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Re: Follow me

Posted: Mon May 02, 2022 6:20 pm
by anthu
If you want drive the harvester Autodrive 7s the mod you need.
Create a own autodrive road network or download and edit an existing,
Hire Autodrive worker(s) to follow your harvester, drive to unload and come back,...

Or you use Courseplay for the harvester fieldwork, and drive the unloader yourself alone, and/or hire also other autodrive unloader helpers. Descriped above.

Lg
Andreas

Re: Follow me

Posted: Fri Sep 23, 2022 6:08 am
by man53n
Rasping rabbit wrote: Mon May 02, 2022 12:36 pm You not wanting to play it is not the game being unplayable. You could just drive the vehicles yourself, or use the AI helpers.

‘Unplayable’ has to be the most over used & misused word on this forum.
That's not what he asked genius. You do know English, right? This kind of help is why it's so hard for people to play with mods. No one asked for you opinion of the correct use of semantics, and just in case you are that slow, he means that it is VERY UNFAVORABLE for him to play without this mod. Don't be such an obtuse jagaloon next time. I too would like to know about the development of this AWESOME mod, as Giants didn't catch on the first 6 times it was put out per thousands of downloads.

Re: Follow me

Posted: Fri Sep 23, 2022 12:08 pm
by UncleRico
man53n wrote: Fri Sep 23, 2022 6:08 am
That's not what he asked genius. You do know English, right? This kind of help is why it's so hard for people to play with mods. No one asked for you opinion of the correct use of semantics, and just in case you are that slow, he means that it is VERY UNFAVORABLE for him to play without this mod. Don't be such an obtuse jagaloon next time. I too would like to know about the development of this AWESOME mod, as Giants didn't catch on the first 6 times it was put out per thousands of downloads.
I sure hope you don’t remember things that happened five months ago in real life and get so upset about them…

Re: Follow me

Posted: Fri Sep 23, 2022 12:53 pm
by Honkyfarmer_v1010
I'm reminded of Madden 93 and the catch phrases that John had. Specifically....."Whered that truck come from?" Lol

Re: Follow me

Posted: Fri Sep 23, 2022 4:06 pm
by DMZ Commander
Is there a way to disable wages associated with this mod?

Re: Follow me

Posted: Fri Sep 23, 2022 4:54 pm
by PrincessJessi84
There is one (or more but at least one I have used) of the mods on the hub that allows you to set the rate of helper pay all the way to nothing. If I remember right, they operate like the standard AI but with different instructions so this mod *should* allow you to set it. If not you can fiddle in the xml and find it.

Re: Follow me

Posted: Fri Sep 23, 2022 6:33 pm
by DMZ Commander
Yeah I use AICost so nothing costs wages...except follow me haha

Re: Follow me

Posted: Fri Sep 23, 2022 9:06 pm
by PrincessJessi84
I just looked thru most of the code (xml and lua) and I was unable to locate any lines pertaining to wages. There is a TON of code in the mod controlling the various functions of the mod so its possible I overlooked it (I got a pain shot today so everything is pretty foggy). Could you reach out to decker or the MA of AICost? decker could likely point out the code you need and maybe the MA of AICost might add support for Follow Me as its such an overwhelmingly popular mod.