Capello Quasar Pack By: Aliphei

Opteo
Posts: 31
Joined: Tue Jul 18, 2023 9:35 pm

Capello Quasar Pack By: Aliphei

Post by Opteo »

Capello Quasar Pack
By: Aliphei

Does some kind of damage to fields that can be seen on the map, preventing completion of contracts, not due to yield but due to field harvested percentage.
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JensChrDK
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Joined: Tue Jul 17, 2018 7:04 pm
Location: Denmark
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Re: Capello Quasar Pack By: Aliphei

Post by JensChrDK »

Yep, they have a mulcher feature - so they can't be used for contracts, sadly..
Been playing WAAAAY to many hours - PC with Logitech G27 and Thrustmaster Simtask Farmstick
Shad0wlife
Posts: 7
Joined: Mon Dec 29, 2014 8:58 pm

Re: Capello Quasar Pack By: Aliphei

Post by Shad0wlife »

I just checked why this happens because it actually shouldn't after looking at the underlying work area code. After more thorough investigation though, it's due to a variable not being reset properly when iterating through an implement's work areas. So it's effectively a base game bug. I'll investigate some more and then report it.

Edit: I've just reported the bug after verifying with a mod that fixes the work area handling, that I actually found the right thing.
Opteo
Posts: 31
Joined: Tue Jul 18, 2023 9:35 pm

Re: Capello Quasar Pack By: Aliphei

Post by Opteo »

Thank you shad0wlife.
Shad0wlife
Posts: 7
Joined: Mon Dec 29, 2014 8:58 pm

Re: Capello Quasar Pack By: Aliphei

Post by Shad0wlife »

By the way, since Giants did not yet check in on the bug report after nearly 2 weeks, I'm considering uploading my fix mod for now, is anyone interested?
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