No set plan on when. It's done when it's done.
The update will require a new savegame to enjoy the updates and fixes and additions.
Not currently possible to download a newer version. Things are still in motion and evolving (almost) every other day, slowly. It wouldn't be much fun to play on it in its current state. Many moving parts, not tidied up.
To ease the pain, here's a little of the progress I've done the past one and a half months (or is it more?).
My long time dream and wish to start using Houdini for procedural modeling is slowly helping me go places; first up is roads. I wanted to make a tool where I can
- create curves (or import from Giants Editor)
- have the curve create road mesh
- have the road curve deform the terrain, so it is perfectly flat wherever the curve goes, to make the road mesh fit to the terrain a lot better than before
- Make a mask based on the process above, to smooth the terrain to eliminate jagged sawtooth/aliased edges as much as possible
Here's the setup for the tool.
Here's what the tool does (I've hidden the road mesh as that's sort of self explaining - but you can clearly see an improvement on the terrain!)
I have videos in this thread but doesn't seem to have caught any interest. Too techy, advanced or out of reach perhaps.
Here's how it currently looks in this test I've made some progress on today, just minutes before this post. Hot off the press so to speak.
Also, just adding the current changelog.
Changelog 1.0.1.0
BUILDINGS OF NORWAY
- Grain mill now properly let you fill various products (Lime, herbicide, seeds, liquid fertilizer and fertilizer)
- Grain mill now accepts maize, honey and raisins to produce cereal
- Joker unload trigger updated
- Bruholt Hayloft updated tipCol and loading trigger
- Bruholt farmhouse removed snow from carport
- Bergtun sheep barn wool area markers added
- Hoveng barn fixed trigger areas for bales, grass and forage
- Ivar sheep barn wool area markers added
- Nørigard barn now has an info trigger
- Bergtun cow barn now has an info trigger
- Løkkja barn fixed ground floor going below ground level
- Temporary building sites added for new and (so far) planned placeables
RENNEBU
These changes require a new savegame:
- Various terrain and foliage fixes
- Changed tree at Nørigard. Should now be possible to cut if desired.
- Debris crushers are now placeables, and can be owned and sold by the player
- Enabled temp placeables outlined and planned (for now). They will appear as building sites until the buildings pack is updated with proper, functioning buildings.
- Optimized terrain along forestry/dirt roads
- Custom dirt road mesh
- Forklifts and/or telehandlers at the shop, sawmill, grainmill and carpenter. Free to use, no need to bring your own.
Fixes:
- Olive oil is now shown on price table
- Maize is possible to grow (not realistic but added again after many requests)
- Updated farmlands to adhere to the new feature where farmland ID's are shown on the map
- Fixed traffic congestion at two intersections.