how to solve this spill problem?

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CyTec502
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Joined: Wed Aug 30, 2023 11:05 pm

how to solve this spill problem?

Post by CyTec502 »

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Dogface
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Re: how to solve this spill problem?

Post by Dogface »

I don't see the problem. The trailer is being lifted by the pile of crop.
CyTec502
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Joined: Wed Aug 30, 2023 11:05 pm

Re: how to solve this spill problem?

Post by CyTec502 »

It also places crops under the vehicle and not just next to the vehicle. This raises the entire vehicle. Try it with an original vehicle, it doesn't do that.
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Dogface
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Re: how to solve this spill problem?

Post by Dogface »

Ah, that is not clear from the picture.

Check the placement of the discharge node.
CyTec502
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Joined: Wed Aug 30, 2023 11:05 pm

Re: how to solve this spill problem?

Post by CyTec502 »

<dischargeable>
<dischargeNode node="0>0|2|0" emptySpeed="1750" fillUnitIndex="1" unloadInfoIndex="1">
<info width="4" length="0.5"/>
<effects>
<effectNode effectClass="TipEffect">
<effectNode effectNode="0>0|3|0" materialType="unloading" materialTypeId="1" fadeTime="0.5"/>
</effectNode>
<effectNode effectNode="0>0|0|0|4|0|0|0" materialType="smoke" materialTypeId="1" fadeTime="0.5" />
</effects>
</dischargeNode>

<dischargeNode node="0>0|2|1" emptySpeed="1750" fillUnitIndex="1" unloadInfoIndex="1" >
<info width="4" length="0.5" />
<effects>
<effectNode effectClass="TipEffect">
<effectNode effectNode="0>0|3|1" materialType="unloading" materialTypeId="1" fadeTime="0.5"/>
</effectNode>
<effectNode effectNode="0>0|0|0|4|1|0|0" materialType="smoke" materialTypeId="1" fadeTime="0.5" />
</effects>
</dischargeNode>
</dischargeable>
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Dogface
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Re: how to solve this spill problem?

Post by Dogface »

Dogface wrote: Fri Sep 01, 2023 12:29 pm Check the placement of the discharge node.
I meant in GE, not the xml.
CyTec502
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Joined: Wed Aug 30, 2023 11:05 pm

Re: how to solve this spill problem?

Post by CyTec502 »

Okay, I understand. I looked here and there. Not good at all. Thanks for the help though.
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