[LS22] Neu - Minibrunn Support-Thread

eternityComplex
Posts: 1
Joined: Sun Aug 27, 2023 10:03 pm

Re: [LS22] Neu - Minibrunn Support-Thread

Post by eternityComplex »

Having an issue on this map when I try and play it in multiplayer. Despite owning the land for the main farm, and being a Farm Manager, I cannot unload trailers in to the silo as it says I don't have access.

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DraikoGR
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Joined: Sat Sep 30, 2023 12:33 am

Re: [LS22] Neu - Minibrunn Support-Thread

Post by DraikoGR »

Best map in the game, thank you for it!

Would you please transfer the planting time for the summer crops, in a way that we could do double cropping ?
Pappy_Tractor
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Joined: Tue Feb 02, 2021 1:16 pm

Re: [LS22] Neu - Minibrunn Support-Thread

Post by Pappy_Tractor »

hello TopAce888 !
Are you working on any new map? we would love to have another one of your masterpiece in FS22 ! :D
FluffyBiscuit
Posts: 1
Joined: Sun Oct 22, 2023 12:13 pm

Re: [LS22] Neu - Minibrunn Support-Thread

Post by FluffyBiscuit »

Hi!
I've had some problems with Meridian Lime Tank - when I tried to fill it, it still shows 0 lime inside even if my savegame plecables file shows the correct amount.
I found out that in FS22_neuMinibrunn.zip\placeables\buyingStations\limeBins1620.xml in line 64:

Code: Select all

<loadTrigger triggerNode="loadingTrigger" aiNode="loadingTriggerAINode" fillLitersPerSecond="500" fillTypes="FERTILIZER"/>
And line 68:

Code: Select all

<unloadTrigger exactFillRootNode="exactFillRootNode" aiNode="unloadingStationAINode" fillTypes="FERTILIZER"/>
fillTypes are set to FERTILIZER. When I changed it to LIME it works fine.
I don't know if this is the right solution, so please take a look.
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TopAce888
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by TopAce888 »

Pappy_Tractor wrote: Wed Oct 18, 2023 2:16 pm hello TopAce888 !
Are you working on any new map? we would love to have another one of your masterpiece in FS22 ! :D
No, this will be quiet sure the only map from me in FS22.

FluffyBiscuit wrote: Sun Oct 22, 2023 12:25 pm Hi!
I've had some problems with Meridian Lime Tank - when I tried to fill it, it still shows 0 lime inside even if my savegame plecables file shows the correct amount.
I found out that in FS22_neuMinibrunn.zip\placeables\buyingStations\limeBins1620.xml in line 64:

Code: Select all

<loadTrigger triggerNode="loadingTrigger" aiNode="loadingTriggerAINode" fillLitersPerSecond="500" fillTypes="FERTILIZER"/>
And line 68:

Code: Select all

<unloadTrigger exactFillRootNode="exactFillRootNode" aiNode="unloadingStationAINode" fillTypes="FERTILIZER"/>
fillTypes are set to FERTILIZER. When I changed it to LIME it works fine.
I don't know if this is the right solution, so please take a look.
Oh dear, this error wasn't noticed for almost one year. :shock: Your solution is right. And this is perfect timinig! I am going to fix this with the next update which will hopefully be finished today.

DraikoGR wrote: Sat Sep 30, 2023 12:35 am Best map in the game, thank you for it!

Would you please transfer the planting time for the summer crops, in a way that we could do double cropping ?
I had some thoughts about that in the past, but I dont like the idea, sorry.
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TopAce888
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by TopAce888 »

Here is the change log for the forthcoming update 1.0.5.0:

Code: Select all

- A new savegame is NOT required
- New starting point incl. vehicle
- Fixed incorrect storage type on the lime silo
- Translated production decals into German
- Added new oat drink and country milk production at the dairy
- Fixed Log error (fence2m)
- Adjusted pedestrian route at farmers' market
- Removed parking car at farmers' market
- Changed decoration in some places
- Grapes can now be transported with standard trailers
- Adjusted vehicle dealer spawn - area 
- DescVersion increased (*)

Notes:
(*) At least 1.12.0.0 of the base game is required
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Ravlie
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Joined: Tue Nov 20, 2018 10:40 pm

Re: [LS22] Neu - Minibrunn Support-Thread

Post by Ravlie »

Question from me: I'm still playing on version 1.0.2.0, I have made a pretty big changes around the house, field 14 and 13, I mean field 14 is non-existent and 13 is much smaller so far maybe it will be gone also since I have re-worked all the ground around it and put a lot of garages etc.

So what I want to know will something happen if I move over map_dem.png and placeables.xml over to new version or I will destroy something? If so what can be done to avoid it? I will repaint textures, fix field sizes etc. I just don't want to lose my terrain I spent pretty much time working on and setting placeables.
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