Lots of features I'm really excited about, but this ain't one of them. This has nothing to do with farming, is not much fun with the current pallet physics and is actually really unrealistic. I can't get my head around the fact that if your game is called 'Farming Simulator' you choose to spend your very expensive development time on something that has absolutely nothing to do with farming, and not on things that urgently needed fixing since FS11. Focus on Farming, don't try to be ETS2 or ATS.
It feels like the game is getting more arcade-ish and less realistic by the title. Brighter, even more vibrant colors, mini-games like production chains, no focus on physics, seasons that are less elaborate than a bunch of unpaid devs made, still 2D soil.
This game is called Farming Simulator. Farming: "
the activity or business of growing crops and raising livestock". The definition according to a dictionary. Sounds pretty spot on to me. Now that we've established what farming is, I'd say that the essentials to growing crops and raising livestock are tools and nature (weather, soil, seeds, animals etc). Pretty basic, but that's all you need to grow crops and raise livestock.
Why do the most essential necessities in farming barely get any attention? moreRealistic mod for FS11 and FS13 is STILL miles ahead of FS19. It's been ages! Tools (equipment) are part of the basics, this should be their top priority! This would improve engine and weight physics, pallet physics, bale handling, forestry..
And it seems to happen again with seasons. Now I know I'm typing this before the release, so things can still change. So let me emphasize the word
seems here. It
seems to happen again. I can't change season length? Excuse me? These are absolute basics! The mechanics of the FS19 Season mods is way ahead of the FS22 one. I really really hope to be proven wrong here.
I wish they'd spend more time on farming activities that need improving:
- Soil. This is the most basic and most important part of farming. Still 'just' a texture with some values.
- Weather. Equally as important to farming as soil. If you're developing a Farming Simulator, you need to get this right. Still, without mods, weather played no part in this game even in FS19. Absolutely ridiculous. My plants need water!
- Physics and bale handling. How come my forks can pull back an entire bale? They should pull right out. Weight should play a more prominent role when pulling trailers and implements.
Fix how the game works, then fix how it looks and sounds. If it sounds like a tractor, but doesn't work like a tractor, it's not a tractor! I'd like to play this game, not watch how it looks and sounds.
Lets end this on a positive note, although I'm not agreeing with some of their choices and priorities, I'm still looking forward to the next installment. I've seen a lot of new features that I'm actually really looking forward to like the improved sounds, new build mode and the native inclusion of seasons.. well it's a start, and I still like it.
And of course it's easy for me to type all of this without having the worry of financial obligations and constraints. Running a company is hard and I know they're doing their best and I appreciate that.