Page 1 of 1

Poplar Harvest

Posted: Sun May 02, 2021 11:27 pm
by Bovrinox
Hi chaps,
Does anyone know of a tractor mounted forage header for harvesting poplar? Something like the MEX5?
If not, could any one tell me how to add poplar as a fruit for said attachment? I have been trying to mod this myself but I cant get it to work, any help would be appreciated, thanks!
Bov

Re: Poplar Harvest

Posted: Mon May 10, 2021 4:27 pm
by RED_Smith
It looks like the mod you were looking for was done in FS17 but nobody has updated it for FS19

Re: Poplar Harvest

Posted: Tue May 11, 2021 9:02 pm
by Lygge
did you mean how you harvest the Poplar?

Re: Poplar Harvest

Posted: Wed May 12, 2021 10:06 pm
by Bovrinox
RED_Smith wrote: Mon May 10, 2021 4:27 pm It looks like the mod you were looking for was done in FS17 but nobody has updated it for FS19
Ah i see, wonder if i could copy that one and make it work on fs19, or at least get an insight on how they did it.
Lygge wrote: Tue May 11, 2021 9:02 pm did you mean how you harvest the Poplar?
Yeah, i was hoping i could have something like the straw chopper thats mounted on the tractor as a cheaper alternative to using a forage harvester, as i cant be bothered handling such a large number of bales haha

Re: Poplar Harvest

Posted: Wed May 12, 2021 10:40 pm
by DEERE317
Biobaler and Variable bale capacity?
Or is there any autoload trailers for them?

Re: Poplar Harvest

Posted: Wed May 12, 2021 10:50 pm
by Eische
I'm using the Poettinger Mex 5 for poplar harvest.
But I can't remember, if/what I changed.

I have attached my current xml file for the Mex 5. You can try it out by replacing your game defaults file with this one. Please make sure to make a copy of your original file before replacing it.

If you find out the differences, please post it here so others know it as well.

Re: Poplar Harvest

Posted: Thu May 13, 2021 3:00 pm
by RED_Smith
Myself, I just collect them as chips and sell them loose. I also bought the forage harvester. I run an IT runner bulk cargo top on a Ponsse Elephant King HKL trailer. I needed that trailer for the extendable pole to hook up behind my harvester. I also use this to store them until I'm ready to sell. https://www.farming-simulator.com/mod.p ... _id=140314 In Ground Storage mod. it has 500,000L capacity, a digital display on each end. Great for small quantities of Poplar chips. I run 2 fields that produce about 250,000L each. It's a great setup for me. The original planting was a pain, but now it is just real easy. Hit it with liquid fert once or twice and wait for harvest. Gives me plenty of time to concentrate on my other crops.

Re: Poplar Harvest

Posted: Thu May 13, 2021 3:08 pm
by theSeb
Eische wrote: Wed May 12, 2021 10:50 pm I'm using the Poettinger Mex 5 for poplar harvest.
But I can't remember, if/what I changed.

I have attached my current xml file for the Mex 5. You can try it out by replacing your game defaults file with this one. Please make sure to make a copy of your original file before replacing it.

If you find out the differences, please post it here so others know it as well.
This is the line that's changed / people need to change

You add poplar into fruitTypes

Code: Select all

 <cutter allowsForageGrowthState="true" fruitTypes="poplar maize" fruitTypeConverter="forageHarvester">
search for cutter, add poplar either before maize or after it (make sure to put a space between the two fruit types)

original line will look like this:

Code: Select all

 <cutter allowsForageGrowthState="true" fruitTypes="maize" fruitTypeConverter="forageHarvester">

Re: Poplar Harvest

Posted: Thu May 13, 2021 9:32 pm
by Bovrinox
Hi chaps,
Thanks for all the response.

The original line i have in the Mex5.xml is

<cutter allowsForageGrowthState="true" fruitTypeCategories="maizeCutter" fruitTypeConverter="forageHarvester">

I added poplar in like this:

<cutter allowsForageGrowthState="true" fruitTypeCategories="maizeCutter poplar" fruitTypeConverter="forageHarvester">

Also added it to the store description bit. Unfortunately it didnt work on poplar still, although it does display that it does in the store page.

I then changed the line for the one you have, and it works!
So somewhere along the line they have changed the way tools work in some way, not sure why. That must be why I couldn't get it to work my self, i tried the same method on a mod, the Mex6, because i didnt want to edit a vanilla file, with no luck.

Still, bottom line is its working just how I want it to, thanks a lot!
Happy Harvesting
Bov

Re: Poplar Harvest

Posted: Sun May 16, 2021 8:39 pm
by Eische
Bovrinox wrote: Thu May 13, 2021 9:32 pm Hi chaps,
Thanks for all the response.

The original line i have in the Mex5.xml is

<cutter allowsForageGrowthState="true" fruitTypeCategories="maizeCutter" fruitTypeConverter="forageHarvester">

I added poplar in like this:

<cutter allowsForageGrowthState="true" fruitTypeCategories="maizeCutter poplar" fruitTypeConverter="forageHarvester">

Also added it to the store description bit. Unfortunately it didnt work on poplar still, although it does display that it does in the store page.

I then changed the line for the one you have, and it works!
So somewhere along the line they have changed the way tools work in some way, not sure why. That must be why I couldn't get it to work my self, i tried the same method on a mod, the Mex6, because i didnt want to edit a vanilla file, with no luck.

Still, bottom line is its working just how I want it to, thanks a lot!
Happy Harvesting
Bov
You can't add a crop type into the fruittype category parameter.
You need to replace

Code: Select all

fruitTypeCategories="maizeCutter poplar"
with

Code: Select all

fruitTypes="poplar maize"


Thanks to theSeb to follow up on this.
I had not searched hard enough, obviously :confusednew:
theSeb wrote: Thu May 13, 2021 3:08 pm
Eische wrote: Wed May 12, 2021 10:50 pm I'm using the Poettinger Mex 5 for poplar harvest.
But I can't remember, if/what I changed.

I have attached my current xml file for the Mex 5. You can try it out by replacing your game defaults file with this one. Please make sure to make a copy of your original file before replacing it.

If you find out the differences, please post it here so others know it as well.
This is the line that's changed / people need to change

You add poplar into fruitTypes

Code: Select all

 <cutter allowsForageGrowthState="true" fruitTypes="poplar maize" fruitTypeConverter="forageHarvester">
search for cutter, add poplar either before maize or after it (make sure to put a space between the two fruit types)

original line will look like this:

Code: Select all

 <cutter allowsForageGrowthState="true" fruitTypes="maize" fruitTypeConverter="forageHarvester">