Mods in Testing

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FS Velocity
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Mods in Testing

Post by FS Velocity »

It’s been updated today but is that 22 mods or 19? It’s not stated.
TobiHH
Posts: 1373
Joined: Wed Sep 06, 2017 2:31 pm

Re: Mods in Testing

Post by TobiHH »

As there are also maps mentioned, and tne new GE is not available yet, I assume it`s FS19 Mods.
johnlinden
Posts: 66
Joined: Tue Jun 08, 2021 10:21 pm
Location: New Brunswick, Canada

Re: Mods in Testing

Post by johnlinden »

The game is for ALL platforms, mods seemed to only, the most of them, for pc. Only 20% of people play pc, if that. Just a rant.
NCFarmer3842
Posts: 76
Joined: Tue Dec 12, 2017 2:46 am

Re: Mods in Testing

Post by NCFarmer3842 »

johnlinden wrote: Wed Nov 24, 2021 2:03 pm The game is for ALL platforms, mods seemed to only, the most of them, for pc. Only 20% of people play pc, if that. Just a rant.
Get used to it PC mods are easier to make as they don’t have to go through as tough of a QA process. Just the way it is whether it’s “fair” or not.
Playing on Xbox X in North Carolina
johnlinden
Posts: 66
Joined: Tue Jun 08, 2021 10:21 pm
Location: New Brunswick, Canada

Re: Mods in Testing

Post by johnlinden »

NCFarmer3842, Yep you are right. Thank you to all who mod for all platforms.
Noraf
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Joined: Thu Oct 17, 2013 2:53 pm

Re: Mods in Testing

Post by Noraf »

Not to mention, the mods usually will go trough pc testing first, before they get submitted for console testing
:hi:

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Bogi
Posts: 10
Joined: Wed Nov 24, 2021 11:39 am

Re: Mods in Testing

Post by Bogi »

Also, script mods are not allowed on consoles. Nothing Giants can change unfortunately.

Regarding the initial question: I think at least some of those are FS22 mods, because I saw them on other modsites already (e.g. Buy all fruits, Lime Factory)
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