The other thing that occurred to me is things like crops and geos (assuming they'll still be a thing) built into maps. Personally I think it would be better to enforce them to be separate or recommended mods. It would mean the game would need a way to inject additional fill types into storage and sell points in maps and equipment (eg trailers), but it would help the fill type limits (and the latter would work very well with the production aspect and modders expanding that) and conflicting geos.
Personally I like such mods to be kept separate as it means I can use them on other maps too. However you are correct in saying that required mods shouldn't be used as a mechanism to boost downloads and rewards.Derplodactyl wrote: ↑Fri Jul 02, 2021 9:51 pm If you want to get really particular and paranoid about it, some could easily use it as a way to boost modhub downloads. Create a map and use lots of assets which are separate mods and then require the user to download them. A limit of how many could be "required" would work well here.
If it could be done where such mods can be kept separate (and counted separately), but downloads aren't counted when a mod requires them, that would be a good compromise.