Re: probleme de buisson
Posted: Mon Nov 14, 2022 8:21 am
Bonjour Fusinggrain,
Je reviens vers toi mon problème n'est pas résolu
<?xml version="1.0" encoding="UTF-8"?>
-<map mapGrassFieldColor="0.1470 0.1441 0.0823" mapFieldColor="0.1500 0.1195 0.0953" imageFilename="maps/overview.png" height="2048" width="2048">
<filename>maps/map.i3d</filename>
<vertexBufferMemoryUsage>16411904</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>1490432</indexBufferMemoryUsage>
<textureMemoryUsage>567476224</textureMemoryUsage>
<culling xzOffset="100"/>
<densityMap revision="1"/>
<terrainLodTexture revision="1"/>
<splitShapes revision="1"/>
<tipCollision revision="1"/>
<placementCollision revision="1"/>
<navigationCollision revision="1"/>
<shop filename="$data/store/ui/shop.xml"/>
<storeItems filename="maps/storeItems.xml"/>
<sounds filename="maps/sound.xml"/>
<environment filename="maps/environment.xml"/>
<growth filename="$data/maps/maps_growth.xml"/>
<weed filename="$data/maps/mapFR/weed.xml"/>
<fieldGround filename="$data/maps/mapFR/fieldGround.xml"/>
<farmlands filename="maps/farmlands.xml"/>
<fillTypes filename="maps/maps_fillTypes.xml"/>
-<animals filename="$dataS/character/animals.xml">
<names filename="$dataS/character/animalNames.xml"/>
<food filename="$dataS/character/animalFood.xml"/>
</animals>
<wildlife filename="$dataS/character/wildlifeSpawner.xml"/>
<npcs filename="$data/maps/mapFR/npcs.xml"/>
<collectibles filename="maps/collectibles.xml"/>
<helpline filename="$dataS/helpLine.xml"/>
<missionVehicles filename="$dataS/missionVehicles.xml"/>
<licensePlates filename="$data/maps/mapFR/licensePlates/licensePlatesFR.xml"/>
<gameplayHints filename="$dataS/gameplayHints.xml"/>
-<hotspots>
<placeableHotspot teleportWorldPosition="103 105.013 1003" worldPosition="103 1003" text="$l10n_vehicle_shop" type="SHOP"/>
<placeableHotspot teleportWorldPosition="153 105.55 1003" worldPosition="153 1003" text="$l10n_animals_dealer" type="SHOP_ANIMAL"/>
</hotspots>
<motionPathEffects filename="$data/effects/motionPathEffects.xml"/>
<bales filename="$data/maps/maps_bales.xml"/>
-<additionalFiles>
<additionalFile filename="$data/shared/materialHolders/tensionBeltMaterialHolder.i3d"/>
<additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d"/>
<additionalFile filename="$data/shared/mapTargetMarker.i3d"/>
<additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d"/>
<additionalFile filename="$data/effects/effects.xml"/>
</additionalFiles>
-<decoFoliages>
<decoFoliage mowable="true" numChannels="4" startChannel="0" layerName="decoFoliage"/>
<decoFoliage mowable="true" numChannels="4" startChannel="0" layerName="decoForest"/>
<decoFoliage numChannels="4" startChannel="0" layerName="decoBush"/>
<decoFoliage mowable="true" numChannels="4" startChannel="0" layerName="groundFoliage"/>
<mapping layerName="decoFoliage" state="1" name="grassShort"/>
</decoFoliages>
-<paintableFoliages>
<paintableFoliage startChannel="0" layerName="grass" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="meadow" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="decoBush" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="decoFoliage" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="terrainDetail" numStateChannels="4"/>
</paintableFoliages>
-<groundTypeMappings>
<groundTypeMapping title="$l10n_groundType_dirt" type="dirt" layer="DIRT"/>
<groundTypeMapping title="$l10n_groundType_asphalt" type="asphalt" layer="ASPHALT"/>
<groundTypeMapping title="Gravel Dark" type="gravel_Dark" layer="GRAVEL_DARK"/>
<!-- l10n don't work -->
<groundTypeMapping title="$l10n_groundType_gravel" type="gravel" layer="GRAVEL"/>
<groundTypeMapping title="Gravel Dirt" type="gravelDirt" layer="GRAVELDIRT"/>
