Official FS22 Changes List

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DEERE317
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Re: Official FS22 Changes List

Post by DEERE317 »

And currently for mods 16x16km is a huge map, 4x4km is the second most common size, especially for US maps.
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abslayer
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Re: Official FS22 Changes List

Post by abslayer »

Most people JUST like to Bratwurst no matter what :hmm:
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abslayer
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Re: Official FS22 Changes List

Post by abslayer »

Most people JUST like to complain no matter what :hmm:
FarmBoss
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Re: Official FS22 Changes List

Post by FarmBoss »

Is that a complaint?
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abslayer
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Re: Official FS22 Changes List

Post by abslayer »

LOL Yes it is
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Re: Official FS22 Changes List

Post by Bryan83 »

DEERE317 wrote: Fri Aug 13, 2021 2:14 pm And currently for mods 16x16km is a huge map, 4x4km is the second most common size, especially for US maps.
This is by far the top reason why I will switch to PC when my finances allow for a good gaming rig. I.d love to play a 16x map. The second reason would be the enhanced graphics to that nearly photorealistic look and the third is name brand equipment, particularly semi trucks. I'm a truck driver IRL, so no suprises there.
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Drmattymd
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Re: Official FS22 Changes List

Post by Drmattymd »

Bryan83 wrote: Thu Aug 19, 2021 3:13 am
DEERE317 wrote: Fri Aug 13, 2021 2:14 pm And currently for mods 16x16km is a huge map, 4x4km is the second most common size, especially for US maps.
This is by far the top reason why I will switch to PC when my finances allow for a good gaming rig. I.d love to play a 16x map. The second reason would be the enhanced graphics to that nearly photorealistic look and the third is name brand equipment, particularly semi trucks. I'm a truck driver IRL, so no suprises there.
A 16x16km map is a 64x map, VERY few out there and I would imagine takes a hefty rig to run it. A 16x is 8x8km
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DEERE317
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Re: Official FS22 Changes List

Post by DEERE317 »

Drmattymd wrote: Thu Aug 19, 2021 1:15 pm
Bryan83 wrote: Thu Aug 19, 2021 3:13 am
DEERE317 wrote: Fri Aug 13, 2021 2:14 pm And currently for mods 16x16km is a huge map, 4x4km is the second most common size, especially for US maps.
This is by far the top reason why I will switch to PC when my finances allow for a good gaming rig. I.d love to play a 16x map. The second reason would be the enhanced graphics to that nearly photorealistic look and the third is name brand equipment, particularly semi trucks. I'm a truck driver IRL, so no suprises there.
A 16x16km map is a 64x map, VERY few out there and I would imagine takes a hefty rig to run it. A 16x is 8x8km
A stock map is 2x2km
4 4x4km (relatively common/“standard” US map size now)
16 16x16km Rare
64 64x64km Only one “experimental” map (that’s actually designed for use) exists at this size to my knowledge.
Atleast I think that one project is 64x, may be larger. And forget what size that one Map RDAllen and SealyP both had series on was (along with its name)
Aka Everything ginormous blends together :lol:
And some other large scale proof or concept/goofy maps exist, but not designed for usability/playing (well unless nearly endless sugar beets are appealing)
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Re: Official FS22 Changes List

Post by Illinois Farmer »

Actually you are wrong. You need to look at the area squares in order to get how many times bigger. 2km by 2km would 4km^2 a 4km by 4km is 16 km^2 which is 4 times bigger hence 4x map. A 8km by 8km would be 64 km^2 therefore 16 times bigger than the original hence 16x.
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Re: Official FS22 Changes List

Post by Drmattymd »

What Ilinois said.

Standard map is 1x = 2x2km = 4 sq km
4x map = 4x4km = 16 sq km
16x map = 8 x 8km = 64 sq km
64 x map = 16 x 16km = 256 sq km
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Re: Official FS22 Changes List

Post by TheGazbeard »

Earnest Pea wrote: Fri Jul 23, 2021 7:19 pm
Eonellivlem wrote: Fri Jul 23, 2021 6:58 pm They can improve the field textures all day long, i knew it wasn't coming in 22, but i really would like dynamic terrain.
I normally try to avoid these discussions, but this one keeps coming up. I suspect that we are unlikely to see dynamic terrain now or in the near future (if ever). I say this for one very good reason: multiplayer. It was mentioned back when 19 was coming out. The problem with dynamic terrain and multiplayer is that all ground changes have be updated in real time across all players in the session. That's a lot of extra data being thrown around the along with everything else passing between clients. The only way to do it would be to have dynamic terrain for single player games only. I feel that they want to keep the experience consistent between single player and multiplayer, so that is unlikely to happen.

Feel free to disregard this... I have zero interest in starting a fight.
Most half-decent gaming PCs could handle the updating across all players, as could the routers and internet connections that PC gamers use.
This is genuinely a case where consoles are preventing the advancement of the game's development.
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Re: Official FS22 Changes List

Post by TheGazbeard »

cwattyeso wrote: Sat Jul 24, 2021 10:19 pm
FarmBoss wrote: Fri Jul 23, 2021 7:51 pm I've seen a couple mentions of greenhouse improvements. Where is the information about that? I must have missed something.
They spoke about Green Houses during the Production Chains demo and again in yesterdays Q&A portion of the stream. In FS22 your Greenhouses no longer just give you money for having them placed on the map, but instead actually give you products. These products you can sell like any crop, or you can combine them with other crops in Production Chains to produce other items to sell. So for example one of the things we saw was Strawberries, which can be delivered to a Bakery along with other products like Flour, Milk, Butter, Sugar etc and the bakery will then produce cakes which you can sell for even more money.
So, a bit like the potato greenhouse that has been in the modhub for 2 years already?
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Re: Official FS22 Changes List

Post by Eische »

TheGazbeard wrote: Fri Aug 20, 2021 8:24 pm
So, a bit like the potato greenhouse that has been in the modhub for 2 years already?
Exactly. The same greenhouse that needs an additional script mod to work and is therefore not working on consoles right now.

With FS22 the greenhouses are producing products for further usage and are available to every player. This is a great thing!
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Re: Official FS22 Changes List

Post by MrSquealypig »

I remember in previous editions of FS the forums were full of posts complaining that modders had to make things that should be in the base game.

Now they added a bunch of that stuff those same people are complaining that they stole ideas from modders.
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DEERE317
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Re: Official FS22 Changes List

Post by DEERE317 »

MrSquealypig wrote: Sat Aug 21, 2021 11:57 am I remember in previous editions of FS the forums were full of posts complaining that modders had to make things that should be in the base game.

Now they added a bunch of that stuff those same people are complaining that they stole ideas from modders.
Called politics. :lol:
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