Implement animals by custom scripts/xml
Posted: Thu Feb 02, 2023 3:06 pm
Greetings to all
For a long time I have been keeping in my head the idea to finalize animal husbandry in the game. Without this I see little point to play.
My question is why this is still not implemented, neither by GIANTS nor modders for so many years?
Processing Al animals (for example, sheep for starters) reactions to the player, running away, etc., opened a gate - all the hungry immediately run to the exit, and drive, graze just like a shepherd, I think this is already something significantly new, it will dilute the boring game process!
I would like to know if there are any restrictions in the FS engine that can against?
Animals are restricted by navmesh and they can't leave. So why not place it all over the map via the Info Layer? (except in some places, such as water bodies or dense vegetation, fences, buildings...)
As far as I know locomotion.xml is responsible for the behavior, but I don't know which lua script it is linked to...
Everything related to animals is wired inside dataS.gar and scripts are compiled...
Moddeleicher made Animal Grazing, but that's not exactly what I'm talking about. Al, it does not significantly change the behavior, judging by the description. Just a little addition...
link tmod on modhub https://www.farming-simulator.com/mod.p ... tle=fs2022
If GIANTS didn't, why don't we modders give it a try? Bulls and calves, as far as I know, are already implemented on the Hof Bergmann and Mountain Hill maps, I would like to continue.
If you find or know that this has already been done or is in the process with another modder, please let me know.
For a long time I have been keeping in my head the idea to finalize animal husbandry in the game. Without this I see little point to play.
My question is why this is still not implemented, neither by GIANTS nor modders for so many years?
Processing Al animals (for example, sheep for starters) reactions to the player, running away, etc., opened a gate - all the hungry immediately run to the exit, and drive, graze just like a shepherd, I think this is already something significantly new, it will dilute the boring game process!
I would like to know if there are any restrictions in the FS engine that can against?
Animals are restricted by navmesh and they can't leave. So why not place it all over the map via the Info Layer? (except in some places, such as water bodies or dense vegetation, fences, buildings...)
As far as I know locomotion.xml is responsible for the behavior, but I don't know which lua script it is linked to...
Everything related to animals is wired inside dataS.gar and scripts are compiled...
Moddeleicher made Animal Grazing, but that's not exactly what I'm talking about. Al, it does not significantly change the behavior, judging by the description. Just a little addition...
link tmod on modhub https://www.farming-simulator.com/mod.p ... tle=fs2022
If GIANTS didn't, why don't we modders give it a try? Bulls and calves, as far as I know, are already implemented on the Hof Bergmann and Mountain Hill maps, I would like to continue.
If you find or know that this has already been done or is in the process with another modder, please let me know.