[LS22] Neu - Minibrunn Support-Thread

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TopAce888
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 is released)

Post by TopAce888 »

Ravlie wrote: Mon Feb 13, 2023 9:36 pm [...]
Could you maybe post the updated version in EN/DE threads? I'd like to play on it when it's ready, don't feel like waiting for modhub. :sadnew:
I can send you a message with the link where you can download the updated version once it is finished. I still found a few little things I need to work on, so the upload to the modhub will be a bit delayed, but it wont last longer than the coming weekend (I hope so :lol: ).

vortex1988 wrote: Mon Feb 13, 2023 9:10 pm
TopAce888 wrote: Mon Feb 13, 2023 8:43 pm
vortex1988 wrote: Sun Jan 22, 2023 11:13 pm

Yes, thanks for explanation.
In the fields of grass near the street there Is a bug when i mown the grass. It doesn't go on the fields for a minimal Pieces of fields and It collect after some meters.
I doesn't have a photos, i Hope that the bug Is clear.
I guess you mean field 14? Thats no bug, thats the tipp collision from the street. If I reduce the collision parts, the gras would be under the street.
I know the problem, bug in this case the parts of the fields is corrupted. You, for example, can reduce the field And use this parts of the 14 field with decoration, it's a good solution to eliminate the grass on the street and to have a field usable and without bug.
I have revised the east side of field 14:
- The tipp collision area is reduced, so its barely next to the road and only under the road active.
- The area of the field is slightly smaller, so that when the field is mowed, no grass will fall on the tipp collision.
- The grass grows as little as possible on the roadside.

Image
Last edited by TopAce888 on Thu Feb 16, 2023 9:27 pm, edited 1 time in total.
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 is released)

Post by Ravlie »

TopAce888 wrote: Thu Feb 16, 2023 7:21 pm I can send you a message with the link where you can download the updates version once it is finished. I still found a few little things I need to work on, so the upload to the modhub will be a bit delayed, but it wont last longer than the coming weekend (I hope so :lol: ).
Alright, thanks. I'll wait for the message, appreciate it.
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 is released)

Post by vortex1988 »

TopAce888 wrote: Thu Feb 16, 2023 7:21 pm
Ravlie wrote: Mon Feb 13, 2023 9:36 pm [...]
Could you maybe post the updated version in EN/DE threads? I'd like to play on it when it's ready, don't feel like waiting for modhub. :sadnew:
I can send you a message with the link where you can download the updated version once it is finished. I still found a few little things I need to work on, so the upload to the modhub will be a bit delayed, but it wont last longer than the coming weekend (I hope so :lol: ).

vortex1988 wrote: Mon Feb 13, 2023 9:10 pm
TopAce888 wrote: Mon Feb 13, 2023 8:43 pm

I guess you mean field 14? Thats no bug, thats the tipp collision from the street. If I reduce the collision parts, the gras would be under the street.
I know the problem, bug in this case the parts of the fields is corrupted. You, for example, can reduce the field And use this parts of the 14 field with decoration, it's a good solution to eliminate the grass on the street and to have a field usable and without bug.
I have revised the east side of field 14:
- The tipp collision area is reduced, so its barely next to the road and only under the road active.
- The area of the field is slightly smaller, so that when the field is mowed, no grass will fall on the tipp collision.
- The grass grows as little as possible on the roadside.

Image
Perfect thanks
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.2.0 is coming soon)

Post by TopAce888 »

Here is the changelog for the update which I upload a few minutes ago into the modhub. Now its up to Giants for testing.

