and the cow husbandry asks for several other stuff for 100% production rate. This makes keeping cows extremely expensive and annoying, producing only ~3000 litres of milk per day makes it completely worthless. Also, horses now seem ask for carrots (wtf), and there's not even any way to plant and harvest it.
I really don't like this bug or change or whatever, is there a way to reverse this by changing something, or do I have to revert to the previous version?
After the update the way of keeping my animals went competely crazy. For example, the effectiveness of TMR was 100% before (as it should be since it contains every ingredient), now it much lower and the cow husbandry asks for several other stuff for 100% production rate. This makes keeping cows extremely expensive and annoying, producing only ~3000 litres of milk per day makes it completely worthless. Also, horses now seem ask for carrots (wtf), and there's not even any way to plant and harvest it.
I really don't like this bug or change or whatever, is there a way to reverse this by changing something, or do I have to revert to the previous version?
Agriculture basically has four major problems every year: spring, summer, autumn, and winter.