Rain Pain - new Mod
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
It seems that every vehicle is dirty within a minute when it rains, no matter if it rolls slowly on tarmac or is on the field.
I just bought a brand new vehicle and it's 100% dirty as I reach the road, still on the store's ground.
Same happened to a totally different vehicle before as well.
I just bought a brand new vehicle and it's 100% dirty as I reach the road, still on the store's ground.
Same happened to a totally different vehicle before as well.
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.
Re: Rain Pain - new Mod
The vehicles will get dirty quicker, but it doesn't make sense for them to get very dirty on the tarmac. Thanks, I'll change that to only get dirtier on the fields.
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
btw is there a Github?
I just edited two lines in text_de.xml
I just edited two lines in text_de.xml
Code: Select all
<e k ="GROUND_SOGGY" v = "Der Boden ist ziemlich feucht"/>
<e k ="GROUND_BOGGY" v = "Der Boden ist matschig"/>
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.
Re: Rain Pain - new Mod
I've made a github account but I'm not used to it at all. I gather I can make a repository and put the latest version up on there, but don't know any more than that.El Narizon wrote: ↑Thu Sep 14, 2023 11:12 pm btw is there a Github?
I just edited two lines in text_de.xmlCode: Select all
<e k ="GROUND_SOGGY" v = "Der Boden ist ziemlich feucht"/> <e k ="GROUND_BOGGY" v = "Der Boden ist matschig"/>
I will put the edited lines in, though, thank you very much for that.
Re: Rain Pain - new Mod
This is an excellent mod and enhances my seasons playthrough considerably, thank you author.
I would like additional support for Maize Plus, particularly rolling back the state of grass on the field if raining.
Conditioned Grass to Fresh Grass
Semi Dry Grass to Conditioned Grass
Hay to Semi Dry Grass
At the moment, the only grass that changes state if raining when using Maize Plus is Hay to Conditioned Grass.
If the above is to hard to implement, I would be content with the following.
Conditioned Grass to Conditioned Grass (no change)
Semi Dry Grass to Conditioned Grass
Hay to Conditioned Grass
Excellent work.
I would like additional support for Maize Plus, particularly rolling back the state of grass on the field if raining.
Conditioned Grass to Fresh Grass
Semi Dry Grass to Conditioned Grass
Hay to Semi Dry Grass
At the moment, the only grass that changes state if raining when using Maize Plus is Hay to Conditioned Grass.
If the above is to hard to implement, I would be content with the following.
Conditioned Grass to Conditioned Grass (no change)
Semi Dry Grass to Conditioned Grass
Hay to Conditioned Grass
Excellent work.
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
Good idea, roomy.
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.
Re: Rain Pain - new Mod
Thank you for your kind words!roomy wrote: ↑Thu Oct 05, 2023 2:38 pm This is an excellent mod and enhances my seasons playthrough considerably, thank you author.
I would like additional support for Maize Plus, particularly rolling back the state of grass on the field if raining.
Conditioned Grass to Fresh Grass
Semi Dry Grass to Conditioned Grass
Hay to Semi Dry Grass
At the moment, the only grass that changes state if raining when using Maize Plus is Hay to Conditioned Grass.
If the above is to hard to implement, I would be content with the following.
Conditioned Grass to Conditioned Grass (no change)
Semi Dry Grass to Conditioned Grass
Hay to Conditioned Grass
Excellent work.
I've not used Maize Plus much, so I'll have to see, but assuming they've just created new filltypes, it should be straightforward to make that happen.
-
- Posts: 4
- Joined: Mon Oct 09, 2023 12:15 am
Re: Rain Pain - new Mod
Bug found when used with MP. See attched log file (
Steps to replicate:
)Steps to replicate:
- MP and RP installed
- Rain last hour (1 day months)
- Ground still wet but not actively raining
- Attach to any tedder
- Hit "Y" to change tedding stage (feature of MP)
- Errors on this line in main.lua
I attempted to init the obj, but I am still learning this APK so im not sure of the index values.
Code: Select all
g_currentMission.attachables[attachable].spec_tedder.fillTypeConvertersReverse[35][1] = 33
I am willing to beta test if needed.
