Help with editing a mod for your own use.

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sefilho
Posts: 12
Joined: Thu Oct 20, 2016 5:37 pm

Help with editing a mod for your own use.

Post by sefilho »

A brief explanation: Normally I like to edit some features in mods, to make my farm my own. :search:
There is a pack of fences, which I really admire, especially because they are located in my home country.

The edit I'm trying to make is as follows, as I do for this object here:
https://i.imgur.com/HNmi0ms.png

Appear in the game, here
https://i.imgur.com/PYDYriX.png

As you can see, I have already added the 3D file, but when I enter the game, the fence does not display the addition.

Both files are in the same mod pack

https://i.imgur.com/k74rXSR.png
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LS-Lara
Posts: 394
Joined: Sun Aug 04, 2019 4:57 pm

Re: Help with editing a mod for your own use.

Post by LS-Lara »

In the XML file, the node for panels is defined with "2|0".
So you have to move the wires into the TG "panels". Put in at the bottom of panel > panel01, just below "panel.002" (i.e. position 2>0|2) and it will work.
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sefilho
Posts: 12
Joined: Thu Oct 20, 2016 5:37 pm

Re: Help with editing a mod for your own use.

Post by sefilho »

Yes, it worked!
Thank you for your time in trying to help me.
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