Official FS22 Changes List
Re: Official FS22 Changes List
And currently for mods 16x16km is a huge map, 4x4km is the second most common size, especially for US maps.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
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Re: Official FS22 Changes List
Most people JUST like to Bratwurst no matter what
Re: Official FS22 Changes List
Most people JUST like to complain no matter what
Re: Official FS22 Changes List
Is that a complaint?
Re: Official FS22 Changes List
LOL Yes it is
Re: Official FS22 Changes List
This is by far the top reason why I will switch to PC when my finances allow for a good gaming rig. I.d love to play a 16x map. The second reason would be the enhanced graphics to that nearly photorealistic look and the third is name brand equipment, particularly semi trucks. I'm a truck driver IRL, so no suprises there.
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.
Please forgive me, I am but a lowly console player (XB1)
Please forgive me, I am but a lowly console player (XB1)
Re: Official FS22 Changes List
A 16x16km map is a 64x map, VERY few out there and I would imagine takes a hefty rig to run it. A 16x is 8x8kmBryan83 wrote: ↑Thu Aug 19, 2021 3:13 amThis is by far the top reason why I will switch to PC when my finances allow for a good gaming rig. I.d love to play a 16x map. The second reason would be the enhanced graphics to that nearly photorealistic look and the third is name brand equipment, particularly semi trucks. I'm a truck driver IRL, so no suprises there.
Playing on PC and PS4
Re: Official FS22 Changes List
A stock map is 2x2kmDrmattymd wrote: ↑Thu Aug 19, 2021 1:15 pmA 16x16km map is a 64x map, VERY few out there and I would imagine takes a hefty rig to run it. A 16x is 8x8kmBryan83 wrote: ↑Thu Aug 19, 2021 3:13 amThis is by far the top reason why I will switch to PC when my finances allow for a good gaming rig. I.d love to play a 16x map. The second reason would be the enhanced graphics to that nearly photorealistic look and the third is name brand equipment, particularly semi trucks. I'm a truck driver IRL, so no suprises there.
4 4x4km (relatively common/“standard” US map size now)
16 16x16km Rare
64 64x64km Only one “experimental” map (that’s actually designed for use) exists at this size to my knowledge.
Atleast I think that one project is 64x, may be larger. And forget what size that one Map RDAllen and SealyP both had series on was (along with its name)
Aka Everything ginormous blends together
And some other large scale proof or concept/goofy maps exist, but not designed for usability/playing (well unless nearly endless sugar beets are appealing)
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
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Re: Official FS22 Changes List
Actually you are wrong. You need to look at the area squares in order to get how many times bigger. 2km by 2km would 4km^2 a 4km by 4km is 16 km^2 which is 4 times bigger hence 4x map. A 8km by 8km would be 64 km^2 therefore 16 times bigger than the original hence 16x.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: Official FS22 Changes List
What Ilinois said.
Standard map is 1x = 2x2km = 4 sq km
4x map = 4x4km = 16 sq km
16x map = 8 x 8km = 64 sq km
64 x map = 16 x 16km = 256 sq km
Standard map is 1x = 2x2km = 4 sq km
4x map = 4x4km = 16 sq km
16x map = 8 x 8km = 64 sq km
64 x map = 16 x 16km = 256 sq km
Playing on PC and PS4
- TheGazbeard
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Re: Official FS22 Changes List
Most half-decent gaming PCs could handle the updating across all players, as could the routers and internet connections that PC gamers use.Earnest Pea wrote: ↑Fri Jul 23, 2021 7:19 pmI normally try to avoid these discussions, but this one keeps coming up. I suspect that we are unlikely to see dynamic terrain now or in the near future (if ever). I say this for one very good reason: multiplayer. It was mentioned back when 19 was coming out. The problem with dynamic terrain and multiplayer is that all ground changes have be updated in real time across all players in the session. That's a lot of extra data being thrown around the along with everything else passing between clients. The only way to do it would be to have dynamic terrain for single player games only. I feel that they want to keep the experience consistent between single player and multiplayer, so that is unlikely to happen.Eonellivlem wrote: ↑Fri Jul 23, 2021 6:58 pm They can improve the field textures all day long, i knew it wasn't coming in 22, but i really would like dynamic terrain.
Feel free to disregard this... I have zero interest in starting a fight.
This is genuinely a case where consoles are preventing the advancement of the game's development.
- TheGazbeard
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Re: Official FS22 Changes List
So, a bit like the potato greenhouse that has been in the modhub for 2 years already?cwattyeso wrote: ↑Sat Jul 24, 2021 10:19 pmThey spoke about Green Houses during the Production Chains demo and again in yesterdays Q&A portion of the stream. In FS22 your Greenhouses no longer just give you money for having them placed on the map, but instead actually give you products. These products you can sell like any crop, or you can combine them with other crops in Production Chains to produce other items to sell. So for example one of the things we saw was Strawberries, which can be delivered to a Bakery along with other products like Flour, Milk, Butter, Sugar etc and the bakery will then produce cakes which you can sell for even more money.
Re: Official FS22 Changes List
Exactly. The same greenhouse that needs an additional script mod to work and is therefore not working on consoles right now.TheGazbeard wrote: ↑Fri Aug 20, 2021 8:24 pm
So, a bit like the potato greenhouse that has been in the modhub for 2 years already?
With FS22 the greenhouses are producing products for further usage and are available to every player. This is a great thing!
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How to post log file
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Ryzen 3600
RX 5500XT
16GB Ram
How to post log file
How to upload pictures
Please report bugs for FS22 using the bugtracker
- MrSquealypig
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Re: Official FS22 Changes List
I remember in previous editions of FS the forums were full of posts complaining that modders had to make things that should be in the base game.
Now they added a bunch of that stuff those same people are complaining that they stole ideas from modders.
Now they added a bunch of that stuff those same people are complaining that they stole ideas from modders.
Re: Official FS22 Changes List
Called politics.MrSquealypig wrote: ↑Sat Aug 21, 2021 11:57 am I remember in previous editions of FS the forums were full of posts complaining that modders had to make things that should be in the base game.
Now they added a bunch of that stuff those same people are complaining that they stole ideas from modders.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.