There seems to be a slight bug with the Cultivator Field Creator mod.
I wanted to expand a field on Elmcreek using a cultivator, and have enabled the "allow create fields". - But somehow patches of grass was not removed, as can be seen in this image.
I then tried with a regular plow, turned on "allow create fields", and that did remove the grass.
So I guess the mod needs a little more work?
[FS22] Cultivator Field Creator - bug
5 posts
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Re: [FS22] Cultivator Field Creator - bug
I will look into this, however since the mod uses the density map update functions from the cultivator spec itself it also might be related to a gamebug.
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- Posts: 10
- Joined: Sat Nov 27, 2021 12:16 am
Re: [FS22] Cultivator Field Creator - bug
Everytime I enable the mod it seems to function fine, however when exiting current game to main menu the game will crash. I find the mod useful but I cannot keep it enabled or my game will crash to desktop every time I exit to main menu.
I'm using steam version of the game.
I've eliminated a mod conflict by removing all mods except the field creator mod.
It seems almost every lua script I've tested will result in a similar crash to desktop on exit of current game.
I would assume Giants has made some changes that haven't been sorted or revealed to script authors to successfully exit script routines.
I'm using steam version of the game.
I've eliminated a mod conflict by removing all mods except the field creator mod.
It seems almost every lua script I've tested will result in a similar crash to desktop on exit of current game.
I would assume Giants has made some changes that haven't been sorted or revealed to script authors to successfully exit script routines.
Re: [FS22] Cultivator Field Creator - bug
This is a known bug with the game, confirmed fixed in the next patch I believe. It doesn't matter what is in the script, the crash to desktop on exit even happens when the loaded 'script' is a completely blank text file!EJ_Modding wrote: ↑Sun Dec 05, 2021 10:04 pm Everytime I enable the mod it seems to function fine, however when exiting current game to main menu the game will crash. I find the mod useful but I cannot keep it enabled or my game will crash to desktop every time I exit to main menu.
I'm using steam version of the game.
I've eliminated a mod conflict by removing all mods except the field creator mod.
It seems almost every lua script I've tested will result in a similar crash to desktop on exit of current game.
I would assume Giants has made some changes that haven't been sorted or revealed to script authors to successfully exit script routines.
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- Posts: 10
- Joined: Sat Nov 27, 2021 12:16 am
Re: [FS22] Cultivator Field Creator - bug
I hope they push a patch out soon for the easy fixes, some of this stuff is really annoying lolloki_79 wrote: ↑Mon Dec 06, 2021 9:06 amThis is a known bug with the game, confirmed fixed in the next patch I believe. It doesn't matter what is in the script, the crash to desktop on exit even happens when the loaded 'script' is a completely blank text file!EJ_Modding wrote: ↑Sun Dec 05, 2021 10:04 pm Everytime I enable the mod it seems to function fine, however when exiting current game to main menu the game will crash. I find the mod useful but I cannot keep it enabled or my game will crash to desktop every time I exit to main menu.
I'm using steam version of the game.
I've eliminated a mod conflict by removing all mods except the field creator mod.
It seems almost every lua script I've tested will result in a similar crash to desktop on exit of current game.
I would assume Giants has made some changes that haven't been sorted or revealed to script authors to successfully exit script routines.
5 posts
Page 1 of 1