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Re: FarmCon 21

Posted: Tue Aug 03, 2021 6:20 pm
by chedly_farms
I'm right there with you on machinery and tractors. The modders have been doing a fantastic job making equipment. Also, I want to add that a few maps are really, really good even with the enviroment limitations. Osina, Marwell, Le Petit Ouest, and Griffin are maps that I can play and feel "immersed" in. I'll be holding off on the new game purchase, just because I'm enjoying what's at my fingertips (modwise) on console at the moment. Mods make the game. And I remember very much how much of a setback it was going from 17 to 19 upon release.

Re: FarmCon 21

Posted: Tue Aug 03, 2021 9:26 pm
by DEERE317
I wouldn’t even say how they handle rendering the environment is bad, just the color/lighting settings are way to bright in both saturation/color palette and light levels (especially at night)
Basically set it up like Seasons mod does and it’s pretty dang good.

Re: FarmCon 21

Posted: Thu Aug 05, 2021 12:18 pm
by norfolk farmer
chedly_farms wrote: Tue Aug 03, 2021 4:57 pm I cannot stand other aspects. FS17 lighting better suits the feeling of being immersed in the game, and the graphical shortcomings were less noticable on 17 as well.
Plus one 17 just felt right for me especially so when using seasons.

Re: FarmCon 21

Posted: Fri Aug 06, 2021 2:41 pm
by Mobias
Did anyone catch the preview of OxygenDavid's Calmsden Farm map? https://www.youtube.com/watch?v=_igkSFmWk6k&t=1209s

Hopefully its the case that its not worth getting too caught up in the FS22 over saturated colours looking like a Simpsons cartoon because the better map modders out there will at least be able to dial things back and get it looking far more realistic. If Calmsden Farm looks as good as it does running on FS19 think how good it will look in FS22.

I've still no idea why Giants don't do this themselves to the vanilla game. The environment would look so much better right from launch.

Re: FarmCon 21

Posted: Fri Aug 06, 2021 5:24 pm
by BulletBill
I have heard that GIANTS have taken onboard the feedback about the over saturation of Fs22 and that in the latest build of the game it is much more natural.

What we saw at FarmCon and the recent Claas combine pics are from the old build of the game.

Hopefully we will get to see what the improvements look like soon.

Re: FarmCon 21

Posted: Sat Aug 07, 2021 1:23 am
by iwan073
Sounds good

Re: FarmCon 21

Posted: Sat Aug 07, 2021 7:08 am
by Kim123
you are not thinking wrong about your decision, because now it is quite difficult play the game changing role positively.

Re: FarmCon 21

Posted: Sat Aug 07, 2021 7:43 am
by norfolk farmer
BulletBill wrote: Fri Aug 06, 2021 5:24 pm I have heard that GIANTS have taken onboard the feedback about the over saturation of Fs22 and that in the latest build of the game it is much more natural.

What we saw at FarmCon and the recent Claas combine pics are from the old build of the game.

Hopefully we will get to see what the improvements look like soon.
We can but hope as I'm fed up of having to wear sunglasses whilst playing 19 :mrgreen:

Re: FarmCon 21

Posted: Sun Aug 08, 2021 7:45 pm
by Mobias
BulletBill wrote: Fri Aug 06, 2021 5:24 pm I have heard that GIANTS have taken onboard the feedback about the over saturation of Fs22 and that in the latest build of the game it is much more natural.
Thats great news indeed BB. I'm fine with machinery being nice and colourful but the environment needs to be a bit more muted. I'm keen to see what other weather effects we're going to see. Hopefully there's proper cloudy weather (realistic to here in the UK after all) and less harsh lighting when it is cloudy.

In the past including with FS19 having cloudy weather made little difference to the lighting. There were still hard shadows even when no direct sunlight. I'm hoping there's less of that.

Re: FarmCon 21

Posted: Mon Aug 09, 2021 2:10 pm
by Stegei
As with FS19, every map in FS22 can tune the color grading individually. So the overall coloring of a mod map is fully up to the modder.

Re: FarmCon 21

Posted: Mon Aug 09, 2021 4:21 pm
by BulletBill
Stegei wrote: Mon Aug 09, 2021 2:10 pm As with FS19, every map in FS22 can tune the color grading individually. So the overall coloring of a mod map is fully up to the modder.
That's even better news... thanks for that info Stefan. *thumbsup*