Rennebu Discussion and reports

Noraf
Posts: 2200
Joined: Thu Oct 17, 2013 2:53 pm

Re: Rennebu Discussion and reports

Post by Noraf »

No, they are placeholders for comming buildings
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SavageCDN
Posts: 22
Joined: Sun Sep 15, 2019 4:46 pm
Location: Great White North

Re: Rennebu Discussion and reports

Post by SavageCDN »

Just a THANK YOU to OlaHaldor for this great map.
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snulls
Posts: 1
Joined: Tue Aug 15, 2023 3:17 pm

Re: Rennebu Discussion and reports

Post by snulls »

First I must say this is a fantastic map, I cant wait until the rest of the buildings are finished. Regarding the Bergtun Old Sheep Barn, there are also 2 unload spots in the top that both seem to accept grass/silage but no indication of which is the correct one to unload at. At first the food was not incrementing when I would unload grass/silage at either. After a restart it will now increment food at the back point but not the one right in-front of the gate. It will accept food there but it will not add it to the store, it just disappears.
Last edited by snulls on Tue Aug 15, 2023 7:13 pm, edited 1 time in total.
olahaldor
Posts: 259
Joined: Wed Oct 03, 2012 11:08 am
Location: Norway

Re: Rennebu Discussion and reports

Post by olahaldor »

I know it's a bit unclear, it's not the first time I see questions about it. :)

The open hole in the floor is to feed the sheep.
The silo next to the opening will ferment the grass, to produce silage.

I'll see if there's a way I can make this more obvious.
Ramjam31
Posts: 2
Joined: Mon Aug 21, 2023 6:24 am

Re: Rennebu Discussion and reports

Post by Ramjam31 »

Just downloaded it, it is wonderful! Do you know when the buildings of Norway will be updated so the placeholders will go away?
olahaldor
Posts: 259
Joined: Wed Oct 03, 2012 11:08 am
Location: Norway

Re: Rennebu Discussion and reports

Post by olahaldor »

Thank you :)
I have no clue when there's an update with more buildings. I can say that after a year of being severely side tracked it will be my top priority :)
Ramjam31
Posts: 2
Joined: Mon Aug 21, 2023 6:24 am

Re: Rennebu Discussion and reports

Post by Ramjam31 »

Thank you! I don’t want to start world building too much only to have the new buildings change a lot. Are you able to tell us if any are productions/sell points or just variations of farm buildings?
olahaldor
Posts: 259
Joined: Wed Oct 03, 2012 11:08 am
Location: Norway

Re: Rennebu Discussion and reports

Post by olahaldor »

The fotoprint of the ghost buildings will not change. :)

Where there are ghost buildings, they will one day change to the full visual and functional building.

Where there are no buildings currently, nothing will change in an existing savegame :)

What I've planned, there will be a dairy/spinnery, and the rest will be various barns and farmhouses.
Enradoo
Posts: 17
Joined: Sun Jun 25, 2017 2:26 am

Re: Rennebu Discussion and reports

Post by Enradoo »

Hei Ola
I want to thank you for the latest update where the tree collissions in trailers was fixed!
It works great now, and i must say it's very fun playing a map based on an area not far from where i live!
Thank you! :D
DrOfGaming
Posts: 10
Joined: Wed Apr 20, 2022 9:09 am

Re: Rennebu Discussion and reports

Post by DrOfGaming »

This has got to be one of the very best mod maps in the game

Ive really been enjoying this series on youtube

https://www.youtube.com/@farmerbeats/featured
https://www.youtube.com/playlist?list=P ... N5KSYksDGR

playing myself and don't mind the placeholders its just so beautiful and different
olahaldor
Posts: 259
Joined: Wed Oct 03, 2012 11:08 am
Location: Norway

Re: Rennebu Discussion and reports

Post by olahaldor »

DrOfGaming wrote: Sun Oct 08, 2023 8:56 am This has got to be one of the very best mod maps in the game
playing myself and don't mind the placeholders its just so beautiful and different
So happy you like it!! :)
I'm working on replacing the temp buildings on a new farm in between life. Slow progress, but it'll be worth it in the end.
olahaldor
Posts: 259
Joined: Wed Oct 03, 2012 11:08 am
Location: Norway

Re: Rennebu Discussion and reports

Post by olahaldor »

Happy to say that the new root crops work out of the box. Just enable the mod and you'll be able to plant and harvest, plus sell the harvest or products at the Joker grocery :)
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