Page 2 of 7

Re: FS22 GPS

Posted: Mon Jul 26, 2021 6:37 pm
by DEERE317
theSeb wrote: Mon Jul 26, 2021 5:23 pm At this stage there are already missing gamepad combinations for quite a lot of functions. How do consolers use crab mode for example? Are you guys able to use crab steering, crab left, crab right? None of those functions are bound by default to a controller on the PC. They really need to rethink the control inputs to give players more functionality. Maybe a circular menu that pops out when you hit a button and then you move around and select a function. Loads of games use such a scheme.

I think LB+RB+DP Down is available by default, but I use that for the lower / raise all implements. I use LB + UP to activate guidance steering. I cannot remember what that overwrote.
It’s bound on Pc with XB1 controller, forget the combo though.

Re: FS22 GPS

Posted: Mon Jul 26, 2021 6:50 pm
by aklein
As
cwattyeso wrote: Mon Jul 26, 2021 1:37 pm Giants just said in the Q&A portion of Day 3 FarmCon that GPS was something they want to add to the game, it's on their plate of things they want to bring to the game. They just haven't got to it yet as they are working on other things first.
Exactly, I imagine there is a nearly endless feature list of things they would like to get to. They do not have an endless fleet of developers. They are a smaller game developer and as such have limited developer hours so for every new game they must weigh the features on the list with what they feel they have a realistic chance of getting done.

There where hints of gearbox in FS19 but it was not exposed to the user. They also had Def and Fuel split out as different inputs but there was no concept of Def in the game for players to pay attention to. I suspect it was just something they didn't get around to fully implementing. Why didn't Seasons make it into FS19? A mater of time no doubt. I'm not a game developer but I can imagine that the planning process for what has become FS22 started a few weeks after FS19's release. The same for planning of FS19 soon after FS17's release. So the emergence of seasons in the summer of FS17 approx. 9 months after release was still fairly well down the road of FS19 planning.

At the end of the day we still know nothing about the AI Helper Menu that we have seen in the Elm Creek video and in the FS22 game play video. What that might bring? We can speculate from sun up to sun down on what might require a AI Helper Menu in the first place let alone what might be done from within this menu.

Re: FS22 GPS

Posted: Mon Jul 26, 2021 6:51 pm
by bossmanslim
JWE75 wrote: Mon Jul 26, 2021 5:11 pm Well we do get a lot other new More important things, so no GPS is fine. Never really need it anyway that much. If they get it someday, fine by me and it's their game no competition and I believe they have solid reasons why no GPS....
I think how important GPS is depends on what type of farming you do and on what type of maps.

GPS is highly beneficial for me in the following scenarios:
  • Putting in or enlarging fields
  • Mowing grass on sections of maps where fields don't exist.
  • Spraying the spotty weeds with the current seasons mod
Most of the other scenarios where I use GPS I could have a helper do it get 90% of it done, but the above cannot be performed by a helper. If I did less big field work, didn't use seasons weeds or hay work, then GPS has less impact.

Re: FS22 GPS

Posted: Mon Jul 26, 2021 7:03 pm
by Guil
DEERE317 wrote: Mon Jul 26, 2021 6:37 pm
theSeb wrote: Mon Jul 26, 2021 5:23 pm At this stage there are already missing gamepad combinations for quite a lot of functions. How do consolers use crab mode for example? Are you guys able to use crab steering, crab left, crab right? None of those functions are bound by default to a controller on the PC. They really need to rethink the control inputs to give players more functionality. Maybe a circular menu that pops out when you hit a button and then you move around and select a function. Loads of games use such a scheme.

I think LB+RB+DP Down is available by default, but I use that for the lower / raise all implements. I use LB + UP to activate guidance steering. I cannot remember what that overwrote.
It’s bound on Pc with XB1 controller, forget the combo though.
According to my inputbindings it's button 6 and button 11
https://support.xbox.com/en-IE/help/har ... .%E2%80%9D this says that's the menu button and right trigger

Re: FS22 GPS

Posted: Mon Jul 26, 2021 8:54 pm
by theSeb
Weird. I have an xb1 controller. I deleted inputbindings and all the mods, so that a default file is created. crab steering modes was not bound and neither were the options to crab left, or crab right. Oh well.

Is raise / lower all implements a thing on the console?

Re: FS22 GPS

Posted: Mon Jul 26, 2021 11:03 pm
by Guil
Not as far as I'm aware

Re: FS22 GPS

Posted: Tue Jul 27, 2021 9:44 am
by Ritchie
theSeb wrote: Mon Jul 26, 2021 8:54 pm Weird. I have an xb1 controller. I deleted inputbindings and all the mods, so that a default file is created. crab steering modes was not bound and neither were the options to crab left, or crab right. Oh well.

Is raise / lower all implements a thing on the console?
The crab steering selection works fine on my PC with a PS4 controller and no the raise /lower all implements is a PC only mod.

Re: FS22 GPS

Posted: Tue Jul 27, 2021 12:18 pm
by Guil
It's not a mod, it's just a keybind that you can add to the controller in settings

Re: FS22 GPS

Posted: Tue Jul 27, 2021 12:20 pm
by this_is_gav
Ritchie wrote: Tue Jul 27, 2021 9:44 am The crab steering selection works fine on my PC with a PS4 controller and no the raise /lower all implements is a PC only mod.
Yeah, it's not a mod. It probably is PC only and it's not really documented anywhere, but CTRL+V lowers front and rear implements out of the box. It's particularly useful for mowers.

Re: FS22 GPS

Posted: Tue Jul 27, 2021 12:51 pm
by Ritchie
Ah right, i stand corrected. Will need to check that out in game later.

Re: FS22 GPS

Posted: Tue Jul 27, 2021 4:57 pm
by theSeb
Yes, so functionality is already missing on the console version that is on the PC. Therefore the controller scheme needs a complete overhaul, instead of trying to come up with key combos designed around contortionists.

Re: FS22 GPS

Posted: Tue Jul 27, 2021 5:26 pm
by fenixguy
theSeb wrote: Tue Jul 27, 2021 4:57 pm Therefore the controller scheme needs a complete overhaul, instead of trying to come up with key combos designed around contortionists.
^^This right here^^

I play Kerbal Space Program on console and if you think FS has a lot of odd combos... oh boy!!! :lol: It's handled well though. You can choose between controlling with button combinations or radial menus.

Radial menus would be amazing in FS.

Re: FS22 GPS

Posted: Wed Jul 28, 2021 12:26 am
by Beastbubba
Radial menus would solve a few issues with controls on game pads.

But even w/o that it should be simple enough to put a gps config into the menu. That way you could do the setup functions there and only need 1 button to activate while driving...

Re: FS22 GPS

Posted: Wed Jul 28, 2021 4:42 am
by muzickmage
(About consoles key bindings)

I haven't used a console for gaming since the PS2 (which I still have in a box somewhere), i'm not sure how the newer consoles work...... so just to ask.... can't you use a keyboard with the ps4/ps5. The consoles are pretty much mini computers by now, one would think they would have a USB slot for plug-ins.

Re: FS22 GPS

Posted: Wed Jul 28, 2021 5:02 am
by DEERE317
muzickmage wrote: Wed Jul 28, 2021 4:42 am (About consoles key bindings)

I haven't used a console for gaming since the PS2 (which I still have in a box somewhere), i'm not sure how the newer consoles work...... so just to ask.... can't you use a keyboard with the ps4/ps5. The consoles are pretty much mini computers by now, one would think they would have a USB slot for plug-ins.
Game has to support it. The console has the option just many developers don’t bother to support it.