Re: Rain Pain - new Mod
It's not MP compatible yet. It's my first mod and I haven't got to grips with how MP works yet, but it should be clearly marked as single player only, I'm afraid.BarrettTorqueEm wrote: ↑Mon Oct 09, 2023 12:34 am Bug found when used with MP. See attched log file (log.txt)
Steps to replicate:
- MP and RP installed
- Rain last hour (1 day months)
- Ground still wet but not actively raining
- Attach to any tedder
- Hit "Y" to change tedding stage (feature of MP)
- Errors on this line in main.lua
I attempted to init the obj, but I am still learning this APK so im not sure of the index values.Code: Select all
g_currentMission.attachables[attachable].spec_tedder.fillTypeConvertersReverse[35][1] = 33
I am willing to beta test if needed.
I'm looking at making it MP further down the line, so if you're up for beta testing it when that time comes, I'll gladly accept the help.
-
- Posts: 4
- Joined: Mon Oct 09, 2023 12:15 am
Re: Rain Pain - new Mod
I apologize, MP was meant to stand for Maize Plus (I referenced a reply from you earlier in this thread) not Multiplayer. I understand the confusion.BazTheHat wrote: ↑Mon Oct 09, 2023 6:49 pm It's not MP compatible yet. It's my first mod and I haven't got to grips with how MP works yet, but it should be clearly marked as single player only, I'm afraid.
I'm looking at making it MP further down the line, so if you're up for beta testing it when that time comes, I'll gladly accept the help.
Re: Rain Pain - new Mod
Sorry, that makes more sense!BarrettTorqueEm wrote: ↑Mon Oct 09, 2023 7:58 pmI apologize, MP was meant to stand for Maize Plus (I referenced a reply from you earlier in this thread) not Multiplayer. I understand the confusion.BazTheHat wrote: ↑Mon Oct 09, 2023 6:49 pm It's not MP compatible yet. It's my first mod and I haven't got to grips with how MP works yet, but it should be clearly marked as single player only, I'm afraid.
I'm looking at making it MP further down the line, so if you're up for beta testing it when that time comes, I'll gladly accept the help.
I *think* I may have fixed this already in an upcoming version. I will send a link tomorrow and you can test it sooner to see if it fixes it, if you like.
-
- Posts: 4
- Joined: Mon Oct 09, 2023 12:15 am
Re: Rain Pain - new Mod
Will do thanks for the Help!
Re: Rain Pain - new Mod
I had some time tonight, so here's the link: https://1drv.ms/u/s!Artr_I1BTbffg714sd3 ... Q?e=C5OCD4
You'll need to delete the old RainPain mod from your mod folder and rename this one to FS22_RainPain.zip (just check if you have extensions available on your PC, as I knew someone before who didn't so they ended up calling it FS22_RainPain.zip.zip)
Any problems, give me a shout.
I've sent this to ModHub who should process it through as a standard update anyway, but it can take them a couple of weeks.
-
- Posts: 4
- Joined: Mon Oct 09, 2023 12:15 am
Re: Rain Pain - new Mod
After a quick test with my save game, it no longer crashes. I will test more in-depth later tonight after work. Great work and awesome turn around time!!BazTheHat wrote: ↑Mon Oct 09, 2023 10:51 pm
I had some time tonight, so here's the link: https://1drv.ms/u/s!Artr_I1BTbffg714sd3 ... Q?e=C5OCD4
You'll need to delete the old RainPain mod from your mod folder and rename this one to FS22_RainPain.zip (just check if you have extensions available on your PC, as I knew someone before who didn't so they ended up calling it FS22_RainPain.zip.zip)
Any problems, give me a shout.
I've sent this to ModHub who should process it through as a standard update anyway, but it can take them a couple of weeks.
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
... besides translations\text_de.xml is still
instead of
Code: Select all
<e k ="GROUND_SOGGY" v = "The ground is quite soggy"/>
<e k ="GROUND_BOGGY" v = "The ground is very boggy"/>
Code: Select all
<e k ="GROUND_SOGGY" v = "Der Boden ist ziemlich feucht"/>
<e k ="GROUND_BOGGY" v = "Der Boden ist matschig"/>
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.