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Autoload pallet trailers for console?

Posted: Fri Jan 14, 2022 11:17 pm
by SkinnyFarmer93
Are we getting autoload trailers for pallets on console any time soon? They would be a real time saver

Re: Autoload pallet trailers for console?

Posted: Wed Jan 26, 2022 11:14 pm
by Hossjb
Giants is rejecting any mods for autoload for pallets. I think that is foolish

Re: Autoload pallet trailers for console?

Posted: Wed Jan 26, 2022 11:35 pm
by Drmattymd
Hossjb wrote: Wed Jan 26, 2022 11:14 pm Giants is rejecting any mods for autoload for pallets. I think that is foolish
If they're getting rejected its because they use 3rd party scripts which are restricted on consoles by Sony and Microsoft

Re: Autoload pallet trailers for console?

Posted: Wed Jan 26, 2022 11:44 pm
by stu-b-68
I totally agree. I cannot get autoload trailers for my PS4, Can I ask why??

Re: Autoload pallet trailers for console?

Posted: Thu Jan 27, 2022 8:51 am
by norfolk farmer
There are bale trailers for autoloading I can only assume they use a script so given the policy with scripts Giants must have one for that in the game, so why they still don't include one for others is disappointing *thumbsdown*

Re: Autoload pallet trailers for console?

Posted: Mon Jan 31, 2022 5:57 pm
by Hossjb
Drmattymd wrote: Wed Jan 26, 2022 11:35 pm
Hossjb wrote: Wed Jan 26, 2022 11:14 pm Giants is rejecting any mods for autoload for pallets. I think that is foolish
If they're getting rejected its because they use 3rd party scripts which are restricted on consoles by Sony and Microsoft
Nope, got clarification ,the poly counts for pallets are high so any autoloads must find a way to get poly count lower or causes crash issues for consoles. Thats reason for rejection and reason pallet autoloads are taking time.

Re: Autoload pallet trailers for console?

Posted: Wed Feb 02, 2022 6:22 pm
by SkinnyFarmer93
Thank you for the last clarification i figured it had to be with some kind of overload to the system

Re: Autoload pallet trailers for console?

Posted: Wed Feb 02, 2022 11:19 pm
by Drmattymd
Hossjb wrote: Mon Jan 31, 2022 5:57 pm
Drmattymd wrote: Wed Jan 26, 2022 11:35 pm
Hossjb wrote: Wed Jan 26, 2022 11:14 pm Giants is rejecting any mods for autoload for pallets. I think that is foolish
If they're getting rejected its because they use 3rd party scripts which are restricted on consoles by Sony and Microsoft
Nope, got clarification ,the poly counts for pallets are high so any autoloads must find a way to get poly count lower or causes crash issues for consoles. Thats reason for rejection and reason pallet autoloads are taking time.
Which will most likely require a script to "hide" the pallets and thus wont be allowed on console