Code: Select all

Changelog:
1.0.2.0
- A new savegame is NOT mandatory
- NEW: Wheat and barley can now also be planted in spring
- NEW: Two new cobblestones added as ground textures
- NEW: Snow colouring added to roads
- NEW: Field grass can be fed to chickens
- NEW: Cows now also eat silage
- Ambient sound: less car horns in the background
- Ambient sound: water noises at the pond reduced
- Collectables from the farm placed in other places
- Fixed double background in winter
- The ramps of the cowshed no longer float above the ground
- Adjusted capacities of the cowshed 
- Adjusted Straw ball trigger in the cowshed
- Corrected clear and paint area of cow barn
- Curbstone near cow pen can now be sold
- Problem solved where manure heap is not recognised by cow shed
- Added grain swamp at the grain mill and at the oil mill
- Removed non-buyable objects from the shop
- Earth/dirt is now painted when placing buildings
- Adjusted noises when walking over certain ground textures
- Deco barrels no longer tip over in snow
- Corrected visibility settings for some objects
- Added bale trigger for wood chips at the farmers market
- Some cosmetic corrections
- Tree stock revised (*)
- By default the lanterns at the farm are now placed without shadow (**)
- Cowshed moved 1m to the north (**)
- Straightened uneven surface in the terrain in several places (**)
- Fixed problems with the helper when mowing field 14 (**)
- Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)

Note:
(*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.
(**) Is only active in a new savegame.
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.2.0 Release 16.3.2023)

Post by TopAce888 »

The update passed the test, the release is scheduled for next thursday (16.3.).
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Re: [LS22] Neu - Minibrunn Support-Thread

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djmerlin2 wrote: Fri Apr 07, 2023 4:29 pm Hi
Cant start a game with the map on my server but it works just fine in solo.

Did try with only the map and the mods that you needed but only get this: 2023-04-07 16:18 Error: Could not start dedicated server with current mod setup because some dependencies are missing!

Looks like only 1.0.1.0 is working for multiplayer and not the latest version of the map.
Do you have all of the three mods installed (Metal Fence With Gates, Stone Walls and Border Stone Set)? I guess the border stone set is missing.
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by djmerlin2 »

TopAce888 wrote: Fri Apr 07, 2023 5:07 pm
djmerlin2 wrote: Fri Apr 07, 2023 4:29 pm Hi
Cant start a game with the map on my server but it works just fine in solo.

Did try with only the map and the mods that you needed but only get this: 2023-04-07 16:18 Error: Could not start dedicated server with current mod setup because some dependencies are missing!

Looks like only 1.0.1.0 is working for multiplayer and not the latest version of the map.
Do you have all of the three mods installed (Metal Fence With Gates, Stone Walls and Border Stone Set)? I guess the border stone set is missing.
i have them all that's why its so strange but i got it to work now with other mods sometimes mods can create strange errors.
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Re: [LS22] Neu - Minibrunn Support-Thread

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Oh, so no map issue, but dependencies from other mods?
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by djmerlin2 »

TopAce888 wrote: Fri Apr 07, 2023 6:38 pm Oh, so no map issue, but dependencies from other mods?
i really dont know if it was the map or the mods but i got this with the map and those mods you needed to but after i redownload them it was gone.
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by AJfan »

Where exactly can I find the water trigger to load water into the farmtech supervision 800 trailer?
Playing farming simulator on PS4

Griffin IN is back *thumbsup*
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Re: [LS22] Neu - Minibrunn Support-Thread

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Do you mean the Farmtech Supercis 800? Although the trailer is capable of transporting water, as a slurry trailer it has not the appropriate trigger to refill water from the pond. For this you need to set up a water tank.
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by AJfan »

Yes that is the one. Will place a watertank then, just wanted to make sure I did not miss any on the map.
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by TopAce888 »

Update 1.0.2.1 is released.

Code: Select all

1.0.2.1
- A new savegame is NOT mandatory
- NEW: Added small and large bale and pallet storage
- NEW: Added new floor texture (concrete bricks)
- Fixed environmental lighting
- Removed switch for billboards
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Re: [LS22] Neu - Minibrunn Support-Thread

Post by JDS92 »

Hi thank you for the map ! Where is on the map large pallet storage i dont find it ,only small storage on the farm
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Re: [LS22] Neu - Minibrunn Support-Thread

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soren123 wrote: Sat Jul 08, 2023 12:18 pm Hello

I don't know if I'm the only one who experiences this, but whenever I wanna up my ph value and add lime to the fields, the lime doesn't do anything and the screen for ph level on the map doesn't appear!

Just wanna let you know!
I'm quit sure, that adding lime to the field worked within Precision Farming in the past. Did you take soil samples from the field?
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