Request to Giants
Posted: Thu Jul 29, 2021 5:59 am
Just a request when FS22 comes out, I know for console players that slot count will be improved but I have a request regarding the slot count and modhub. Could you please include the slot count somewhere in the description. This would save a lot of install/uninstall time. To some extent, you can judge the slot count based on the download size. However, I can give multiple instances of mods I've downloaded that were under 10mb with what seemed to be a relatively high slot count. Then on the other hand, there have been some things I've downloaded in the 30+ mb range, fully expecting to see a slot count of 25-35 and it turns out being less than 20. An example of the first has been especially true when it comes to things like trucks, tractors, harvesters, etc. Somehow somebody was able to keep the file size moderately small but then you turn around and have a large amount of animation (which I've not been a modder for this game but have for multiple racing games so I understand the basics). Poly count is going to cause the slot count to increase but there are ways of getting around some of that.
I don't want to get off topic, so when new mods come out; someone like Mr. SealyP does a review and it looks good I want to see if it will work for me. Actually naming him was a bad example since he's actually one of the YouTube mod reviewers that does try to tell us this information. So, yes, having that info is as important as file size. Unfortunately the slot count plays a big role on one of the maps in particular. If it's above 35, I typically don't use it. One of the biggest reason I have no JD equip on my farms. (Honestly I'm a JCB guy anyway having been a trainer for them on construction equipment, lol). I don't think I have but MAYBE three or four mods that have a slot count even close to my limit.
On a side note but still related. One of my favorite maps to use has been the good ole Westbridge Hills FS15 convert. The main reason is because it's a good base map. Prior to starting I will start out with nothing but go and setup the map to play like I want. I've done it three times where I will find an area and create a good section for forestry. In my latest I took the giant field in the north east of the map and turned it into a giant park with hills that connect to the outter perimeter, a giant lake and swamp like area, couple of deer stands and even a bridge. While I'm driving all over I have a number of pieces of equip running with a worker in them but will block their path. This will put the hours on them to wear them out.
I don't his though BECAUSE the slot count for the base map is nice and low. I have a lot of points to play with and a map that is much more than what it started as. Takes a little bit of role playing and need to use the "tax signs" to deduct money when I want to by a plot of land to clear cut. Still worth it in the end.
I don't want to get off topic, so when new mods come out; someone like Mr. SealyP does a review and it looks good I want to see if it will work for me. Actually naming him was a bad example since he's actually one of the YouTube mod reviewers that does try to tell us this information. So, yes, having that info is as important as file size. Unfortunately the slot count plays a big role on one of the maps in particular. If it's above 35, I typically don't use it. One of the biggest reason I have no JD equip on my farms. (Honestly I'm a JCB guy anyway having been a trainer for them on construction equipment, lol). I don't think I have but MAYBE three or four mods that have a slot count even close to my limit.
On a side note but still related. One of my favorite maps to use has been the good ole Westbridge Hills FS15 convert. The main reason is because it's a good base map. Prior to starting I will start out with nothing but go and setup the map to play like I want. I've done it three times where I will find an area and create a good section for forestry. In my latest I took the giant field in the north east of the map and turned it into a giant park with hills that connect to the outter perimeter, a giant lake and swamp like area, couple of deer stands and even a bridge. While I'm driving all over I have a number of pieces of equip running with a worker in them but will block their path. This will put the hours on them to wear them out.
I don't his though BECAUSE the slot count for the base map is nice and low. I have a lot of points to play with and a map that is much more than what it started as. Takes a little bit of role playing and need to use the "tax signs" to deduct money when I want to by a plot of land to clear cut. Still worth it in the end.