<!-- l10n don't work -->
<groundTypeMapping title="Gravel Dust" type="gravelDust" layer="GRAVELDUST"/>
<!-- l10n don't work -->
<groundTypeMapping title="Gravel Grass" type="gravelGrass" layer="GRAVELGRASS"/>
<!-- l10n don't work -->
<groundTypeMapping title="Gravel Moss" type="gravelMoss" layer="GRAVELMOSS"/>
<!-- l10n don't work -->
<groundTypeMapping title="Pathway" type="pathway" layer="PATHWAY"/>
<!-- l10n don't work -->
<groundTypeMapping title="Pathway Gravel" type="pathwayGravel" layer="PATHWAYGRAVEL"/>
<!-- l10n don't work -->
<groundTypeMapping title="$l10n_groundType_grass" type="grass" layer="GRASS"/>
<groundTypeMapping title="$l10n_groundType_animalMud" type="animalMud" layer="MUD_ANIMAL"/>
<groundTypeMapping title="$l10n_groundType_concrete" type="concrete" layer="CONCRETE"/>
<groundTypeMapping title="CobbleStone" type="cobbleStone" layer="COBBLESTONE"/>
<!-- l10n don't work -->
<groundTypeMapping title="Concrete Bricks" type="concrete_Bricks" layer="CONCRETE_BRICKS"/>
<!-- l10n don't work -->
<groundTypeMapping title="Concrete Tiles" type="concrete_Tiles" layer="CONCRETE_TILES"/>
<!-- l10n don't work -->
<groundTypeMapping title="$l10n_groundType_forestGround" type="forestGround" layer="FOREST_NEEDLES"/>
<groundTypeMapping title="$l10n_groundType_grassDry" type="grass_Dry" layer="GRASS_DIRT"/>
<groundTypeMapping title="$l10n_groundType_rock" type="rock" layer="ROCK"/>
<groundTypeMapping title="$l10n_groundType_rockGranite" type="rock_Granite" layer="ROCK_DARK"/>
<groundTypeMapping title="Water Puddle" type="waterPuddle" layer="WATERPUDDLE"/>
<!-- l10n don't work -->
<groundTypeMapping title="Riverbed" type="riverbed" layer="RIVERBED"/>
<!-- l10n don't work -->
<groundTypeMapping title="Wet Mud" type="wetmud" layer="WETMUD"/>
<!-- l10n don't work -->
</groundTypeMappings>
</map>
Merci à toi
Je reviens vers toi mon problème n'est pas résolu
<?xml version="1.0" encoding="UTF-8"?>
-<map mapGrassFieldColor="0.1470 0.1441 0.0823" mapFieldColor="0.1500 0.1195 0.0953" imageFilename="maps/overview.png" height="2048" width="2048">
<filename>maps/map.i3d</filename>
<vertexBufferMemoryUsage>16411904</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>1490432</indexBufferMemoryUsage>
<textureMemoryUsage>567476224</textureMemoryUsage>
<culling xzOffset="100"/>
<densityMap revision="1"/>
<terrainLodTexture revision="1"/>
<splitShapes revision="1"/>
<tipCollision revision="1"/>
<placementCollision revision="1"/>
<navigationCollision revision="1"/>
<shop filename="$data/store/ui/shop.xml"/>
<storeItems filename="maps/storeItems.xml"/>
<sounds filename="maps/sound.xml"/>
<environment filename="maps/environment.xml"/>
<growth filename="$data/maps/maps_growth.xml"/>
<weed filename="$data/maps/mapFR/weed.xml"/>
<fieldGround filename="$data/maps/mapFR/fieldGround.xml"/>
<farmlands filename="maps/farmlands.xml"/>
<fillTypes filename="maps/maps_fillTypes.xml"/>
-<animals filename="$dataS/character/animals.xml">
<names filename="$dataS/character/animalNames.xml"/>
<food filename="$dataS/character/animalFood.xml"/>
</animals>
<wildlife filename="$dataS/character/wildlifeSpawner.xml"/>
<npcs filename="$data/maps/mapFR/npcs.xml"/>
<collectibles filename="maps/collectibles.xml"/>
<helpline filename="$dataS/helpLine.xml"/>
<missionVehicles filename="$dataS/missionVehicles.xml"/>
<licensePlates filename="$data/maps/mapFR/licensePlates/licensePlatesFR.xml"/>
<gameplayHints filename="$dataS/gameplayHints.xml"/>
-<hotspots>
<placeableHotspot teleportWorldPosition="103 105.013 1003" worldPosition="103 1003" text="$l10n_vehicle_shop" type="SHOP"/>
