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Mods stop at couners when using Courseplay

Posted: Wed Dec 07, 2022 6:17 pm
by GreenMtns
I have been playing Farming Simulator for over 23 years now and still learn new things all the time. The help on this site has been great.
and now I have to ask again.

Why do modded vehicles stop on corners when using Courseplay but the base game ones don't? I like to use combines and tractor that are not base game but have to manually drive then at corners.

Any ideas on how to get around this?

Re: Mods stop at couners when using Courseplay

Posted: Wed Dec 07, 2022 10:07 pm
by PrinceJesus84
You've been playing a game that released 14 years ago for over 23 years? Are you some kind of time traveler? Tell me your secret, please.

Re: Mods stop at couners when using Courseplay

Posted: Thu Dec 08, 2022 1:21 am
by UncleRico
Travel back to present time and head over to courseplay on GitHub at download the latest version

Re: Mods stop at couners when using Courseplay

Posted: Thu Dec 08, 2022 1:30 am
by GreenMtns
UncleRico wrote: Thu Dec 08, 2022 1:21 am Travel back to present time and head over to courseplay on GitHub at download the latest version
Fingers seemed to have had a life of their own. :) Make that 2 (Two) :) years.

Re: Mods stop at couners when using Courseplay

Posted: Thu Dec 08, 2022 1:33 am
by UncleRico
GreenMtns wrote: Thu Dec 08, 2022 1:30 am
Fingers seemed to have had a life of their own. :) Make that 2 (Two) :) years.
Haha it’s all good. Courseplay does update pretty often sometimes even multiple times a week so it doesn’t hurt to check every time you fire up. It’s very much a work in progress

Re: Mods stop at couners when using Courseplay

Posted: Thu Dec 08, 2022 3:33 am
by ice_boii_1207
PrinceJesus84 wrote: Wed Dec 07, 2022 10:07 pm You've been playing a game that released 14 years ago for over 23 years? Are you some kind of time traveler? Tell me your secret, please.
I know. He bought the game then traveled 28 yrs ahead. Tell us how fs 32 is!

Re: Mods stop at couners when using Courseplay

Posted: Thu Dec 08, 2022 10:59 am
by norfolk farmer
GreenMtns wrote: Wed Dec 07, 2022 6:17 pm I have been playing Farming Simulator for over 23 years now and still learn new things all the time. The help on this site has been great.
and now I have to ask again.

Why do modded vehicles stop on corners when using Courseplay but the base game ones don't? I like to use combines and tractor that are not base game but have to manually drive then at corners.

Any ideas on how to get around this?
It is not all mods just ones which are not setup correctly, if you are not already doing so try something off the modhub and see how you get on. From watching Kederk farms on Youtube he was having the same issue as you with a couple of different non modhub harvesters he believed it to be an issue with how the header was setup.

Re: Mods stop at couners when using Courseplay

Posted: Sat Dec 10, 2022 2:00 am
by GreenMtns
I have been testing your (and Kedrick's) theory about the headers. I have been using a modded John Deere S770 with an ingame header and have had no problem. How ever there some really good modded headers I would like to use but .....
Hope they figure this out.

Thanks for the suggestion.