<placeableHotspot teleportWorldPosition="153 105.55 1003" worldPosition="153 1003" text="$l10n_animals_dealer" type="SHOP_ANIMAL"/>
</hotspots>
<motionPathEffects filename="$data/effects/motionPathEffects.xml"/>
<bales filename="$data/maps/maps_bales.xml"/>
-<additionalFiles>
<additionalFile filename="$data/shared/materialHolders/tensionBeltMaterialHolder.i3d"/>
<additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d"/>
<additionalFile filename="$data/shared/mapTargetMarker.i3d"/>
<additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d"/>
<additionalFile filename="$data/effects/effects.xml"/>
</additionalFiles>
-<decoFoliages>
<decoFoliage mowable="true" numChannels="4" startChannel="0" layerName="decoFoliage"/>
<decoFoliage mowable="true" numChannels="4" startChannel="0" layerName="decoForest"/>
<decoFoliage numChannels="4" startChannel="0" layerName="decoBush"/>
<decoFoliage mowable="true" numChannels="4" startChannel="0" layerName="groundFoliage"/>
<mapping layerName="decoFoliage" state="1" name="grassShort"/>
</decoFoliages>
-<paintableFoliages>
<paintableFoliage startChannel="0" layerName="grass" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="meadow" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="decoBush" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="decoFoliage" numStateChannels="4"/>
<paintableFoliage startChannel="0" layerName="terrainDetail" numStateChannels="4"/>
</paintableFoliages>
-<groundTypeMappings>
<groundTypeMapping title="$l10n_groundType_dirt" type="dirt" layer="DIRT"/>
<groundTypeMapping title="$l10n_groundType_asphalt" type="asphalt" layer="ASPHALT"/>
<groundTypeMapping title="Gravel Dark" type="gravel_Dark" layer="GRAVEL_DARK"/>
<!-- l10n don't work -->
<groundTypeMapping title="$l10n_groundType_gravel" type="gravel" layer="GRAVEL"/>
<groundTypeMapping title="Gravel Dirt" type="gravelDirt" layer="GRAVELDIRT"/>
<!-- l10n don't work -->
<groundTypeMapping title="Gravel Dust" type="gravelDust" layer="GRAVELDUST"/>
<!-- l10n don't work -->
<groundTypeMapping title="Gravel Grass" type="gravelGrass" layer="GRAVELGRASS"/>
<!-- l10n don't work -->
<groundTypeMapping title="Gravel Moss" type="gravelMoss" layer="GRAVELMOSS"/>
<!-- l10n don't work -->
<groundTypeMapping title="Pathway" type="pathway" layer="PATHWAY"/>
<!-- l10n don't work -->
<groundTypeMapping title="Pathway Gravel" type="pathwayGravel" layer="PATHWAYGRAVEL"/>
<!-- l10n don't work -->
<groundTypeMapping title="$l10n_groundType_grass" type="grass" layer="GRASS"/>
<groundTypeMapping title="$l10n_groundType_animalMud" type="animalMud" layer="MUD_ANIMAL"/>
<groundTypeMapping title="$l10n_groundType_concrete" type="concrete" layer="CONCRETE"/>
<groundTypeMapping title="CobbleStone" type="cobbleStone" layer="COBBLESTONE"/>
<!-- l10n don't work -->
<groundTypeMapping title="Concrete Bricks" type="concrete_Bricks" layer="CONCRETE_BRICKS"/>
<!-- l10n don't work -->
<groundTypeMapping title="Concrete Tiles" type="concrete_Tiles" layer="CONCRETE_TILES"/>
<!-- l10n don't work -->
<groundTypeMapping title="$l10n_groundType_forestGround" type="forestGround" layer="FOREST_NEEDLES"/>
<groundTypeMapping title="$l10n_groundType_grassDry" type="grass_Dry" layer="GRASS_DIRT"/>
<groundTypeMapping title="$l10n_groundType_rock" type="rock" layer="ROCK"/>
<groundTypeMapping title="$l10n_groundType_rockGranite" type="rock_Granite" layer="ROCK_DARK"/>
<groundTypeMapping title="Water Puddle" type="waterPuddle" layer="WATERPUDDLE"/>
<!-- l10n don't work -->
<groundTypeMapping title="Riverbed" type="riverbed" layer="RIVERBED"/>
<!-- l10n don't work -->
<groundTypeMapping title="Wet Mud" type="wetmud" layer="WETMUD"/>
<!-- l10n don't work -->
</groundTypeMappings>
</map>
Merci à toi